Building an evil party
Necroblivion
Member Posts: 210
Okay, so I am thinking about starting another evil playthrough... the thing is I am not sure how I wish to go about with it this time.
I am thinking about including Tiax this time, though I am not sure if it's worth it. Because until I get to him my party is already well refined.
I thought abuot:
Kagain as my main tank
Viconia as my priest
Tiax as rogue
Edwin as wizard
Still not sure what to do with CHARNAME. Maybe add Xzar and make my char a jester :P
What do you guys think?
I am thinking about including Tiax this time, though I am not sure if it's worth it. Because until I get to him my party is already well refined.
I thought abuot:
Kagain as my main tank
Viconia as my priest
Tiax as rogue
Edwin as wizard
Still not sure what to do with CHARNAME. Maybe add Xzar and make my char a jester :P
What do you guys think?
0
Comments
Dorn
Shar teel (dueled to thief
Viconia
CHARNAME (1/2 elf Cleric/mage or Bard Blade )
Edwin or Baeloth
Dorn + Kagain = a strong front-line.
Should I just go 5 men until I get to Tiax?
Baeloth and Edwin would make a great duo too if you've already used Xzar.
main char can be anything druid fighter/ilusionist barb bard pal berserker ranger2/cleric berserker2/cleric
anything
Mind you, staff of striking is better but Tiax is set up to use that so let him have it and then you can set both characters stealthing and chunking (cast find traps with Tiax so you don't miss any traps).
Getting ~50 in set traps on both party rogues is great too.
Not sure if Feldorn leaves at low rep though despite being a shadow Druid ...
Evil party with:
- Kagain (fighter)
- Viconia (Cleric)
- Tiax (cleric/thief)
- Edwin (wizard)
My 2 cents on this (if you didn't already started the adventure) are:
install SCS mod. If you don't like it, install only the "replace old NPCs in the game tool", so Tiax will be moved to Beregost.
EE keeper Kagain into a Dwarven Defender, i did it and it's pretty amazing. You gonna need to edit his abilities to match his previous levels (even if you got him at level 1), any kit given by EE keeper will function as if any previous level gained wasn't come from the kit, so a lvl 1 Kagain will not receive the first defensive stance skill (so you need to manually give that to him).
Just go into abilities -> give abilities -> kit abilities -> Dwarven Defender (set the kit abilities there to the same level that your Kagain is atm), then it's done (if more than 5 you need to manually give him 5 resistance to crushing/piercing/missile/slashing as well).
I also approve @FinneousPJ suggestion for an rogue (assassin maybe), or at least take another thief with you, cos mult-class thief in BG will have to focus in lockpick + detect trap or hide in shadows + move silently. In fact if you don't need an stealthy character, keep Tiax only then.
Dorn is a nice suggestion, but also is Shar-Teel if EE keeped to berserker, as eldoth, montaron and xzar need 2 slots and you only have 1 now, so apparently you have only 2 hard melees to choose to fit the last slot. You can go for faldorn, she approve more evil than good behavior even being true neutral.
I also dare to suggest an evil archer main char, in Bishop (NWN2) style. Just make an archer and make sure you get the helmet of opposing alignment (fallen archers only lost spell capacity if i'm not wrong).
If you don't dual until 5 or 6 assassin then you can get a decent score in 1 or 2 skills, 2 uses of poison weapon and x3 backstab and perhaps respec into melee for BG2 (5 assassin/8 fighter can get Bow*****, Staff**, THF'ing* with 195 points into the 2 stealth skills for instance).
But as i always have my game modded i don't worry so much about this, i always make neutral NPCs to not be affected by the reputation of the party (in terms of leaving the party i mean).
Viconia - Cleric
Xzar - Arcane
Monty - Front line
Tiax - Helping Monty with thieving and support caster
Edwin - OP Arcane
Now my question is, how good is shadowdancer? HiPSing in the middle of combat sounds really cool to me and means I can open on enemies more then once in combat..
Also with both Monty and Tiax I don't have to be a rogue anymore and I can go Blackguard or whatever else that I want..
http://forum.baldursgate.com/discussion/16394/bug-shadow-dancers-bugs
There also a mod released to fix those bugs unnoficialy if you want to play one badly, i do not use this mod so i can't vote for it (if it works well or not).
http://forum.baldursgate.com/discussion/17862/tresset-s-shadowdancer-bugfixes-important-update
Divide your 2° level spells between mirror image and invisibility (so monty can go sneaky also and your main char got able to backstab more than once into a fight, or at least without needing to send him far to get invisible again). With 2 wizards that will not be too hard.
Remember that exist 2 rings of wizardry in the game ( double 1° level spells capacity), one into a rock, near a tree in the south part of Friendly Inn Army (use the "tab" button to spot the slot, cos it's hard to see it. it's in the x 2555 y 3759 coordinates if an old walkthrough is not wrong. The other ring is found in the south west baldur's Gate area, near the inn where Phalydian is (an paladin that attack any evil party member). It's inside a house with an mage (that will attack you no matter what for invading his house).
The theme of this party seems to be madness, Edwin is megalomaniac, Xzar and Tiax are just basket cases, Monty is blood thirsty, violent psychopath, and Viconia is paranoid (is hunted by everything on the surface) and with a female domination fetish. How does CHARNAME enters here? should I dual him from assassin to something else after a while? maybe a cleric of Cyric or Loviatar? Or maybe I can start him as wild mage, and at some point switch to rogue and only memorise this 1st level wild magic spell that allows you to cast any other spell in the spell book?
Edwin
Xzar
Montaron
Tiax
Viconia
An tanker can be pretty well welcomed in this party, but main char involve too much personal taste. From a functional view point, an Dwarven Defender main char can fill well the role of tanker here, also barbarian or berserker can do the same.
If you want a rogue class and do not mind open hand of backstab go for swashbuckler, they can become pretty strong fighters and you can make them human, so you can later dual to mage, but you already have 2 clerics and 2 mages, so it's not a wise choice (unless you have the old BG2 and intend to import your character there after finish this run).
But in the last moment, think that your choice must be of a character that will amuse you enough to run an entire BG saga with that character.