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Thac0 in ToB

So I've been pondering on making a new character to play through the entire saga, but after having researched high and low on all char concepts, it seems regular thieves and clerics (with no multi) are capped at 10 thac0, which means a whopping 10 point difference to Pallies,rangers,fighters etc..

Looks to me as if a melee dps thief singleclass will be worthless later on.. or will you still be able to regularly hit endgame ToB mobs? (If you do, then what's the point of fighters? xD)

Comments

  • KhyronKhyron Member Posts: 635
    Even a fighter dualed to thief will not under any circumstance get under 10 Base Thac0 (unless fighter lvls already brought you below, which is not the case until fairly high up).

    So to expand on my earlier Idea..

    When you get on with late ToB, which of these combinations would be better? (Or, will any of them be quite rubbish?)

    Fighter/Thief
    Thief (Swashbuckler ~ +1 to AC,Hit,Dam every 5 lvls)
    Fighter(9 or 7)->Thief
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited June 2013
    All of your choices are viable. They will definitely hit stuff, provided you use proper weapons and such. THAC0 tend to be much more important early on in the game than later; it certainly doesn't progress in a very linear fashion (or rather, THAC0 compared to enemy AC). The same, to a degree, is true of AC. At early levels it matters a lot, but in later ToB you will get hit frequently even with ludicrously low AC.

    If you don't play with mods, then I wouldn't worry too much about class balance. Any class or class combination can finish the game with ease. You should try and focus on micro control of your characters, and on using the available equipment to best effect. That should get you much more power than class optimization.

    Once you start playing with the more difficult mods (SCS, Tactics, Ascension, etc.), then you can worry about the fine print. But these little details don't come into effect much in a vanilla game, so don't worry!
  • ChowChow Member Posts: 1,192
    The difference between THAC0 of 10 and 0 is much less than you'd think: it doesn't mean anyone except fighters is a complete liability in combat, but rather that fighters are quite a bit better at it than the others. You'll be able to hold your own just fine even as a full thief.
  • KhyronKhyron Member Posts: 635
    Hm.. alright. But in any case, if I wanted a melee mauler that is just as deadly as Sarevok and wanted rogue lvls, i assume only a Fighter/Thief would be able to compete, yes?

    'cos fighter->thief and swashbuckler both seem a little lackluster.. Swashie perhaps a bit better, despite loss of backstabb..
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited June 2013
    Priests cap at 6 by the way. They get 2 thac0 every 3 levels instead of 1 per 3 like rogues.

    A pure swashbuckler caps at 2 base thac0 (counting their bonus to hit from levels), and deals WAY more damage then a fighter can (+5 more damage per hit). Though early game you need to dual-wield speed weapons to compensate for a lack of natural extra attacks, though late game, once you get WWA, anything works (though dual-speed weapons (upgrade your MH to SN ASAP) will still kill pretty much everything except the handful of +4 enemies...though 1-2 rounds of WWA with a strong weapon will kill those easily). Late game, they can throw on the strongest armors plus their bonus +9 AC, and maybe use a few mage scrolls to rival a Blade exploiting every engine-exploit in the game for damage and AC numbers (except the swashbuckler is legit).
  • FinneousPJFinneousPJ Member Posts: 6,455
    Kensai 13 -> Thief is the backstab monster build from BG2.
  • elminsterelminster Member, Developer Posts: 16,317

    Kensai 13 -> Thief is the backstab monster build from BG2.

    Sure but by the time you get back up to level 14 as a thief you are already probably 2/3 done SoA anyways. So you have the rest of SoA and some of ToB I suppose before you get to a point where enemies are either immune to backstab or can innately see you coming.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    And a waste of time....shortly after you get the Kensai abilities back, you hit the enemies that are either immune to backstab or not worth the trouble of setting it up.


    Thac0 is meaningless. Rogues get all the thac0 you need (and even mages can put up a nice showing). The strength of the warrior classes is their ability to get bonus natural attacks, while everyone else is stuck at 1, unless dual-wielding, hasted, using ranged attacks, or speed weapons.
  • 10th10th Member Posts: 3
    You'll also have to take a look at some other things besides ThAC0:
    1) number of attacks
    2) maximum proficiency in weapons

    F/T gets ThAC0 0 and 1) due to having Fighter level 7 and 13 bonuses. He only gets 2 stars maximum in a weapon proficiency, which limits his damage potential (+2 if BG2 vanilla) and to hit potential (+1 if BG2 vanilla) somewhat.

    Swashie has problems with 1) as he gets no bonus attacks from levels, but has no problems with 2) as his Swashie bonuses more than make up for it. Unfortunately he gets shafted in the ThAC0 department, due to the Thief cap of 10. A level 40 Swashie has at best an umodified (non-magical weapon, 2 stars in proficiency) ThAC0 of 1.

    A pureclass Fighter can get to -2.

    F->T can get 1) if he duals at 13. He can also get 2) due to being able to attain grandmastery. Caveat being, that he has to get by with only his thief abilities for 880k xp. Moreover he won't reach his full potential until 2130k xp, as that's the point when he regains acces to his fighter abilities.


    As soon as mods enter the equation you can throw all of the above out of the window as multiclasses win everytime.

    10th
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    The fighter's whopping +3 hit doesn't matter though.......since the swashy can just pop a tenser's via scroll and get -9 thac0 + weapons/gear bonuses. And there's only 4 enemies in the game with high enough AC to even bother with it...so..plenty of scrolls to spare...and the Shitaki figure you can get at the beginning of ToB is pretty much a once per day tenser's as well.
  • elminsterelminster Member, Developer Posts: 16,317

    Shitaki

    Shakti :)

    But yea otherwise I agree.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Shitake figurine, eh? This gives me an idea for my upcoming mod, Mushrooms of Power.
  • FlashburnFlashburn Member Posts: 1,847
    Your first Mushroom of Power should give you the effects of Enlarge Person when eaten.
  • KhyronKhyron Member Posts: 635
    Lots of good insight here.. Think I'll just go with Half-elf Fighter/Thief (ya ya pure elf better, but i hate the idea of my main being pure elf.. i'm too much of an rp'er for that)
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited June 2013
    @Khyron Don't let theory detract too much from RP, you're likely to lose fun in the process :)
  • KhyronKhyron Member Posts: 635
    I know all about losing the fun, after having restarted bg1/2 a quadriollionthousandmillionandsilly amount of times hehe..

    Gripes I have; Carsomyr has ruined paladin for me (yay for using that frikken sword from early SoA until the end.. so boring, but i can't NOT use it..)
    And fighter stronghold.. so awesome.. i must have a castle!

    And fighter->thief is just.. well.. i don't like it. Unless I am to use singlehanded and bows.. but singlehanded vs dual wield = gimp.. so i dualwield and have a much wider array of weapons available due to only specializing (When F/T)..

    Said it before.. if we could just get quickswapping between bows/twohanders and dual/shield.. it would completely alter the way i approach this game.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Both F->T and F/T can reach grandmastery, by the way, not just specialization. Any combination that includes a fighter can.

    I agree that the quickswap-limitations are annoying. But I suppose there's no way around it, really, since it's all hard-coded stuff. Not being able to use throwing weapons + shield, or throwing weapons in melee mode + offhand is also part of that...
  • ChowChow Member Posts: 1,192

    Both F->T and F/T can reach grandmastery, by the way, not just specialization. Any combination that includes a fighter can.

    Nope. Multiclass fighter can only specialize, unless you modded it away.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Are you sure that's the case? I've never seen this... I suppose it may be a BG1 thing? I didn't play nearly as much of that as BG2...
  • BerconBercon Member Posts: 485
    Only pure fighters get grandmastery. Multiclassed fighters don't. You've probably played with mods for too long :-P

    Multi-Class Grandmastery (Weimer): http://www.gibberlings3.net/bg2tweaks/
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Well, fancy that. I guess that would be it. I think the last time I played unmodded was about 10 years ago...
  • smeagolheartsmeagolheart Member Posts: 7,963
    Flashburn said:

    Your first Mushroom of Power should give you the effects of Enlarge Person when eaten.

    You are thinking about the little purple pill of power. Or so I've heard.

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