After offering a thread concerning my suggestion for a Randomized NPC Recruit Roll, I thought it would be interesting to describe a game actually based on this rule. Actually, so far it has turned out very different from anything I've ever done before or would have imagined.
I rolled up a gnome Illusionist (perhaps inspired to start with a race and class I had never played before). His name is Svirbilin. I also used a randomized roll up method that I also had described in a thread earlier:
Randomized Stat Roll: Essentially, I choose the very first roll above 81 (at least as good as some NPCs), where my selected primary and secondary abilities for the class are at least 12. Then stats can be distributed, up to 3 points deducted from any ability and up to 3 points added to any ability. In this way , you are likely to get a mage with an INT of 15 to 18, or you might get a fighter with a STR of 15 to 18, and a DEX of 15 to 18. Other stats may be improved or diminished by up to 3 if you have the points.
So Svirblin ended up with STR 13, DEX 16, CON 16, INT 17, WIS 10, CHA 9 and he chose Blindness, Shield and Sleep spells and specialized in quarterstaff but also bought darts. His HP's are 6.
He got through the two battles with assassins in Candlekeep. The Blindness spell really helped. He was wounded in the first battle. So he kept everyone waiting and rested at the inn to get back HP's and the spell.
After he left Candlekeep with Gorion, his mentor was assassinated by a powerful party and Svirblin was forced to flee. Next morning he met Imoen. She wanted to join him, but he was afraid of endangering her to the assassins. He thought it over......
Random NPC Recruit Roll: Essentially, to recruit an NPC you have to roll above 10 on a 1D20.
Modifiers to Roll: 1) Charname Charisma 13-14 (+1), 15-16 (+2), 17-18 (+3). 2) Same Alignment (+1),
3) Opposite Alignments (-1) 4) Special story line Characters: Imoen, Jaheira, Khalid (+1).
Also, Failure of the recruit roll means that the NPC will no longer be available in the game.
So, to recruit Imoen, Svirbilin had to roll above 8 on 1D20. 13 was a success.
So Svirbiln and Imoen proceeded North on the road to the FAI, where Gorion had urged him to go. They met a couple of surly looking guys, but Svirbilin thought he might like to travel with them for awhile for the sake of safety. Because of their nefarious look (alignment), the Recruit Roll for either NPC would be above 11.
For Montaron, 7 , he confessed he was healing from a bad wound, and would have to rest for some time at the FAI. For Xzar, roll 16. He enthusiastically said that he would join and hoped that they would all go investigate the Nashkel mines after the FAI.
They proceeded to the Family Arm Inn and were suddenly accosted on the stairway by an assassin. Quick spells,
blindness from Svirbilin and Larloch's Drain from Xzar disrupted his spells and he succumbed to Imoen and even Montaron (Monty was still able to fight for his rear end even though we were bringing him directly to a place where he would retire from adventuring).
Inside FAI, they went up to the third floor, and looked about. Then they left Monty there in a comfortable room, returned to the main floor and removed him from the party. Then they approached an interesting couple who appeared to be the two Gorion had asked him to seek out. Based on the random recruit roll, Svirbilin would have to roll above 8 to recruit Khalid, or 9 to recruit Jaheira. Jaheira, 6, oh she was not well recently and couldn't travel. Khalid, 14, said eagerly that he would join us, and appeared somewhat relieved he'd be free for awhile.
So, they deposited Jaheira in one of the cottages just outside the FAI, and walked outside and removed her from the party. They travelled on the trail outside the FAI and defeated several groups of Hobgoblins picking up the ring they were requested to seek, some experience and equipment. Magic from the two mages wasn't needed (probably because the hobgoblins approached only one or two at a time) while all four part members used ranged weapons.
At this point, the party was Imoen (thief), Khalid (fighter), Charname (Illusionist), Xzar (Necromancer). Clearly, the party thought it needed someone who could cost divine spells, but so far everything had gone fine. They went to the temple at FAI and loaded up on Healing potions just in case.
I will continue this account very soon, but need to take a break.