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Watcher's Keep level 3 Demon fight after anti-magic room Tactics scsii insane 4 glabrezu + red demon

zur312zur312 Member Posts: 1,366
how can i win this? they do 100 dmg aoe with this spell
meteor swarm is fire and i have lot of fire res
but there is too many of them
and funny that next room is anti-magic too with 2 demons + 1 big demon


my highest level spellls are 1 level 7 cleric and 1 level 7 mage

video of fails
http://youtu.be/37FwFmq23Ao
Post edited by zur312 on

Comments

  • LadyRhianLadyRhian Member Posts: 14,694
    That looks like Meteor Swarm. Level 9 Mage spell, and pretty awesome, as you can tell.
  • MalicronMalicron Member Posts: 629
    First, I'd say you came here WAY too early. Second, as to how you survive: run. Do a little damage, and flee through the portal. Rinse and repeat until the bad guys are dead. Cheesy, I know, but effective.
  • zur312zur312 Member Posts: 1,366
    i think tactics rest other monsters when i rest so this is kind of pointless ;D
    but if i could kill 1 glabrezu and run that would help a little hmm
  • MalicronMalicron Member Posts: 629
    edited June 2013
    zur312 said:

    i think tactics rest other monsters when i rest so this is kind of pointless ;D
    but if i could kill 1 glabrezu and run that would help a little hmm

    Precisely. Focus all of your resources on one monster, kill it, and run. Attrition is your friend. Also, you've got maxed cleric spells; those are great against undead and outsiders. Use them.
  • zur312zur312 Member Posts: 1,366
    edited June 2013
    i dont think so about those spells
    casting time 9
    damage vs outer planetars and demons 6d10 looks ok
    damage on monster 40
    when single hit from cleric is 26dmg/4 apr
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Yep, sadly spell damage is quite poor when powergaming, with very few exceptions :(

    I haven't looked at the video, but from your description it sounds like you may just be too low level. You can try hit-and-run of course, that should do the trick; I personally don't really like such tactics, at least when they involve zone boundaries impassable to mobs.

    Generally I found that in big, chaotic fights like these, micro management is exceedingly important. For example, you can bait spells like Meteor Swarm and Unholy Blight with a character that runs e.g. into a corner to have them dropped there, avoiding splash damage onto the rest of your party. Meteor Swarm is a very annoying spell though, and can be tough to deal with...

    Is that your Wizard Slayer party, by the way? Can you interrupt demons if they have SCSII scripted (+instant?) spells?
  • zur312zur312 Member Posts: 1,366
    in this chaos i can't really tell but it worked for instant dragon spells
  • bbearbbear Member Posts: 1,180
    Try a Holy Word Spell. You get about 50% to land a Deafness due to MR on the Demon for a 50% spell casting failure. The casting speed is 1 and you may get lucky to avoid the meteor swarm.

    I would concentrate on the red demon, the drow or succbus first since they like to cast charm/domination/fear/hold on party.

    Liberally use the rod of resurrection (full heal before someone dies.)
  • zur312zur312 Member Posts: 1,366
    DONE ;)
    is it cheese?
    http://youtu.be/ko-bH1TX87g
  • karnor00karnor00 Member Posts: 680
    I struggled really hard with that fight on my most recent runthrough - was by a distance the hardest fight I faced. And I was a very similar level to your characters (maybe even slightly lower).

    I did have a wholly player made party who were all pretty powergamey, so I didn't have to worry about the bad stats/classes that the NPC's have. That said, I had a mage/cleric, inquisitor and plain mage who are represented by regular NPCs (admittedly the mage was dualled from L7 fighter for extra hitpoints). I also had a monk, ranger/cleric and fighter/thief.

    The main problems I had were fear, charm, fire damage and struggling to do enough melee damage. Also the main boss guy seemed to resummon glabrezu to replace any I killed. To counter the charm I had most of the party wear helms of charm protection, and they were wearing whatever fire resist items I had to try and mitigate the fire damage.


    Tactics

    After trying a LOT of different tactics, I finally (over 100 attempts) settled on the following:

    As soon as I entered the room I would cast haste and remove fear while spreading out as much as possible (to minimise AE damage). As soon as the enemy put up their spell protections the inquisitor would dispel them (while making sure not to hit my party).

    I had the best luck with rushing the main demon with my melee characters and trying to get him down as fast as possible. He's the one who does most of the nasty spellcasting. If I got some good hits on him I could usually down him in a few rounds (and hope he didn't instagib anyone). Once he was down the fight became considerably more manageable (tho still not easy).

    My spellcasters spent a lot of their time running away from enemies, which was a fairly good distraction (the enemies can't catch a hasted character!). I tried to knock down enemy spell protections in between running away.

    Melee characters were chugging the best health potions I had pretty much every round (you can drink a potion while still melee attacking).

    I used most of the charges from a rod of resurrection. Mainly using it as an instant full heal rather than actually ressurecting (tho sometimes that was necessary too). Main problem with resurrections is that you can't reequip armor mid fight, so everyone besides the monk was very squish post rez.
  • zur312zur312 Member Posts: 1,366
    i just did it 1 post above yours
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