Why cant my figher dual class to Druid?
Fubby
Member Posts: 189
I was planning on making myself a berserker/druid (Kind weird I know). I got to level 7, since i dont want to wait til 13, and tried to dual class. Druid wasnt an option.
My char page is
STR: 18/64
DEX: 18
CON: 18
INT: 4
WIS: 18
CHA: 8
True neutral human male
wat deed i do rong
My char page is
STR: 18/64
DEX: 18
CON: 18
INT: 4
WIS: 18
CHA: 8
True neutral human male
wat deed i do rong
0
Comments
If not, how would I cheat myself up there
I think it took me a week of intermittent rolling. I still have the character ready to go as a level 1 pregenerated character so that I never have to try to roll those stats again.
STR: 15
DEX: 17
CON: 17
INT: 8
WIS: 18
CHA: 17
I only wish it were a 93 point roll so that I could've made Constitution 18. Blargh.
An fleebemind makes your character to have an inteligence 3... and that's an magic effect. Inteligence 4 is something like:
- duhh, hahaha, i poo i poo! It's yummy! and waaaarrm!
I never play anything below 9 in any of the stats, the only exception is my current run with an barbarian, where i pruposely make charisma 7 with an evil party to see the bad mod NPCs will deal with the party, so far it's interesting.
The developers made a choice to allow players to start with 3 in a stat, who are you to say that a player then shouldn't do so?
What's wrong with having a character as smart as Pikel? He's a druid too so it can't even be suggested that being a druid requires average intelligence.
I like to have 9 intelligence, it's handy for activating scrolls but beyond that it has 0 impact on my play experience. Role play is totally subjective, nobody plays the game the same and trying to tell someone that they're not playing the game the right way ... well, good luck with that.
Strength 18 (don't remember the exceptional strength)
Dexterity 18
Constitution 17
Intelligence 7
Wisdom 15
Charisma 16
91 total (still hard, but a lot easier than 94, and with much better physical stats)
I just don't see how the difference between 3 and 7 intelligence is more important that an extra 5th level spell slot given how much fun those spell slots are.
Honestly, I'm just trying to point out how to make the hardest dual-class in the game easier to roll. What you choose to do after you've got the minimums covered is entirely up to you.
To say that 3 Int means that you eat poo is to suggest that a 3 Str means you're unable to move yourself around, or that a 3 Dex means that you are unable to turn doorknobs, and so forth. When it comes right down to it, mental ability scores are the most mutable scores, capable of being explained in countless ways. From the 2E PHB:
"However, the true capabilities of a mind lie not in numbers--I.Q., Intelligence score, or whatever. Many intelligent, even brilliant, people in the real world fail to apply their minds creatively and usefully, thus falling far below their own potential. Don't rely too heavily on your character's Intelligence score; you must provide your character with the creativity and energy he supposedly possesses!"
The feeblemind spell does more than just lower your Intelligence as well. 3 Int is perfectly capable of functioning (hell, assuming other statistics are higher elsewhere you might make for a very capable and very successful adventurer). Feeblemind prevents spellcasting and imposes further limitations on a character beyond what is normally there for a lower than average Intelligence.
From what i know, i never forbidden the guy to roll a 4 int character, i just manifest an disagree with this kind of pratice, of dump status for power play others. So i fail to see and you failed in explain how i disrespect his right to play as he want. Unless you're saying that i have no right to speak aloud my opinion, is that right? Do i have permission from other people now to say that i dislike a powerplay pratice?
Pass from this point, an inteligence 4 character would have to be carried by another NPC, Baldur's Gate is a game of plot and dealings with other NPCs and that can be pretty impossible with 4 int "in my opinion and common sense". The fact you're allowed by the engine to make something doesn't legit it as normal. You can travel on the map for 100 years and Sarevok will sill be waiting to be stopped, every NPC will still be waiting to be picked up, NPCs will still be waiting to give you their quests.
Ps: I doubt he behave as an person with 4 int inside the game, one of the functions of the engine is also to focus in replace the role of Dungeon Master. In the table of an PnP game he would be severely punished in terms of XP and rewards by outside his character nature and limits, but as i said, the engine can't cover the same possibilities that an Dungeon Master can.
@Ashiel, so people with 3 in stats are normal and common in existence? Good luck thinking this way if that pleases you dude.
Having a 3 in a stat is as common as having an 18. From a pure RP perspective you should play as many 3's as what you do 18's.
Point is that both 3's and 18's are outside of the ordinary and I find it quite ironic that players refuse to have below 8 (or whatever their own personal code dictates) but regularly have multiple 18's (the likelihood of which occurring is rather remote).
You clearly did impress your style of play on everyone else. You clearly tell everyone to respect role play and not roll characters with a 4 in a stat. This isn't expressing an opinion, this is giving a direction on how someone else should play the game which is very clearly wrong.
Add into consideration the fact that the PC is the child of a god, and I have no problem from a RP perspective justifying a couple of 18s and no 3s.
That said, having fun is the important thing, and if one enjoys playing a PC with 3 INT, no worries.
SRD and D20 compare inteligence 3 to humanlike creatures
http://www.dandwiki.com/wiki/SRD:Intelligence and http://www.d20srd.org/srd/theBasics.htm
Even goblins, aka stupid normally are know to have an base intelligence score of 10.
About specific the Bhaalspawn saga, normally ordinary characters with low atributes does not reach so far as epic levels as we do in Baldur's Gate 2 ToB. You normally do not get an character with 9 in all atributes to reach level 20 or more (he normally die or retire from adventure before that).
So in baldur's Gate, is pretty coherent that the son of a god to have nice atributes (Sarevok send an hello by the way), while if we have an short kind adventure from level 1 to 6 or 7, that would be pretty reasonbable to work with less potential characters.
But then, you will understand as you want what i said dude, and that i can't change. I only ask if the guy from the OP, after read my post get an invisible force that now compels him to not play with anything below 6 or 7 in any atribute, cos if that did not happen i didn't force my opinion and i used my right to argue and state as i have right, thank you very much.
So, aside from class requirements, there are some benefits to high WIS, INT, and CHA.
I still think BG should've put minimum stat requirements for conversation, ala Torment. So if you didn't have the required stats on whoever initiated the conversation, you wouldn't have those options (unless of course it's related to knowledge you're trained because of your class but otherwise would need to be knowledge or wise enough to think up).
As for the 1/256 thing, I am going to point out that a 1/256 chance is almost three standard deviations below the mean, or in other words, an IQ in the upper 50s. For reference, 50 is average for someone suffering from down syndrome (except that down syndrome sufferers are probably actually smarter than that on average, because the IQ tests don't take into account accompanying physical disabilities that could interfere with IQ test performance). Now, that's not cripplingly non-functional, but it's gonna be a serious disadvantage and people are gonna notice. All differences in actual ability aside, you'll be patronized and looked down on, and you certainly aren't about to be recognized as a leader.
That said, not everyone cares about rp considerations, and that's totally fine. But if you do care about such things, a 3 intelligence is going to dramatically change how you play.
It also has to be remembered that with 18 wisdom and 17 charisma that he's still got exceptional people skills and has the intuition to know who to trust - and who's advice to listen to - and enough charisma to illicit that advice from worthwhile sources.
Easy to take it further. No wonder Imoen chases you out of Candlekeep despite your objections - she knows you can't look after yourself! She even calls you all duffleheaded. Kind of telling, don't you think?
Flaws are what make role playing interesting. I know I'm a flawed person but I accept them and flaws in a character while role playing is a great experience. I just don't think BG counts as role playing regardless of what arbitrary character creation rules you impose on yourself.
@Kamuizin if your defence to telling people how to play the game is that you didn't really mean to tell people how to play the game then fair enough, I'd just suggest to take more care about the language that you use when posting on the internets.
In my opinion, an bhaal spawn with down syndrome would not reach the end of the adventure, freedom to play the way you want comes with duties, as die or fail the way you maybe don't want. But then as i said, it's my opinion.
Just out of curiosity, may I ask if English is a second language for you? If so, you speak and write it very well, and I'm getting your ideas clearly (I think), and you seem like an extremely intelligent person, but there are some grammatical and stylistic errors in your writing that might be because you are writing in a foreign language. (The "errors" are things like singulars and plurals not agreeing, not-quite-right verb tenses, some word order issues, and advanced stylistic things like sentence structure and flow, and idiomatic useage.)