Pure cleric vs multi
Sindyan
Member Posts: 146
I am debating between a pure cleric and a multi cleric (dwarf). I'm thinking long term including bg2/tob. I will always have six members in my party. I know the pure cleric will benefit for fasting level and the multi fighter/cleric will be better Melee combat. I do not want my character to dual world (looks reason).
With having six member party will I be able to hit the cap as a multi f/c or would the pure cleric be able to get a much higher level (for symbol at 25 and max turning)?
Thanks!
With having six member party will I be able to hit the cap as a multi f/c or would the pure cleric be able to get a much higher level (for symbol at 25 and max turning)?
Thanks!
1
Comments
IT allows you to save your spells slots for bigger and better things.
Either choice is going to play out fine gameplay wise so go with what feels right for the character you envision.
However, the cleric kits are fun and with a party either will do just fine; think about who else you will be taking, how they will fit in, and what you will enjoy playing.
I typically have 1.5 Arcane & 1.5 Divine casters in the party so both roles are spoken for. Going by how much I enjoyed my recent playthrough I'd suggest the Dwarven multi, shorty saves can be greatly enhanced through certain items: BG1 - rings/necklaces of protection, Cloak of Displacement, Helm of Balduran. BG 2 - rings/necklaces of protection, Ring of Gaxx, Human Flesh armor, Amulet of Seldarine.
I'd have to check but at the end of TOB my PC's equipment was: Human Flesh, Amulet of Seldarine, Ring of Gaxx, FOA + Flail of Easthaven, Roranach's Horn, Cloak of Displacement, Gauntlets of Extraordinary Specialization. Couple that with righteous magic, DUHM, armor of faith, imp haste, hardness & critical strike & you've got yourself a stew going.
Except ME.
for thread i think f/c or r/c is much better because of fighting like fighter and buffs from cleric
you hit HLA in both examples at the same time so 2HLA of f/c >1HLA cleric
f/c can achive 85% damage reduction while cleric only 45% i think
you don't really need that much levels for spells he is not a mage
i would say priest of lathander is close to f/c because boon of lathander actually gives apr
i don't like helm his sword disables spell casting
You get insect plague/swarm to shut down casters. You can summon fire elementals which are amazing at low level. You get Iron skin as a level 5 spells which is like Stoneskin, a truly great spell. You also get a racial enemy on the ranger side, put dragon or mindflayer there to make a hard fight much easier.
The difference between a fighter and a ranger is very small when it comes to it. If you add the cleric buffs there really isn't any difference that you will notice.
Project Image
Mislead
Protection from Undead
Protection from Magic
Protection from Evil
Flail of Ages +5
Polymorph self
Use any item (Kensai)
Throwing axes
Improved haste
Timestop
Shapeshift : Mind flay
Cloudkill, Deathcloud.
Pickpocketing and selling to black market vendor (Can earn 100 000+ first time you visit waukeen)
Sanctuary
Traps (All of them)
Carsomyr (Use any item)
And many more.
As you can see there are many things out there, and some of them much more broken than C/R. It doesn't break the game and if it's somethng you don't like then you don't have to use it.
What about protection from evil & magic, the Flail of Ages +5, Polymorph Self, throwing axes, and improved haste make them mechanically exploitable?
Flail of Ages isn't so much a mechanical flaw as it's more a miss on their part. Slow and elemental damage goes through just about every protection a magic user can have. It's also the reason it's the best weapon in the game.
Polymorph Self because of the Sword Spider form and it's poison. It wasn't something that i feel they should have nerfed (BGEE) but it was incredible powerful. In the original game it makes a level 8 mage much better in close combat than a 8 fighter.
Throwing axes can be used by kensai, who can't use ranged weapons.
Improved haste isn't that good in PnP and had many flaws. In the game it's so good now that in BGEE you take it over offensive spin.
FoA +5 and Improved haste aren't a 'Mechanically exploit' . But they are much more game breaking than most mechanical exploits including the one with C/R.