All Mage party - 6th slot?
Wowo
Member Posts: 2,064
So I'm starting a new party and can't decide on the 6th slot. The requirement for the party is to be all or part wizard.
The party so far:
Charname (Dragon Disciple)
Imoen (dualed to Mage at 6th)
Edwin
Neera
Baeloth
So far everyone can be in an archmagi robe. A good or evil 6th party member would be restricted to elven chain. A neutral party member could get an archmagi robe from the ghost of ulcaster.
The 6th slot could be:
Dynaheir (dualed to cleric at Mage 6 with 2 wisdom tomes)
Xzar (dualed as D but with 1 tome)
Safana (int tome, could replace Imoen to free up robe for D)
Xan
Quayle
So, what do you think? Or should I just go with 5 for more XP?
The party so far:
Charname (Dragon Disciple)
Imoen (dualed to Mage at 6th)
Edwin
Neera
Baeloth
So far everyone can be in an archmagi robe. A good or evil 6th party member would be restricted to elven chain. A neutral party member could get an archmagi robe from the ghost of ulcaster.
The 6th slot could be:
Dynaheir (dualed to cleric at Mage 6 with 2 wisdom tomes)
Xzar (dualed as D but with 1 tome)
Safana (int tome, could replace Imoen to free up robe for D)
Xan
Quayle
So, what do you think? Or should I just go with 5 for more XP?
0
Comments
Also, you can get a second Neutral Archmagi Robe by killing Shandalar.
High hedge robe: Neera
Shandalar's: charname
Ghost of Ulcaster: spare
Elf on werewolf island: spare
Current group:
Charname Dragon Disciple 5
Imoen thief 6/Mage 2
Baeloth 6
Edwin 6
Dynaheir 6
Xan 6
So far most fights are ending in a hail of magic missiles.
I wonder if the +4 damage from Skald song would work with it ... hmm, that's getting pretty crazy (6 attacks/round gives +24 damage/round from skald song ...).
Oh well, it's pretty fun anyway. Pretty funny to see things implode in a hail of magic missile or MMM fire.
By your logic I should only take pure mages rather than these pretend specialists.
There are of course no "rules" to abide by, i think Zanath was merely pointing out that you were contradicting yourself.
Including a multiclass and a dual class is simply to cover party roles while staying as close to the theme as possible.
The theme that I settled on was:
single, dual or multiclass mages or sorcerers.
I'm sorry I didn't make that more clear in the OP
The eventual team that I settled on came about from a number of different considerations:
2 sorcerers to cut down on the number of required scrolls (though this worry was largely unfounded I think)
3 mages who can hit level 9 with a total of 6 slots as I feel I've never really used 5th level mage spells as they seem lackluster but maybe I need to give them a go
1 thief dual with 100 in detect traps for durlags tower
1 cleric multi as a healer
As it happens I feel a little dirty having a short bow and short sword equipped on Imoen, I might give those up at some point and swap her doll around, 6 wizard dolls in archmagi robes might be a good look
If there weren't enough mages available (I.E. BG2), I could agree, sure, dual-someone, but there are, and not only that, their specializations are spread out enough to cover all possible situations, and will actually end up more powerful then the dual-class due to more spell slots. Seems a waste of time honestly if you aren't actually doing a pure mage party, since it's actually no different then taking a balanced party along if you DC to cover weaknesses that don't exist already.
5th level includes Animate Dead, which was given a MASSIVE boost for BG:EE, now that it summons a level scaled skeleton warrior instead of a bunch of crappy 1 hd skeletons, as well as cloud kill, which in BG1 is pretty much instant death vs everything but a handful of named opponents.
CHARNAME could also be a gnome Fighter/Illusionist or elf Fighter/Mage, and get some early-game tanking in that way... or a human Fighter->Mage, with as many dots as possible in Darts because HA HA SAREVOK I AM KILLING YOU WITH DARTS.
*ahem*
Anyway, IMHO Bards are fun.
Huh.
EDIT: Curiously, what makes her unbalance the game? I've never heard such an accusation before.
As for game balance - this is D&D in a CRPG - what balance?