Feel I was misled by kensai, axe and missile references in the character creation dialogue
Shusaku
Member Posts: 18
I feel I was misled by a combination of the kensai description, the definition of "missile" and the hiding in fine print of the info that "axe" includes throwing axe. When creating the character, these all combined to leave me ignorant that I could use a throwing axe as a kensai, despite my careful reading of the info in the character creation dialogues. Please amend a couple of things here: 1) After "may not use missiles" in the kensai description put "may use throwing axes" (maybe in brackets); 2) In the abilities dialogue, change the listing of "axe" to "axe/throwing axe".
I believe these amendments may help prevent others ending up, like me, wandering round the Nashkel mines with Khalid & Jaheira doing most of the work (even Imouen gets more hits than me!) and throwing axes that miss and miss and miss.
I believe these amendments may help prevent others ending up, like me, wandering round the Nashkel mines with Khalid & Jaheira doing most of the work (even Imouen gets more hits than me!) and throwing axes that miss and miss and miss.
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Comments
But that of course shouldn't stop you from using it. It just means that advertising it as a feature of the class might not be a good idea for the game's text.
Also, in the case of 2 conflicting statements, who's to say which is the incorrect one? Is the statement saying that kensais can't use any missile weapons incorrect, or is the statement that being proficient in axes necessarily means you're proficient with throwing axes incorrect?
Thanks for the subtlety of your answers Dee.
What does "deserve" mean? Don't forget that a kensai has a pretty hefty starting handicap in not wearing armour - makes me feel like a peeled prawn at times :-), and keeps me off the front line a lot. Being held back from the front line by no armour actually makes it seem appropriate to me that a kensai should have a ranged option.
At the moment I'm just beginning a game and it is hard keeping a kensai alive at level 1. In the Nashkel mines if I apply the "honour" you suggest then the kobolds hit me plenty before I can reach them. The circumstances simply suggest that the wisest course (and "saints" are revered as much for their insight as their honour) is to absorb the kobold arrows with Khalid & Jaheira's heavy armour, while I throw axes from the second line. These difficulties in keeping a kensai alive are as much a part of the design of a kensai as anything else and I continue to believe that a ranged option fits in with these inevitable circumstances.
I do hope the kensai's bonus is melee only, though. I don't begrudge them a minor ranged option, especially given their early-game weakness, but they should really be focused on melee.
But if you are going to bend the rules, daggers are much better than axes, because of the higher RoF.
Thematically, axe-kensai works well for a dwarf though.
The pnp berserker on the other hand.....is explicitly forbidden from buying any ranged weapon proficiency at creation, and even if they buy them afterward (which the DM is advised to disallow due to not fitting the kit's combat style) can't use them while raging, not even thrown weapons.