Skip to content

[Request] More / better Player AI Scripts

smeagolheartsmeagolheart Member Posts: 7,963
I'd like a healer AI script that just cast healing spells (no buffs or other situational spells). Also Atweaks has a couple simple bard and thief ai scripts I find indispensable now. Please look into this as the original player ai scripts are seriously lacking.

Comments

  • LuneverLunever Member Posts: 307
    edited June 2012
    Take an inspiration from the "Sword Coast Stratagems I+II". Finally, NPC spellcasters with a smart decision about what spells to cast in what situation. Made the game a lot harder but also a lot more worthwhile.

    EDIT: And SCS also includes smarter PC scripts. The best thing would be a powerful PC script editor.

  • TiggrrTiggrr Member Posts: 25
    edited July 2012
    I'm not sure how the BG2 scripts function here - BG2 characters aren't nearly as fragile as early BG1 characters - but I'm fairly sure that there aren't any BG1 scripts which include the proviso "If I run out of ammunition do not charge into the battle". I think that it's needed, for mage PCs and unarmoured/lightly armoured early characters like Imoen and Xzar.
  • Bend3Bend3 Member Posts: 19
    To add a bit to this, perhaps if "Ranged" scripts had a bit added on where if they run out of ammo, they would not engage unless attacked in melee combat? This would keep them out of the line of fire, while still having them use their ranged weapons in a hostile manor. Something along those lines.
  • TanthalasTanthalas Member Posts: 6,738
    edited July 2012
    Following Anton's suggestion, I merged the topics because they're pretty similar.
Sign In or Register to comment.