Elves bow bonus and how does it work? And about the archer..
Aron740
Member Posts: 153
Hey a quick question that I always wondered about:
Does the elven bow bonus apply for crossbows and shortbows?
I was planning to create an elven archer for a playthrough and I thought that the light-crossbow from the Beregost smithy would be great for an archer with low thaco and high attack per round(was even planning to cheat and add the poison weapon ability through keeper and remove the archers worthless ability that does like nothing, bad bad I know :P)
And I should create a separate thread for this I know but I don't want to clutter up the forum with my minor questions but: Will the archer be any good in bg(2)ee? I have heard some bad things about them...
And one last minor question: Is this the right section for questions like this? Or should I put them in general since I do not mind spoilers?
Does the elven bow bonus apply for crossbows and shortbows?
I was planning to create an elven archer for a playthrough and I thought that the light-crossbow from the Beregost smithy would be great for an archer with low thaco and high attack per round(was even planning to cheat and add the poison weapon ability through keeper and remove the archers worthless ability that does like nothing, bad bad I know :P)
And I should create a separate thread for this I know but I don't want to clutter up the forum with my minor questions but: Will the archer be any good in bg(2)ee? I have heard some bad things about them...
And one last minor question: Is this the right section for questions like this? Or should I put them in general since I do not mind spoilers?
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Comments
2. Archers are pretty great until ToB really, when they'll start to pale compared to melee characters quickly. Might change in EE, might not. Also, called shot will be pretty nice to have in 2 as well.
2. It's up to you what you decide to change, but my thoughts are this: called shot isn't great in BG1, but it eventually gets to be a really nasty debuff. Given that archery in general is amazing in BG1, I think that actually works out well on its own, with called shot being strongest when archers are weakest. Also keep in mind that bows have the same base attacks per round as the crossbow of speed.
3. Archers are still extremely viable in TOB, so long as you don't dump points into longbows (shortbows, crossbows, and slings are all good options). Their level-based damage bonus will be extremely high, and their main disadvantages will be irrelevant (as light armor isn't really a disadvantage by that point, and it's perfectly viable to use a bow in melee as a high-level archer). Now, ranged weapons just aren't as good as some melee setups in terms of sheer damage, but called shot is such a powerful debuff that you can live with doing slightly less damage, plus range is still really nice to have.
This is a fine forum to ask this in, as is general. If you're okay with spoilers, it's honestly up to you.
So if you regard an archer as one weapon in your complete and balanced party you should do fine. The archer will always be an effective contributor.
But if you require the archer to be the ultimate weapon of destruction in your party, you may be disappointed.
I was actually going to make a custom party of four or five where I was going to try out classes I never played as so I am completely fine with it if the archer will not be a weapon of mass destruction but I wanted him/her to be a bit special since I am planning to make him/her the protagonist :-)
The party will probably be:
Archer
Stalker
Ranger/cleric
Dragon diciple
Fighter/thief-maybe...
Not super amazing but that is why I may put in some extra innates! I also left two or one slots for some in-out npc.
Elven Sword bonus: Currently it applies to all Short Swords, Scimitars/Wakazashis/Ninja-Tos, Katanas, Long Swords, Bastard Swords, Two-Handed Swords. Literally the only blade it doesn't apply to is a Dagger. This is thought to be a glitch/oversight, and it probably is. So we'll see if it stays how it is.
Archers don't become weak in BGII; hell, by that time they are usually pretty solid with a melee weapon should you need to use it, despite the lack of specialization. They remain pretty good the whole series, it's just that you might get bored of one because they are very much one trick ponies. They're powerful but not necessarily the most entertaining class in the world.
The BM and stalker also get bonuses to stealth, while the archer does not.
The difference being, a mage's spells can do just about anything you want them to (literally anything in PnP)...an archer just shoots arrows (and BG2 lacks all the stupidly OP ammos that BG1 had), until epic levels, when they can load up on GWW to offset their lack of base melee attacks (which is likely yet another oversight due to time constraints, like giving Blades access to Epic Bard song was, since it removes the classes only real disadvantage).