Bard play and a random question
Rangeltoft
Member Posts: 83
Hello to you all. Don't know if this is posted in the right section of the forum, so please feel free to move it if it's not.
Im considering doing a Bard run (with normal NPC party) but can't for the life of me decide on which kit to use.
Played a Blade in BG2 alot of years ago and really like it, but it didnt really feel like a Bard.
So my question is - Are Skald or Jester valid for a complete run in the BG series?
The Jester I find most intresting, but are they any good in BG2? or will thier song be useless?
Skald I like alot, buff, cast spell, return to buffing etc. But it feels like I need a complete meele party to actully have the full benefits.
The party I'm planing on taking is: Monty,Xzar,Tiax(when I can get to him, some other cleric before that), Dorn and a fifth npc (don't know which one yet, maybe Raasad, but unsure how usefull he will be)
now for the random question:
If I use EEkeeper to add a kit to lets say a Cleric/Thief, will that translate over when I export to BG2, or will it get messed up? I am considering a Cleric/Assassin on one of my runs.
/Cheers Rangeltoft
Im considering doing a Bard run (with normal NPC party) but can't for the life of me decide on which kit to use.
Played a Blade in BG2 alot of years ago and really like it, but it didnt really feel like a Bard.
So my question is - Are Skald or Jester valid for a complete run in the BG series?
The Jester I find most intresting, but are they any good in BG2? or will thier song be useless?
Skald I like alot, buff, cast spell, return to buffing etc. But it feels like I need a complete meele party to actully have the full benefits.
The party I'm planing on taking is: Monty,Xzar,Tiax(when I can get to him, some other cleric before that), Dorn and a fifth npc (don't know which one yet, maybe Raasad, but unsure how usefull he will be)
now for the random question:
If I use EEkeeper to add a kit to lets say a Cleric/Thief, will that translate over when I export to BG2, or will it get messed up? I am considering a Cleric/Assassin on one of my runs.
/Cheers Rangeltoft
0
Comments
2.) I would advice you to download Song and Silence if you're going to play a Jester. Their song isn't that great in the original game, and i feel that they should have gotten some extra bonuses to make up for that, which they didn't do. I enjoy playing the Jester with Song and Silence installed.
3.) You shouldn't have to worry to much about changing the kit and BG2. I can see no reason for it to cause any problem when you move the character over to BG2. The only time i have had any problems with kits have been if one of the games don't have the mod installed that gives me the kit.
What changes does the Song and Silence mod bring for the jester?
Distracted enemies have a 20% chanse to fail spells and -2 Thac0 and AC.
Confused enemies berserk and can attack allies.
Mesmerized enemies will stand still and be incapacitated (This breaks on damage)
Fools luck : +1 to his saving throwns, +1 to his base armor class and 5% to his pickpocket skill.
Chaotic Mind : Immune to all effects, weapons and spells that causes confusion.
They aren't major buffs but they add more flavor to the class. And levling up actually makes you look forward to your song improving.
Do you know if mods interfers with the updates(or the other way around)?
1-14 is Save at +2 vs Confusion per round.
15-20 is Save or be slowed and save at +2 vs confusion per round.
21+ is Save or be slowed, Save at +2 vs confusion, and save at +2 or be disabled per round.
Truth be told, I feel they're grossly overpowered, despite missing several bonuses they're supposed to have, and their "song" not working as it should, mostly because they also get a bunch of other more powerful benefits they shouldn't have (especially wand usage).
(And the Skald is actually weaker then it should be, since he's supposed to be able to buff the party with his song WHILE fighting...not hanging back and singing the whole time. And he's supposed to be able to use up to plate mail for armor and all shields and helms a fighter could. His casting is a little stronger then it should be (supposed to be 1 level slower in spell progression and caster level then a normal bard), but not enough to make up for his having to stand doing nothing but singing. And they and normal bards are supposed to have another song that gives party members a chance to break out of charm/dom/confusion/command, as well as a bonus to saves vs it. And even normal bards aren't supposed to stand around singing. Their song is supposed to have a 1 round duration per level. After which they go and contribute either in melee of via ranged weapons)
The other bonuses, +1 ac, +1 permanent luck bonus, and +5 thief skills is just a bonus jesters are supposed to have, from PnP.
As well as the immunity to confusion, insanity, and feeblemind.
They're also supposed to force anyone attempting to charm or dominate them to save or be confused for 1d4 rounds, whether the charm/dom works or not.
And they're supposed to have another "song" that allows them to give allies a save per round to break out of confusion effects and a +4 bonus on said saves.
On the other hand....they're supposed to have very limited weapon selection (just daggers, darts, slings, staves, clubs), no armor greater then leather. No lore ability. And no ability to cast directly from wands or scrolls.
And their song is supposed to be a taunt that forces enemies to attack them, regardless of combat tactics or common sense, if they fail their save. But doesn't work on enemies too stupid (under 6 int) or too smart (16+) to fall for it.
Dont really care about the pnp stuff, since Im only playing the BG-series.
Do you really feel that the Jester is "op" in Bg:ee and in Bg:2?
Level 1-6 mage spells (Awesome!)
Highest lore in the game (You can look at an item to identify it)
Pickpocket (Let your thief put his points in something else)
The problem is that the skald got
Level 1-6 mage spells (Awesome!)
Highest lore in the game (You can look at an item to identify it)
Pickpocket (Let your thief put his points in something else)
Awesome song that helps the whole party
And the blade got
Level 1-6 mage spells (Awesome!)
Highest lore in the game (You can look at an item to identify it)
Pickpocket (Let your thief put his points in something else)
Song tha helps the whole party.
Incredible damage with offensive spin and can actually fight in close combat really well.
The jester is a nice character. But the hardest enemies :
Lich
Dragon
Mindflayer
All type of undead (Vampires, skeletal warriors, mummies, shadows)
Bosses
Most advanced enemy mages you fight in the game.
All of those are immune to his song. And the hard adventures /mercenary parties you will fight got such high level and saves that it will be very hard to get them under your song.
But maybe they will do something about that with the release of Bg2:ee, altho I wont hold my breath.
Though Blade Lore should still be just slightly above thieves and mages.
The blade still has almost double the lore that the rogue and mage.
Jester/Bard/Skald : 10 lore per level
Blade : 5 lore per level
Mage / rogue : 3 lore per level
Vs single strong targets (barring the 4 needing +4 or higher, which need different strategy), you're better off throwing on two speed weapons, casting IH and mashing their face in. (even with only the benefits of * in two weapon, you still tear 80% of enemies apart, and can always use tenser's if you REALLY need to hit something (Handy vs the 5 enemies with -10 AC).)
Early on, you will want to use bows or darts, but once you have 19 or more strength, melee becomes fairly viable.
While it's less effective with non-speed weapons, the extra attacks gained from wielding speed seems to make thac0 irrelevant.
A warrior's high thac0 gain is icing on the cake...their ability to gain natural extra attacks where their real strength lies.