Nonweapon proficiencies
Grammarsalad
Member Posts: 2,582
I think it would be a blast to have nonweapon proficiencies in the game. for example there could be a fletcher skill that allowed you to create a number of arrows (via special ability) per day in exchange for some amount of gold. Perhaps an apothecary or herbalist skill that created once per day for some amount of gold a healing potion or cure poison that disappeared after a day and that would be sold for 0 gold because say the ingredients go bad or something. Stuff like that.
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Comments
It's an interesting idea but I don't know if it should go too far down the MMORPG path. Plus all the work that'd need to go into this would take away from critical gameplay and bug fixes.
That being said, theres enough potions, scrolls, and arrows in the game to buy or loot already. Plus, you get your Bhaal powers, then more if youre a druid, paladin, ranger... I would be concerned that people would be overwhelmed by the number of abilities they get.
Still, I think it's interesting, and I have always thought that the Scribe Scroll and Brew Potion HLA's didn't really match up with the power level of the PC for being an HLA... Perhaps if they produced items that are not acquirable otherwise?
I don't think we should have skills in BG1. If you get the ability to make armour, how does that work with the iron crisis? Can you just fart it? No I think with the amount of coding needed, the amount of money you get quickly and the amount of shops and items to find it's unnecessary.
I was also thinking characters could start with just 1 or 2 at char creation (plus possible Int mod). Other skills might add to Lore, or Mage learning checks (would be a 'must have' for them but they'd have the higher Int anyway)
Also, this might be an interesting way to sneak in a few feat like-abilities. 'Endurance' might add a +1 vs. poison/death for example.
Really, I don't think a couple of extra special abilities/options would overwhelm newcomers that much especially in this post-neverwinter nights world.
Also, I certainly wouldn't suggest armor or weapon craft skills.
Perhaps it's just me but it seems like it would give each character a little bit of a unique flavor.
Like a fighter that was raised by a herbalist before being sent off to fighter school and specialize in a weapon like every other fighter.
I think nwps are one of the charms of 2 nd edition d and d that made each character feel special.
At the same time they could add special abilities to the NPCs that currently have none.
I wouldn't mind something like that for my created characters (I usually create a party with only an npc here and there).
but yeah tan that would be cool. But if want a list to select from (for variation preferably with that level one suggestion for the few npcs I like)