Gaining HP on LVL UP
Deathproof
Member Posts: 6
Ok im no new player for BG i did get the game when it came out back in 1998, i didnt get the game right from the start i did play with a thief, and i rolled stats just once, or better to say i didnt roll at all simply begin the game with the stats that i have i thought its ok like that i did have like 4 hp, lvl up till 9, with like 30 hp or so but did finish the game did what i have to till the end. First time playing didnt realized that i can have more hp less hp and so depending on statistics, was entirely new to me this kind of game. Then i began a new game with a fighter then and did my research now so i knew what i should and shouldnt have how much this a and that, and after that began new games like 8 times with different classes and races so i enjoyed the hell out the game back then. Now its some time that this new enhanced edition came out. Begin to play, like a HO Barbar, and stats like this 19/18/19/10/10/18. Untill this point everything was ok, begin as i did before, went trough beginner quest like i should. And went on with gorion.
Ok ill get to the point, sorry, so my point is, i didnt noticed first but, i did cause i have my party now full and have the new wildmage instead of minsc and dynaheir, instead of khalid and jaheira, have ajantis and branwen and instead of minsc have kivan, dynaheir is replaced by the wildmage sorry the name still cant remember, and thief is imoen. So i have my party did play do quest, explore kill a few vampiric wolfes and heres the problem, did get a new lvl with kivan, imoen and the mage after the fight. With imoen it was con 16 + 3 = 8hp, great. so i went to kivan, with d10, con 14 + 2 = 12hp, i guess always it was this way, now lvl up get 10 hp max. and i tried lowering the difficulty, but u can also do it without that by S/L method, mean QS QL. So anyway i didnt get more then 10hp, before this was the incident with ajantis too, instead of 13hp get only 12 no matter how many times i tried reloading, changing difficulty or whatever, nothing always 12hp, then my barbar lvled up, np at all 17hp, great, the same thing is with the wildmage. i mean she cant get more then 4 hp and i think she should go with 5hp. As far as i know hp is d4 so it should be like this 10 - 12 con = 4hp, 14 - 5 hp and 16 = 6 hp, maybe im wrong cause i did have dynaheir always before that and she is con 16 so its 6 hp/lvl, if max, so what is wrong. Simply cant get max HP per lvl, i know 1-2 hp is nothing but, if u do the math 7*2 is 14hp and it can be difference between life and death in some fights. I played trough the game not once twice but like 8 times, not in a row but in a course of time, so i know what it should be like. Anyway u can see that something is not working here right as it should. Maybe what i did mention with hp is not quite like that with the mage, but i think that a mage with 14 con should gain more like 4 hp, as best i know 1-4hp is the minimum what a mage can gain. Can u pls confirm that someone has a the same problem, or is something with my saves or i dont know. I wont begin a new game because of that, its not that of a deal, but its bugging me still and want to figure it out.
Ok ill get to the point, sorry, so my point is, i didnt noticed first but, i did cause i have my party now full and have the new wildmage instead of minsc and dynaheir, instead of khalid and jaheira, have ajantis and branwen and instead of minsc have kivan, dynaheir is replaced by the wildmage sorry the name still cant remember, and thief is imoen. So i have my party did play do quest, explore kill a few vampiric wolfes and heres the problem, did get a new lvl with kivan, imoen and the mage after the fight. With imoen it was con 16 + 3 = 8hp, great. so i went to kivan, with d10, con 14 + 2 = 12hp, i guess always it was this way, now lvl up get 10 hp max. and i tried lowering the difficulty, but u can also do it without that by S/L method, mean QS QL. So anyway i didnt get more then 10hp, before this was the incident with ajantis too, instead of 13hp get only 12 no matter how many times i tried reloading, changing difficulty or whatever, nothing always 12hp, then my barbar lvled up, np at all 17hp, great, the same thing is with the wildmage. i mean she cant get more then 4 hp and i think she should go with 5hp. As far as i know hp is d4 so it should be like this 10 - 12 con = 4hp, 14 - 5 hp and 16 = 6 hp, maybe im wrong cause i did have dynaheir always before that and she is con 16 so its 6 hp/lvl, if max, so what is wrong. Simply cant get max HP per lvl, i know 1-2 hp is nothing but, if u do the math 7*2 is 14hp and it can be difference between life and death in some fights. I played trough the game not once twice but like 8 times, not in a row but in a course of time, so i know what it should be like. Anyway u can see that something is not working here right as it should. Maybe what i did mention with hp is not quite like that with the mage, but i think that a mage with 14 con should gain more like 4 hp, as best i know 1-4hp is the minimum what a mage can gain. Can u pls confirm that someone has a the same problem, or is something with my saves or i dont know. I wont begin a new game because of that, its not that of a deal, but its bugging me still and want to figure it out.
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Comments
There is a reason the manual includes physical ability tables and hitpoint progression.
- Constitution of 7-14 grants *no bonus HP*, so Kivan will gain 1d10 per level up at low level. Neera, being a Mage, I'll gain 1d4 per level up
- Constitution of 15 and 16 grants +1/+2 HP on level up so Adjantis will gain 1d10+2 HP per level up at low level; Imoen, being a thief, gains 1d6+2
- only Fighter types benefit from higher constitution, which is why your barbarian with 19 con gains 1d12 + 5 HP per level up.
On lower difficulty, HP rolls are always maxed I.e. 1d12 will always be 12 whilst the game will actually roll on higher difficulty (roughly halving HP)
But per 2E it should be +1 for a 15 constitution; +2 for a 16 (and non-warriors stop there). Warriors only get a +3 for a 17 and +4 at 18.
The strength table is completely different. Below 16 you only get bonuses to max carry weight. But at 16 you get a +1 to damage only. At 17 you get a +1 to hit and damage; and it gets more complex from there. Really, look at the manual.
It keeps hit points from getting stupid high.