Making great MEGAMOD installation BGT (quality mods and opinions)
zur312
Member Posts: 1,366
I would really like to know what should i install to make baldur's gate a great bigger game content wise like areas, npcs, quests and won't break the game with super imbalanced items or weird stuff like talking to megaman
tactical and AI mods are optional to mention because the point of this thead is to make a bigger game
long story short what is your opinion on mod X and is it gamebreaking?
tactical and AI mods are optional to mention because the point of this thead is to make a bigger game
long story short what is your opinion on mod X and is it gamebreaking?
Post edited by zur312 on
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is reviewing mods that someone played so hard? or players do only vanilla bg?
However, some mods I regularly include that add a bit of content as well as immersion, and/or aligns well with the general spirit of the games:
- The Lure of the Sirine's Call
- The Tortured Soul Quest (rare gem, well written)
- Unfinished Business (likely very commonly used, includes some good stuff)
- SimDing0's Quest Pack (expands some game events and includes a couple of smaller quests)
- The Gibberlings Three Anniversary Mod (not exactly immersive, but great fun)
- Rogue Rebalancing (adds an extremely atmospheric, well-designed and quite challenging encounter)
- Aurora's Shoes and Boots (adds immersion and a pretty good store)
AI/difficulty wise I usually go with a combination of Sword Coast Stratagems and aTweaks. aTweaks changes some elements to be more like in PnP and reworks/improves certain enemies, like undead. SCS massively improves AI across the board and makes enemy casters notoriously hard to kill. Still, it never ends up feeling cheap or a matter of trial and error, like certain other difficulty-boosting mods.
http://www.shsforums.net/
http://forums.gibberlings3.net/
http://forums.pocketplane.net/
http://www.baldursgatemods.com/forums/
@shin did great on topic thanks man! i hope people will add something here
In fact, I'm moving this thread there now.
If you want reviews of mods you can visit any of the links @Cuv provided above and find a lot of information about what each of them includes, or visit their forums and read up on player feedback.
Don't know if it's still maintained but last time I did a huge BGT install I used it and it was really nice when installing LOTS of mods.
and i would like to know opinions on mods not installation manuals
this high quality mods
The specific SHS forum 'Megamod Help' (http://www.shsforums.net/forum/193-mega-mod-help/) is where I learned everything about it, and is required reading if you want to setup a megamod.
The list @Shin put up is a good one, and he's right about a lot of mods not hitting the right note, tone, difficulty, etc. It's hard to know from readmes whether a mod has balanced items, fits the BG aesthetic, etc.
I'll add some of my recommendations, but this type of install is personal. I love the tactical combat, so I emphasize difficulty (whether from gear scarcity, encounter AI, etc), balance and believability (how well the mod fits into the game, this is highly subjective and I'm conservative in this matter, meaning I don't believe a lot DOES fit) in choosing.
-Ascension mod (even without the battle components, it's good. Battles are actually buggy atm)
-Baldur's Gate Trilogy (BGT, I like this method more than tutu)
-BG1NPCs is good, as long as you don't set dialogue timers too close together
-Xan in BG2 (but you really should use the original Xan soundset)
-Unfinished business for bg1/2
-aTweaks
-SCS
-Improved Mae'Var
-level1npcs (the best way to change in game NPCs. Great for your 101st playthrough)
Does anyone have comments about the Drizzt Saga? I see that my last megamod (2011) installed it, but I don't think I accessed the content. I have a vague suspicion that I thought the writing didn't fit.. but can anyone confirm that?
Stuff to avoid (imo, obviously)
-Any of the big expansions, DSotSC, etc
-Planar sphere mod
-big picture stuff (the last I used it, ca. 2011, the AI updates didn't play well with SCS and possibly atweaks)
-Infinity Animations (unless you're real familiar with the graphics, and know exactly what you're getting)
I posted a link to the megamod forums, and there are a couple of crucial things to get from that. 1) The Big World install pdf, which does a great job of dissecting compatibility problems and acts a prototype for install order. Also, the Fixpack is crucial and should be run before starting your megamod installation. There is also a semi-automatic megamod installer, but I have no experience with it so can't comment. The pdf also lists some invaluable tools that let you customize quest gold, xp, etc so that the game's power curve is still OK with all the extra content.
Since I don't use the installer, I wrote a batch file to automate my mod setup. I've attached it to this post so you can take a look at the components I install and how to do a manu-matic install like mine. Note that some mods don't support "component number" and require keyboard input. For any mod such as that, you use the "type" command to pipe (|) the contents of a text file to the mod, so it's tricked into thinking you actually typed the response. I keep a text file per mod that requires this, in a folder located in ..\BG2\custom-game\. So for a mod like BGT, which requires the path to your BG1 directory, my batch file calls where the file bgt.txt has 1 line, "C:\games\BG1", and my batch file is executing in the main BG2 folder
This is handy for a mod like level1npcs which requires a LOT of input. You do it manually once, record your options in a text file, and then can have generic text files like "multi_wiz_war-katana.txt" that you can assign to any npc in the future, including profs and spells, automatically.
Link to batch file
thanks for additional files and stuff
AI - changes are cool but how many time you can play a game where the only things different is a little AI
oh spells are being eveloped by 2 dudes on this forums and they said something about houndred of spells from PnP but it will take some time
@mordeus
here
http://forum.baldursgate.com/discussion/comment/318365/#Comment_318365
i think spells are good addition too because bg2 spells are very limited for NON-mages
it would be cool if someone gathered all spells in 1 mod rather than installing 5 different mods for some new spells
let's hope mordeus delivers
The lines would be like you'd talk to Elminster:
Hi I'm Elminster!
1. Hello there I'm CHARNAME.
2. Elminster, I am trying to locate a baloor and wanted to ask you how long you have been wandering the sword coast and I wanted to know if you had any tips for an adventurer like myself?
3. No.
Just these long detailed weird replies...
There's a government westside map added to the map but it isn't explored like the other city maps.
thanks for sharing
I can tell you, some of those quest mods are really nice; you should try them yourself. Sure, some of items may seem overpowered, but things get balanced with better AI and restrictions.
I recommend Classic Adventures for a change - http://classicadventuresmod.com/ -; I'm happy to say the mod works great with aTweaks and 1ppv4.
can you at least name from your memory mods area/adventure quest mods that would fit in this thread?
Thats about what comes to mind at the moment.
World of Baldur's Gate
World of Baldur's Gate it is essentially BWS BGT with
-you can play BG1+TOTSC+BG2+TOB+Icewind Dale 1
-all big megamods
-scsii scipting (no instant prebuffs coz laggy)
-few "better" npc
-few small mods that are not gamebreaking
-nerfed many overpowered items in mods
-with spell revisions
-patches from Dradiel the creator of this compilation
-he is also working on including IWD2 to this
but the thing you won't like is
90% dialogs are in polish
http://baldur.cob-bg.pl/The_World_of_Baldurs_Gate?pg=3
from Dradiel's point of view it is a good idea for players that don't have time for compiling big amount of mods into the game or just don't wan't to read about every mods special conditions to install to make a big compilation that works. It is not without any flaws but it certainly a lot easier when you click just install and change resolution to have really big modification on your hard drive.
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I gathered some more info on "quality mods" but this is will be my future post