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Question about Ascension... *Spoilers*

Sorry if this is the wrong place to ask.

I am about to finish chapter 6 of SoA (Waiting on Edwin's quest line, right now he is still a she). I will then be moving onto Chapter 7 and then to ToB.

I have played through both a couple of times now so I was wondering if I should install this ascension mod that I have heard about.

Some things sound cool:

Forced Sarevok and Imoen talks: I have always missed these and never been able to get Sarevok to change allignment.
Sword of Chaos: Giving Sarevok the Sword of Chaos now (slightly) boosts it stats and you get some added banter from Sarevok about it.
Chance to get the LG Monk not to attack you: This sounds quite cool, I never liked fighting him.
Improved Illasera fight: Excellent, the original is LAME!
Bhaal Spawn powers: Sounds kinda cool aswell.

Some things I am not fussed either way:

Increased difficulty in the other Bhaal spawn fight: I guess thats OK, I am not to fussed either way.

Something that is TOTALY putting me off using it:

Final battle: Bringing Jon and Bohdi back? I REALLY dislike this, seems to really irk me from an RP stand point. Brining the other spawn back... Kinda lame... Really? Just throwing EVERYTHING at you because OMGWOULDNTITBE COOLIFWEFOUGHTEVERYTHINGATONCE!!!!111! It seems really un-imaginative to me, like its there for 12 year olds and power games to get off on. I am surprised they didn't throw in Kangaxx and Firkraag in aswell.

What opinions do people have on this mod? Is it good? Is there a way to install it without ruining (In my opinion) the final fight?

Comments

  • MoomintrollMoomintroll Member Posts: 1,498
    I used ascension in my last play through, which remains incomplete. Overall I liked it and would say it is worth it. Furthermore, you can install/uninstall individual "boss fights." I got rid of one due to bugs (the fire giant one) other than that, they were all fine. I think I got to the end and got bored of the game again, or maybe I was too trepidacious about the battle.

    So! You can control what is and isn't added to the game.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I can't play ToB without it.
  • SionIVSionIV Member Posts: 2,689
    Just want to mention that you can get a certain hot vampire lady to ditch her brother and join you. Ascension really is how ToB should have ended in the original game.
  • OrchestrationOrchestration Member Posts: 13
    See that is what I find anoying, Bodhi is/was a vampire, that means that her soul left her body (long before we met her) and is probally off burning in hell, the abbyss or some other place, maybe in the wall of the faithless? Considering her and Jon's crimes.

    Her vampire self was totally destroyed, stake through the heart, turning to dust, etc.

    Even if you did somehow find a part of her that you could use for ressurection, you would be bringing back her live elven self, NOT her vampiric self, and that would only work if her soul wanted to/had a choice about coming back.

    It just doesn't work!
  • SionIVSionIV Member Posts: 2,689
    edited June 2013
    Why would we ever bring back her elven self? A fancy woman that most probably couldn't defend herself.

    You have the option as evil to bring her to fight for you, while the good alignment can end up with balthazar. Ascension handles it very well story wise IMO.

    And i'm sorry to say but there are so many flaws in the game if you look at it from that point of view.

    I don't want to spoil you too much but me along with many other people don't play ToB without Ascension. It is such a great mod and it repairs some of the stuff they did to the original ending. ´

    And for the part with bringing Irenicus and Bhodi back : Bhodi is he antagonist through early to mid game and after that Irenicus takes over as the antagonist for the rest of the game. Those two people are probably the stuff CHARNAME got nightmares about, why wouldn't you bring back those two?
  • WispWisp Member Posts: 1,102

    Sorry if this is the wrong place to ask.
    Just throwing EVERYTHING at you because OMGWOULDNTITBE COOLIFWEFOUGHTEVERYTHINGATONCE!!!!111!

    That's pretty much Ascension for you. Chock-full of cheese. Story-wise it's not too bad, but you can REALLY tell it was made in the early days, when "difficult" often meant outright cheating (and if not cheating, then cheesing).
  • CuvCuv Member, Developer Posts: 2,535
    @Wisp 'early days'???? Oh right, I am old now, LOL

    But seriously, I don't play ToB without it either.
  • SionIVSionIV Member Posts: 2,689
    Wisp said:

    Sorry if this is the wrong place to ask.
    Just throwing EVERYTHING at you because OMGWOULDNTITBE COOLIFWEFOUGHTEVERYTHINGATONCE!!!!111!

    That's pretty much Ascension for you. Chock-full of cheese. Story-wise it's not too bad, but you can REALLY tell it was made in the early days, when "difficult" often meant outright cheating (and if not cheating, then cheesing).
    It really isn't that difficult. Ascension SCS and some tactic components aren't cheating nor does it require you to cheese or cheat to win. Iron Anvil on the other hand.....
  • WispWisp Member Posts: 1,102
    edited June 2013
    SionIV said:

    SCS [...] [isn't] cheating nor does it require you to cheese or cheat to win

    Well, that much we can agree on, at least.

    @Orchestration
    If you want difficulty done in a tasteful and strictly non-cheesy, non-cheating way, you should definitely check out SCS and SCSII. SCSII should certainly make Illasera a more respectable foe [1]. You won't get the extras from Ascension (which you said you were interested in), but the stuff about Sarevok/Imoen, Balthasar and the final ToB battle all come as a single item. The additional Bhaalpowers are available from Unfinished Business if you are interested.

    1. Ascension makes her difficult by throwing undroppable equipment at her that would pretty much be game-breakingly powerful if the player were to obtain it.
  • SionIVSionIV Member Posts: 2,689
    Wisp said:

    SionIV said:

    SCS [...] [isn't] cheating nor does it require you to cheese or cheat to win

    Well, that much we can agree on, at least.

    @Orchestration
    If you want difficulty done in a tasteful and strictly non-cheesy, non-cheating way, you should definitely check out SCS and SCSII. SCSII should certainly make Illasera a more respectable foe [1]. You won't get the extras from Ascension (which you said you were interested in), but the stuff about Sarevok/Imoen, Balthasar and the final ToB battle all come as a single item. The additional Bhaalpowers are available from Unfinished Business if you are interested.

    1. Ascension makes her difficult by throwing undroppable equipment at her that would pretty much be game-breakingly powerful if the player were to obtain it.
    Ascension really isn't that hard. And could you please explain about the items?
  • shawneshawne Member Posts: 3,239

    See that is what I find anoying, Bodhi is/was a vampire, that means that her soul left her body (long before we met her) and is probally off burning in hell, the abbyss or some other place, maybe in the wall of the faithless? Considering her and Jon's crimes.

    Her vampire self was totally destroyed, stake through the heart, turning to dust, etc.

    Even if you did somehow find a part of her that you could use for ressurection, you would be bringing back her live elven self, NOT her vampiric self, and that would only work if her soul wanted to/had a choice about coming back.

    It just doesn't work!

    With the sliver of divine essence your character has, you're able to inhabit a Pocket Plane that, to some extent, is shaped purely by your will. But you have a problem with the idea that Amelyssan can perform the same trick on a much larger scale, at the Throne of Bhaal itself, when she has so much more of his essence available to her?
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    SionIV said:

    And could you please explain about the items?

    After installing Ascension/SCSII try to open, with Near Infinity or DLTCEP, the bows equipped by Illasera.
  • WispWisp Member Posts: 1,102
    edited June 2013
    SionIV said:


    Ascension really isn't that hard. And could you please explain about the items?

    I don't particularly care about how hard it is. I care about how it is achieved. Let's run down what's special about Illasera, as an example of what's wrong with Ascension (in my opinion).
    • She has a bunch of spurious immunities and abilities, like invisibility detection, poison resistance and immunity to stun, sleep, instant death, charm, intelligence drain and fear.
    • Her HP is about the double of the legal amount, even if she were to have rolled max at all opportunities.
    • She has a 4 point bonus to AC.
    • She has 50 % MR.
    • She has a 2 point luck bonus (+2 to hit and minimum weapon damage, and she takes e.g., d4 damage instead of d6 damage from spells and certain other sources).
    • She is wearing magical armour and a ring of protection at the same time.
    • She is an archer, yet she is wearing metal armour.
    • She in an archer, yet she is specialised in daggers.
    • Her bows (she has 3) give her 1 APR more than a normal bow would and have infinite ammunition. They are also +9 to hit and damage, but she should have +6 from being an archer, so this is only a problem if she is not really an archer.
    • Bow #1: Dispels, causes 40 % casting failure and temporarily lowers MR by 5 % each hit.
    • Bow #2: Causes an extra 10 points of magic damage each hit. heals Illasera by 10 points and raises her max HP by 5 points. Also causes stun and slow (save at -4 against petrify/polymorph to avoid).
    • Bow #3: Causes 2d10 extra magic damage and lowers target's THAC0 each hit (save at -4 against paralyze/poison/death for half damage and no THAC0 penalty). Also causes sleep (save at -4 to avoid) and knockback on the target (save at -6 to avoid).
    • She can go ethereal up to 5 times. Naturally, this is uninterruptible.
    • She can cast uninterruptible Cure Critical Wounds 2 times.
    • She lacks Called Shot. I guess after all the cheese, Gaider didn't think that puny ability was worth the effort.
    Some of this you could chalk up to her being a Bhaalspawn. Other things (notably the HP) is not all that unusual for enemies, especially when "difficult" is part of the mission. Whether all of it is acceptable is of course a matter of opinion. Personally, I strongly prefer honest difficulty (á la SCS) and think mods like Ascension and Tactics are cheap and cheesy in how they do it.

    (Yaga-Shura and Abazigal I am willing to cut some slack, since one's a magically enhanced giant and the other is a dragon, and Sendai is not modified by Ascension, but Balthazar is an even greater cheese fest. The final-battle versions of them are different from the regular version, but replete with corniness as well.)
  • the_spyderthe_spyder Member Posts: 5,018

    See that is what I find anoying, Bodhi is/was a vampire, that means that her soul left her body (long before we met her) and is probally off burning in hell, the abbyss or some other place, maybe in the wall of the faithless? Considering her and Jon's crimes.

    Her vampire self was totally destroyed, stake through the heart, turning to dust, etc.

    Even if you did somehow find a part of her that you could use for ressurection, you would be bringing back her live elven self, NOT her vampiric self, and that would only work if her soul wanted to/had a choice about coming back.

    It just doesn't work!

    You mean like Saravok? He is totally destroyed by you. Why bring him back?

    and anyone who asks why you would bring back Bodhi as an Elvish Ladie. I have only one thing to say. Darla!!!

  • OrchestrationOrchestration Member Posts: 13
    The more I read the less I want the mod. The only two things I really want are increased/forced talks from Imoen/Sarevok and the upgraded Sword of Chaos.

    Is there a way I could get just these two things?

    You mean like Saravok? He is totally destroyed by you. Why bring him back?

    and anyone who asks why you would bring back Bodhi as an Elvish Ladie. I have only one thing to say. Darla!!!

    Sarevok is different, his soul still exists, it is in with the essance of Bhaal but the link between the two of you is enough to reform it/draw it to you, to some degree. There is a soul for a physical shell to form around.

    Vampire Bodhi has no soul and her body is totally destroyed, there is NOTHING to bring back.
  • MalicronMalicron Member Posts: 629

    You mean like Saravok? He is totally destroyed by you. Why bring him back?

    and anyone who asks why you would bring back Bodhi as an Elvish Ladie. I have only one thing to say. Darla!!!

    Sarevok is different, his soul still exists, it is in with the essance of Bhaal but the link between the two of you is enough to reform it/draw it to you, to some degree. There is a soul for a physical shell to form around.

    Vampire Bodhi has no soul and her body is totally destroyed, there is NOTHING to bring back.
    You're assuming it actually is Bodhi. You're fighting a god in their realm, which is also your realm, a part of you. Bodhi, Irenicus, hells, even Sarevok, might just be constructs, made from you memories. They may well have been perma-killed, as was said in SoA, but using the powers of the gods, you recreated them, or at least what you remember them as.
  • ajwzajwz Member Posts: 4,122

    I can't play ToB without it.

    I can't play ToB :p

  • SionIVSionIV Member Posts: 2,689
    edited June 2013
    Wisp said:

    SionIV said:


    Ascension really isn't that hard. And could you please explain about the items?

    I don't particularly care about how hard it is. I care about how it is achieved. Let's run down what's special about Illasera, as an example of what's wrong with Ascension (in my opinion).
    • She has a bunch of spurious immunities and abilities, like invisibility detection, poison resistance and immunity to stun, sleep, instant death, charm, intelligence drain and fear.
    • Her HP is about the double of the legal amount, even if she were to have rolled max at all opportunities.
    • She has a 4 point bonus to AC.
    • She has 50 % MR.
    • She has a 2 point luck bonus (+2 to hit and minimum weapon damage, and she takes e.g., d4 damage instead of d6 damage from spells and certain other sources).
    • She is wearing magical armour and a ring of protection at the same time.
    • She is an archer, yet she is wearing metal armour.
    • She in an archer, yet she is specialised in daggers.
    • Her bows (she has 3) give her 1 APR more than a normal bow would and have infinite ammunition. They are also +9 to hit and damage, but she should have +6 from being an archer, so this is only a problem if she is not really an archer.
    • Bow #1: Dispels, causes 40 % casting failure and temporarily lowers MR by 5 % each hit.
    • Bow #2: Causes an extra 10 points of magic damage each hit. heals Illasera by 10 points and raises her max HP by 5 points. Also causes stun and slow (save at -4 against petrify/polymorph to avoid).
    • Bow #3: Causes 2d10 extra magic damage and lowers target's THAC0 each hit (save at -4 against paralyze/poison/death for half damage and no THAC0 penalty). Also causes sleep (save at -4 to avoid) and knockback on the target (save at -6 to avoid).
    • She can go ethereal up to 5 times. Naturally, this is uninterruptible.
    • She can cast uninterruptible Cure Critical Wounds 2 times.
    • She lacks Called Shot. I guess after all the cheese, Gaider didn't think that puny ability was worth the effort.
    Some of this you could chalk up to her being a Bhaalspawn. Other things (notably the HP) is not all that unusual for enemies, especially when "difficult" is part of the mission. Whether all of it is acceptable is of course a matter of opinion. Personally, I strongly prefer honest difficulty (á la SCS) and think mods like Ascension and Tactics are cheap and cheesy in how they do it.

    (Yaga-Shura and Abazigal I am willing to cut some slack, since one's a magically enhanced giant and the other is a dragon, and Sendai is not modified by Ascension, but Balthazar is an even greater cheese fest. The final-battle versions of them are different from the regular version, but replete with corniness as well.)
    I see nothing wrong with that at all. It was ment to fight against your end game party (High-Maximum levels) with the best gear you could collect through your journey. This is a much better approach than what IA (Iron Anvil) does, and those items only even out the playing field.

    SCS has some much more challenging components than Ascension does. Improved mages in SCS is much more difficult than anything ascension can throw at you.

    A mage can solo through ascension on insane. Mages are powerful so ofcourse this isn't that much of a statement, but when you reach ascension you should be as high level with a party of 4-6 as you are with the mage.


    -----------------------------------------------------------------

    1.) She always had many immunities, this is so you won't one shot her and think "Well... That's anti climatic"

    2.) She needed more HP To start with as if you have 2-3 fighters with 10 APR And critical strike she would go down in a few seconds.

    3.) 4 AC bonus and 50% magic resistance is less than the monk gets, and with lower resistance + your high AC end game it's not a problem.

    4.) The point about ring of protection and being an archer is illegal but doesn't change the difficulty.

    5.) Bows are weak in BG2 so that she gets an uber bow will still be worse than if she had a Ravager +6.

    6.) With positioning she won't be going after your casters and only the fighters so MR drain isn't a problem. Also with absolute immunity /PfMW you're immune to all her shots. Mages can solo this fight so the magic part isn't a problem.

    7.) 10 extra damage isn't that much, and she will never outheal your party with those shots. The slow and stun will get removed by free action and chaotic commands.

    8.) All of those status effect she uses can be made immune to except knockback which really isn't all that bad.

    9.) Ethereal is annoying but not a gamebreaker unless you're talking about the succubus in Durlag's tower

    10.) Cure critical wounds heals her for 27 points of damage. One critical hit from a weapon will null this effect.

    Ascension requires a certain amount of Meta gaming, but this has been true for everything in the original game too. The thing with ascension is that it's END GAME so by the time you fight her you'll have the best gear in the whole game. The normal melissan was such a pushover and having a full team of 4-6 with the best gear in the game and close to highest level, you could steamroll her easily. Ascension just made a very easy and quite boring turn into an interesting one, even for the power gamers.

    I'm sure that the ogre mage at the start of Irenicus dungeon with SCS improved mage has killed much more people than ascension Melissan.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited June 2013
    Two of the (in theory) strongest NPCs of the whole saga have crazy abilities/equip to put up a good fight. And?
    Do you think it's easy to compensate the experience and intelligence of a player w/o giving NPCs a boost like that?
    David managed, with his SCS/SCSII, to improve their AI with amazing results.
    Still, NPCs will never outsmart a good player. That's the problem.
    So you can accept that your enemies have something unique that you can not have (finding as many RPwise reasons as you want), or you can abandon the hope to find a challenge in the next fight.
    And talking about ToB... You are supposed to walk a path to divinity, defeating demi-gods and entire armies... What did you expect?

    As for this Bodhi thing. Amelyssan is nearly a goddess by that point, she has power over everything that influences and has been influenced by Bhaal's taint (excluding Charname, ofc). Bringing back a strong vampire that shared this taint should be an easy and wise move to stop Charname. Her body should have been destroyed? Sarevok's body even became dust. Her soul shouldn't exist? Sure, but we're talking about the taint that touched her.
    Should I remind you that when Irenicus stole Charname's soul he could still transform into the Slayer because of the taint? The soul has nothing to do in this matter, imo.
  • WispWisp Member Posts: 1,102
    Clearly we are coming at this from different perspectives. To you, the end apparently justifies the means. To me, it doesn't. Good gaming to you.
  • TinterTinter Member Posts: 152
    SCS II includes many components which increase creatures HP by a drastic amount, grant new immunities and grant new abilities, including a number listed under "improved AI" rather than "tactical challenges", and some included in the recommended install.

    Of course, SCSII does do it remarkably less than other comparable mods but I think you are overemphasising the difference a little. And part of the reason the difference is less for TOB sections is because DavidW has designed SCSII to be installed with Ascension if you want the most challenge (just like his improvements on Bodhi and Irenicus are built on tactics, which was another mod following this "old-school" philosophy). Not that you can't prefer what you prefer, I prefer DavidW's approach generally as well, but I think his own mod shows he would agree these older mods still brought some things of value to the table.
  • SionIVSionIV Member Posts: 2,689
    edited June 2013
    Actually SCS doesn't increase the HP that much. Most of the enemies have the same HP with SCS as they normally do. What it does is improve their AI which makes it possible for the computer to backstab, drink potions, buff up and have a much more 'logical' spell selection.

    SCS mages are incredible fun to fight against, and they are very clever. Also those ambushes by the thugs in SoA can murder your party with backstabs for 50 damage each.
  • TinterTinter Member Posts: 152
    It includes, under AI, componenets to increase the HP of fiends, dragons and celestials. I'm very aware it doesn't do it universally and focuses more than other tactical mods on its fantastic AI, for which I'm very happy. I was just noting that this philosophical approach is not absolute even within its exemplar- there are elements that do most of the things noted as objectionable, excepting undropable equipment.
  • WispWisp Member Posts: 1,102
    Worth noting is that SCSII's staying-power components are entirely optional and not required by anything else. The reason they are featured under AI rather that Tactics is/was mainly a technical one (the way the mod is/was written, the staying-power components need(ed) to be installed before the respective Smarter * components.)
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    The pocket plane literally summons Irenicus, Bhaal (using Sarevok's Armored Shape) and Bodhi to fight you during the final wave first test if you imported and are neutral/good (in the core game no less, no mods), or Ellesime, Aran Linvail, Drizzt, and Gorion if you're evil. (Not the real versions mind, just your memories of them, torn out of your soul and given form).

    It's not out of the realm of possibility for you to have to fight them, since Big Angry is basically pulling all your previous foes out to fight you anyway. But there is no real way to make them on your side since their whole reason for existence at that point is to fight you. What little speck of divine essence you have is all that protects her from just unmaking you and the whole party with a thought.



    I do agree that some of the fights are pretty cheesy and should be re-worked, since being a Bhaalspawn can only be taken so far as an excuse. Especially since your character is technically the strongest and didn't get $%#^ for powers. Even the advanced powers are pretty lack luster compared to some of the crap the other BS can pull (but at least do go a long to make you feel special, rather then just a normal character with a last resort anti-demilich, door opening power).
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Wisp said:

    Clearly we are coming at this from different perspectives. To you, the end apparently justifies the means. To me, it doesn't. Good gaming to you.

    Yes, I agree.
    But if some mad genius should ever create a mod that gives NPCs extra-long scripts, making them able to handle and counter players tactics, well... I would prefer it.
  • JediMindTrixJediMindTrix Member Posts: 305
    Ascension is oodles of fun. Furthermore, it's required for Turnabout, which is also oodles of fun.

    As a do everything-possible, explore-every-cranny, open-every-chest kind of player, i'm usually close to max level and geared extremely powerfully by time I hit TOB's endgame; as such the enjoyment i've pulled from Ascension over the last near decade has been from it adding depth to an otherwise shallow experience.
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