A little something for the avid reroller
ShYariv
Member Posts: 119
Hi, I thought this might interest some of the dedicated rerollers out there.
I've made this excel spreadsheet that calculates the probabilities to roll every possible score for each ability and for the combined total.
It works under the assumption that the mechanism for the BG rolls is as described in PIH, briefly:
For any of the abilities the game rolls 3d6, adds or subtracts the appropriate racial modifiers, and rolls again if the result falls under the minimum required for the selected class/race. The game then adds up all six scores and rerolls everything again if the sum is not at least 75. This happens every time you press the REROLL button.
In my file, for each ability, you can set a minimum score (e.g. human fighters should have a minimum of 9 STR) and add a racial modifier (e.g. elves should have a 1 in DEX and a -1 in CON). The modifiers can only accept values in the range of -2 to 2. You can also set the total score minimum to be anything you want (but it should be 75 for BG characters).
By setting the appropriate modifiers and minimums, you can emulate your class and race of choice and see how it affects the probability distributions.
As examples, I've made several tabs in the file, with the distributions of different classes for human characters (you can see the sorcerer in the image below).
Enjoy!
I've made this excel spreadsheet that calculates the probabilities to roll every possible score for each ability and for the combined total.
It works under the assumption that the mechanism for the BG rolls is as described in PIH, briefly:
For any of the abilities the game rolls 3d6, adds or subtracts the appropriate racial modifiers, and rolls again if the result falls under the minimum required for the selected class/race. The game then adds up all six scores and rerolls everything again if the sum is not at least 75. This happens every time you press the REROLL button.
In my file, for each ability, you can set a minimum score (e.g. human fighters should have a minimum of 9 STR) and add a racial modifier (e.g. elves should have a 1 in DEX and a -1 in CON). The modifiers can only accept values in the range of -2 to 2. You can also set the total score minimum to be anything you want (but it should be 75 for BG characters).
By setting the appropriate modifiers and minimums, you can emulate your class and race of choice and see how it affects the probability distributions.
As examples, I've made several tabs in the file, with the distributions of different classes for human characters (you can see the sorcerer in the image below).
Enjoy!
12
Comments