Quick question about Mage dualing
AltWren
Member Posts: 11
I've played Baldur's 1 before, but not this new EE and I'm planning out a run. I've got an easy question about mages. Can a character dualing from another class become a specialist mage? I remember in the original game, I had to the option to specialize Imoen when I dualed her, but I do believe that the option to specialize disappeared when dualing in BG II. Can anyone confirm how it works in BG EE? I'm thinking of playing a Conjurer and taking a few Cleric first for some healing/hold person, but it's not worth it if it costs me my +1 spell per level.
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Which after some in-depth reading, is actually wrong. You are supposed to be able to dual into a kit, provided that you don't have any other kits (Only 1 kit per character).
Specialists are not kits (You can take a kit on top of mage specialization, provided your specialist meets the school requirements of the kit)....they're completely separate from Mages, and are supposed to have slightly different rules, though they're only partially implemented.
What Specialists currently have -
1 opposed school they can't cast from
+1 spells per spell level.
What they SHOULD have -
+20% chance to learn spells from chosen school
-15% chance to learn spells from other schools.
Cannot learn spells from an opposed school (unless a spell has multiple schools involved, in which case having access to either of them allows the spell to be learned and cast) nor can they cast spells of opposed schools from scrolls or items, unless the item ability can be used by anyone (No Wands of fire on an Enchanter, for instance).
-1 Save penalty to all spells of your chosen school. (applies to spells cast from arcane scrolls or wands as well as long as they're the proper school).
+1 save bonus to spells of your chosen school when used against you.
Different opposed schools (Divination: Conjuration, Conjuration: All Evocation and Greater Divination (divination spells above 4th level), Illusion: Evocation Abjuration and Necromancy, Evocation: Enchantment and Conjuration, Enchantment: Evocation and Necromancy, Abjuration: Alteration and Necromancy, Alteration: Abjuration and Necromancy, Necromancy: Illusion and enchantment.
+1 additional spell slot per day (should only be usable for spells of the chosen school).
At every level gains a free spell of their choice school to add to their spellbook, up to the highest level they can cast (if no spells are available, the benefit is lost for that level).