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EAX sound effects simulation?

BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 454
What i liked a lot in Baldurs Gate was the EAX sound effects that changed the sounds depending on surroundings – like hall in dungeons, chorus in temples, etc.
with todays hardware with onboard codecs, notebooks, tablets etc. not many people do have EAX sound chips in their computers anymore. It would be nice to have some cpu calculated "software simulation" of these effects, which might be possible with today's processors.

Comments

  • AndreaColomboAndreaColombo Member Posts: 5,533
    edited July 2012
    @BelegCuthalion - EAX support has been discontinued by OSs starting from Vista, because they don't make use of DirectSound any longer (EAX was, in fact, an extension of the DirectSound library). For BG:EE, the devs ported the whole audio engine to OpenAL, which is the current library for environmental audio effects, so if your audio card supports them you can still benefit from them (there is only a very limited selection of sound cards that don't, nowadays).
  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 454
    This is great news - thank you :)
  • ShinShin Member Posts: 2,344
    You can also download a tool called Creative ALchemy which is pretty much specifically designed for reenabling DirectSound3D in Vista and Win7 - works well for doing just this in Tutu and BG2.
  • ZeckulZeckul Member Posts: 1,036
    edited July 2012
    I remember these being terribly overdone in all the IE titles - the reverb in caves was overpowered, caused sound clipping, and applied to non-world sounds like the UI clicks. I would turn it off even when it was available. If the feature is reenabled through a new API, please do it sensibly.
  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 454
    wasn't it possible to adjust the amount of effect on the drivers level (not in the game)?
    it's that long, i just can't remember ...
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