Skip to content

Druid concept help

Character concept

Based off a druid kit/idea of the oaken brotherhood (quarterstaff expert). It is a druid with a little more hand to hand ability. I feel the druid is kind a one trick pony (iron skins and swarm spells).
I am not a huge fan of multi class esp with the huge druid curve. What would be the best level to dual class from 7,9,13 fighter. I know I will have to wait for bg2 for the level 13. I am wanting a spell caster focus with a little extra hand to hand ability with a staff and spear. I know the tomes are something to think about also.

Comments

  • KaltzorKaltzor Member Posts: 1,050
    Well, the difference between 9 and 13 is I believe 4 THAC0 and 1/2 attack per round... 9 with reaching Grandmastery might be enough for it.
  • zur312zur312 Member Posts: 1,366
    edited July 2013
    human 7/9 is great +1/2 apr and still 5th level spells
    you can also take quarterstaff and ++ 2handed for more power he should plow through the game easily

    dont forget call lightnight in the open areas it has higher max damage than fireball

    call woodlands beings is IMO the best bg1 summon spell and it is only level 4!

    druids are more specialist compared to cleris but they are not underpowered ;)

    another perk
    there is +3 staff that you can buy whenever
    Post edited by zur312 on
  • FubbyFubby Member Posts: 189
    Gotta love call woodland being. A level 4 spell that casts level 5 spells.
  • AnaximanderAnaximander Member Posts: 191
    People was tellin me to go shapeshifter 14 then dual to fighter and grandmastery in staff ... not sure how this actually works yet ... get the benefit of the staff while shapeshifted ... someone will have to explain
  • IkMarcIkMarc Member Posts: 552
    edited July 2013
    Purely looking from a metagaming perspective, a Ranger/Cleric would be the best closest thing to what you are looking for. It will have both all Druid and Cleric spells. So Druid spells to roleplay as a Druid and the Cleric spells will buff strength more than a fighter dual. Additionally you can dual class from Ranger to Cleric as early as level 2 or 3 and have all the benefits so you won't have to spend time regaining your levels and will maximize the benefits from XP.
  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2013
    zur312 said:

    human 7/9 is great +1/2 apr and still 5th level spells
    you can also take quarterstaff and ++ 2handed for more power he should plow through the game easily

    dont forget call lightnight in the open areas it has higher max damage than fireball

    call woodlands beings is IMO the best bg1 summon spell and it is only level 4!

    druids are more specialist compared to cleris but they are not underpowered ;)

    another perk
    there is +3 staff that you can buy whenever

    Problem with call lightning is that even in BGEE by the time you get it there are very few strong enemies that it works against. Especially if you are dual classing from a fighter at level 7. Battle Horror's outside of Durlag's tower, Basilisks maybe (if you haven't killed them already by that point). The Thay wizards I suppose. Thats about it really. Shandalar has 100 to his electricity resistance. Drizzt obviously has his magic resistance. Fireball (even if it doesn't do on average as much damage) has way more usability.
  • KaltzorKaltzor Member Posts: 1,050
    I wonder would it be possible to mod Call Lightning to work indoors... Maybe be weaker there, as the indoors might not be as good for creating thunder...
  • WispWisp Member Posts: 1,102
    The outdoors-only aspect of Call Lightning is hardcoded.
  • zur312zur312 Member Posts: 1,366
    Fubby said:

    Gotta love call woodland being. A level 4 spell that casts level 5 spells.

    ok

    People was tellin me to go shapeshifter 14 then dual to fighter and grandmastery in staff ... not sure how this actually works yet ... get the benefit of the staff while shapeshifted ... someone will have to explain

    works in bg2
    elminster said:

    zur312 said:

    human 7/9 is great +1/2 apr and still 5th level spells
    you can also take quarterstaff and ++ 2handed for more power he should plow through the game easily

    dont forget call lightnight in the open areas it has higher max damage than fireball

    call woodlands beings is IMO the best bg1 summon spell and it is only level 4!

    druids are more specialist compared to cleris but they are not underpowered ;)

    another perk
    there is +3 staff that you can buy whenever

    Problem with call lightning is that even in BGEE by the time you get it there are very few strong enemies that it works against. Especially if you are dual classing from a fighter at level 7. Battle Horror's outside of Durlag's tower, Basilisks maybe (if you haven't killed them already by that point). The Thay wizards I suppose. Thats about it really. Shandalar has 100 to his electricity resistance. Drizzt obviously has his magic resistance. Fireball (even if it doesn't do on average as much damage) has way more usability.
    fireball ofc but max damage is neet
  • WispWisp Member Posts: 1,102

    People was tellin me to go shapeshifter 14 then dual to fighter and grandmastery in staff ... not sure how this actually works yet ... get the benefit of the staff while shapeshifted ... someone will have to explain

    Most likely the idea behind this suggestion is the exploit of dispelling your shapeshifted weapons and thus using regular weapons while shapeshifted. However, it probably won't work in BGEE (or BG2EE), due to that bug probably being fixed.

    Beyond that, there is one pretty much absolute rule to dualclassing: never dualclass out of a caster class. There is an additional, slightly weaker rule: don't dualclass into a class with higher hit die (the exception here is thief->cleric). If you are planning something that violates one (or in this case, both) of these rules, you should be very certain of the validity of your plan, because most likely it is wrong (barring thematic, role-playey, "build"-defying motivations, of course).
  • zur312zur312 Member Posts: 1,366
    Wisp said:

    People was tellin me to go shapeshifter 14 then dual to fighter and grandmastery in staff ... not sure how this actually works yet ... get the benefit of the staff while shapeshifted ... someone will have to explain

    Most likely the idea behind this suggestion is the exploit of dispelling your shapeshifted weapons and thus using regular weapons while shapeshifted. However, it probably won't work in BGEE (or BG2EE), due to that bug probably being fixed.

    Beyond that, there is one pretty much absolute rule to dualclassing: never dualclass out of a caster class. There is an additional, slightly weaker rule: don't dualclass into a class with higher hit die (the exception here is thief->cleric). If you are planning something that violates one (or in this case, both) of these rules, you should be very certain of the validity of your plan, because most likely it is wrong (barring thematic, role-playey, "build"-defying motivations, of course).
    it is fixed in bg:ee and i was refering to that bugg shapeshifter on bugs was pretty awesome
  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2013
    zur312 said:

    Wisp said:

    People was tellin me to go shapeshifter 14 then dual to fighter and grandmastery in staff ... not sure how this actually works yet ... get the benefit of the staff while shapeshifted ... someone will have to explain

    Most likely the idea behind this suggestion is the exploit of dispelling your shapeshifted weapons and thus using regular weapons while shapeshifted. However, it probably won't work in BGEE (or BG2EE), due to that bug probably being fixed.

    Beyond that, there is one pretty much absolute rule to dualclassing: never dualclass out of a caster class. There is an additional, slightly weaker rule: don't dualclass into a class with higher hit die (the exception here is thief->cleric). If you are planning something that violates one (or in this case, both) of these rules, you should be very certain of the validity of your plan, because most likely it is wrong (barring thematic, role-playey, "build"-defying motivations, of course).
    it is fixed in bg:ee and i was refering to that bugg shapeshifter on bugs was pretty awesome
    Just tested it. If you were referring to the dispel claws bug it wasn't fixed in BGEE. At least not yet anyways. (The pics don't show it but if I were to attack it would have a save vs. death involved since I'm using a dagger of venom).

    image

    image
  • zur312zur312 Member Posts: 1,366
    someone stated that it is fixed
    lol you can't trust anyone here
  • mjsmjs Member Posts: 742
    I'm using the scs improved shape shift component, that fixes the bug. I'm doing a shapeshifter scs solo run (with reloads). The form is good, but then I think any build with access to sanctuary will be fine in a solo run
Sign In or Register to comment.