Wisdom, Intellect and Charisma need to be more useful.
Dazzu
Member Posts: 950
Simply put, they are dump stats! You get 11 Int to avoid Mind Flayery death, and only get 10 Wis if you're worried about your lore stat.
Otherwise, you dump them.
I read that Wis was useful for certain saves, In the BG2 manual, it lists Wis as effecting Mag Def Adjustment and low wisdoms causing a chance of spell failure. These are unimplemented.
Would it not be great to make these useful even on warriors and Thieves?
Otherwise, you dump them.
I read that Wis was useful for certain saves, In the BG2 manual, it lists Wis as effecting Mag Def Adjustment and low wisdoms causing a chance of spell failure. These are unimplemented.
Would it not be great to make these useful even on warriors and Thieves?
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Comments
<--- doesn't believe in 'dump stats'...even at the expense of getting killed 5,000,000 times a game!
Did you really get more conversation options in BG with high INT/WIS/CHA? I remember that that's how it worked in Fallout and Planescape, but never noticed it in BG. Surely you couldn't talk your way out of fights?
Probably there were other little differences like that, only I didn't notice - the dialog options are plentiful regardless of your stats, and it's hard to remember ALL of them.
Intelligence as described in the game is your character's memory and learning ability. Just think about it, If you have a higher intelligence than normal then you could learn more easily so it would make sense to have XP bonuses for each character. If your character has very low intelligence then your character could get less experience due to not having enough brainpower to do so.
For example:
3-4 = -30% XP
5-6 = -20% XP
7-8 = -10% XP
9-12 = 0%
13-14 = +10% XP
15-16 = +20% XP
17-18 = +30% XP
This would make the Intelligence stat more desirable to me as I have a guilty pleasure of having a character with genius intellect. In the current systems there are very few dialogue options for this stat and other for it being used by mages, the the score is pretty much a dump stat.
I'm not sure if this would be possible to do but if it is then I'm hoping that it would be implemented either in this game or the long-awaited Baldur's Gate 3.
At present the mental stats may as well have been unimplemented. They do nothing that we expect them to, and, for non-spellcasters, are merely artefacts of high stat rolls.
PS:T and NWN showed that ability scores can play a valuable part in non-combat interactions. I would welcome any increased significance to mental stats in BG:EE and BG2:EE.
What about conditioning, though? A warrior's learning curve may depend more so on muscle memory, and strength being a prime requisite, shouldn't he receive an experience bonus due to having a high strength?
This is actually straight from the player's manual. Each class has prime requisites. A fighter's is strength. A thief's is dexterity. A ranger's, I believe, is strength, dexterity, and wisdom. The rules state that if your character has a score of 16 or higher in all of you prime requisites, you get a 10% bonus to all experience gained. That is what should be in the game. Unfortunately, according to my experimenting it isn't.
I do think bgee should adopt PST's system of having soft stats having pronounced effects on interpersonal relations.
Another thing too is in the later editions, having INT scores get you more skill points that can be used towards certain skills regardless of class. I'm not asking for 3rd Edition Rules but maybe a small XP bonus would add incentive to invest in for all classes as the mental stats right now are dump stats for non mages or clerics.