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Wizard Slayer -> Thief

Thinking of making a wizard slayer that will later be dualed to thief for UAI. I can't decide when to dual though. Should I wait until 13 for the extra 1/2 attack since thieves level rather quickly? Or will it take to long to be worth it and should just dual at 7 or 9? By the way, I won't be soloing. Never tried a fighter -> thief dual class, and though I would like to dual at 13, don't think it's worth it if I have to spend almost the entirety of SoA to get my WS levels back.

Comments

  • EejitEejit Member Posts: 55
    13 is certainly feasible, but 9 is easier and you don't lose *that* much. Probably better do that your first time F->T dual classing imo.

    Wizard Slayer obviously isn't the most OP kit, but I have a soft spot for it, especially dualled to thief.
  • FredjoFredjo Member Posts: 477
    I have once played a pure Wizard Slayer, we played a duo with my brother who was a ..... wizard :D, it was loads of fun, we had enough money for all the spells he needed and I had enough poitions to substitute the lack of magical equipment, it felt like playing a WItcher, one poition after another.

    Hope you have fun with the WS/T
  • zur312zur312 Member Posts: 1,366
    13 is great but i think it is too long with big party
  • EdwinEdwin Member Posts: 480
    Are you guys playing at way above the leveling for BGEE?
  • zur312zur312 Member Posts: 1,366
    it was probably bg2
  • EejitEejit Member Posts: 55



    All that being said, I enjoyed the run, and I enjoyed the character. Just know before you make it, that until you get UAI, for a large chunk of the game you will be performing as a subpar F>T, and after you do, you will perform just as any other F>T

    But that's ok, because other F>T are boringly overpowered almost the entire game. :)
  • FubbyFubby Member Posts: 189
    I have been trying to find a strong use for Wizard slayer, out of the 3 which to you think is better? WS mage, WS thief, and WS cleric. Sort of offtopic but whatever
  • AnaximanderAnaximander Member Posts: 191
    WS 13 with grandmastery two handed sword, dual to Thief for UAI, weild Carsomyr
    ... question does simulcrum clone also stack spell failure % when it hits in melee?
  • EejitEejit Member Posts: 55
    Fubby said:

    I have been trying to find a strong use for Wizard slayer, out of the 3 which to you think is pbetter? WS mage, WS thief, and WS cleric. Sort of offtopic but whatever

    To take into ToB probably not Cleric, don't think he could manage well enough without magic items. Mage gets strong enough buffs late and thief can UAI. Pure kit can work too.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @Anaximander They should. Simulacra are exact copies of your character, except they are level-drained (you can cast Restoration + Wish to restore spells and they will have a full spellbook...). As such, they should copy all class abilities, including WS interrupt.
  • AnaximanderAnaximander Member Posts: 191
    edited July 2013
    WS-T + Vhailor's Helm, WS - M + simulcrum ... 4 wizard slayers! ... lots of toys :D
  • zur312zur312 Member Posts: 1,366
    edited July 2013
    there is no appeal in 4 wizard slayers
    you will do better with 4 mages spamming sunfire or something

    for me wizard slayer/thief is just another semi-fighter who actually is not that cool when you play

    wizard slayer/mage is probably better because mages are better so you might try it
  • EdwinEdwin Member Posts: 480
    zur312 said:


    for me wizard slayer/thief is just another semi-fighter who actually is not that cool when you play

    wizard slayer/mage is probably better because mages are better so you might try it

    Wizard slayer/mage would bring about such vitriolic self-loathing and could never be trusted to be left alone with sharp objects.

  • zur312zur312 Member Posts: 1,366
    call it emo-wizard build
  • SpaceInvaderSpaceInvader Member Posts: 2,125

    @Anaximander (you can cast Restoration + Wish to restore spells and they will have a full spellbook...)

    Rest Wish doesn't work on Simulacrum/PI :)
  • FredjoFredjo Member Posts: 477
    The problem with ranged weapons not having a miscast ability @Itstucktwice mentioned might have been solved in NearInfinity, does anybody know the name of the miscast variable and if it's applicable on all ranged weapons?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    @SpaceInvader: Are you sure? You do need to Restoration them first of course to remove the level drain. I am fairly certain it worked when I last did it, but admittedly that has been about 8 or 9 years ago...
  • EejitEejit Member Posts: 55
    edited July 2013
    Well SPCL132 lists casting failure (60) as the effect, same effect as the Miscast Magic spell and Bala's Axe. I'm not sure how to make it ranged (add a ranged copy of the spell?) but modders have done so at various points.
  • SpaceInvaderSpaceInvader Member Posts: 2,125

    @SpaceInvader: Are you sure? You do need to Restoration them first of course to remove the level drain. I am fairly certain it worked when I last did it, but admittedly that has been about 8 or 9 years ago...

    Yes, you can restore the clone to its original level. But Wish won't affect it.
  • zur312zur312 Member Posts: 1,366
    Eejit said:

    Well SPCL132 lists casting failure (60) as the effect, same effect as the Miscast Magic spell and Bala's Axe. I'm not sure how to make it ranged (add a ranged copy of the spell?) but modders have done so at various points.

    there are mods for wizard slayer ranged attacks
  • FredjoFredjo Member Posts: 477
    edited July 2013
    Thank you @Eejit and @zur312 , I'd like to play a wizard-slaying vengeful marksman elf someday, changing the +1 to hit for swords to bows and hunt down every mage I come upon and @Elminster won't be spared..:D
  • EejitEejit Member Posts: 55
    zur312 said:

    Eejit said:

    Well SPCL132 lists casting failure (60) as the effect, same effect as the Miscast Magic spell and Bala's Axe. I'm not sure how to make it ranged (add a ranged copy of the spell?) but modders have done so at various points.

    there are mods for wizard slayer ranged attacks
    Uh, yeah, that's what I said. Most of them seem to change other aspects of the kit at the same time however.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @Fredjo @zur321 @Eejit
    G3: Baldur's Gate II Fixpack, for example.

    "Wizard Slayers Cause Miscast Magic on Ranged Attacks

    The original kit description of the Wizard Slayer states as a kit advantage: "For each successful hit on an opponent, 10% cumulative spell failure penalty is applied". However, it was only applying this effect on melee hits. The Core Fixes do not change this and the Game Text Update clarifies the kit description to specify melee-only. This component allows players to extend the ability to both melee and ranged attacks and updates the kit description. "

    Link: http://www.gibberlings3.net/bg2fixpack/docs_obc.php
  • elminsterelminster Member, Developer Posts: 16,317
    Fredjo said:

    Thank you @Eejit and @zur312 , I'd like to play a wizard-slaying vengeful marksman elf someday, changing the +1 to hit for swords to bows and hunt down every mage I come upon and @Elminster won't be spared..:D

    I hope you miss and he turns you into a chicken! :D
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