Wizard Slayer -> Thief
mylegbig
Member Posts: 292
Thinking of making a wizard slayer that will later be dualed to thief for UAI. I can't decide when to dual though. Should I wait until 13 for the extra 1/2 attack since thieves level rather quickly? Or will it take to long to be worth it and should just dual at 7 or 9? By the way, I won't be soloing. Never tried a fighter -> thief dual class, and though I would like to dual at 13, don't think it's worth it if I have to spend almost the entirety of SoA to get my WS levels back.
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Wizard Slayer obviously isn't the most OP kit, but I have a soft spot for it, especially dualled to thief.
Hope you have fun with the WS/T
When it comes to when you get your levels back, it really depends on how much of Amn you clear in chapters 2/3 rather than later. I run with a full party of 6 because I love NPC banter, and I dualed at 13 and got my fighter levels back on the pirate island before going into Spellhold. Though, I play through a lot of the game in Chapter 2 before I even go to rescue Imoen.
As far as the class itself, the biggest letdown for me is that in an un-modded game, WS miscast magic doesn't apply to ranged weapons. I made the character with the intention of using him as a support archer who could disrupt mages, and I ended up playing him as a poor man's assassin.
The inherent flaw with the kit is that any enemy mage who isn't immune to magical weapons is going to be 1 shot by a WS>T's backstab anyway, which really takes a lot of the utility the kit has away.
The MR bonus is nice, and it definitely helps you to be a little bit sturdier against the mages who ARE Immune to magic weapons, but those fights typically go the exact same way. You are just waiting for YOUR mage to remove the protection, and then you 1 shot the mage anyway.
All that being said, I enjoyed the run, and I enjoyed the character. Just know before you make it, that until you get UAI, for a large chunk of the game you will be performing as a subpar F>T, and after you do, you will perform just as any other F>T
... question does simulcrum clone also stack spell failure % when it hits in melee?
you will do better with 4 mages spamming sunfire or something
for me wizard slayer/thief is just another semi-fighter who actually is not that cool when you play
wizard slayer/mage is probably better because mages are better so you might try it
G3: Baldur's Gate II Fixpack, for example.
"Wizard Slayers Cause Miscast Magic on Ranged Attacks
The original kit description of the Wizard Slayer states as a kit advantage: "For each successful hit on an opponent, 10% cumulative spell failure penalty is applied". However, it was only applying this effect on melee hits. The Core Fixes do not change this and the Game Text Update clarifies the kit description to specify melee-only. This component allows players to extend the ability to both melee and ranged attacks and updates the kit description. "
Link: http://www.gibberlings3.net/bg2fixpack/docs_obc.php