Feature Request: New Faiths/Gods to worship, plus associated kits and spells for Clerics
LadyRhian
Member Posts: 14,694
I would like there to be more than just three choices for clerics to worship, such as Auril, Malar, Selune, Chauntea, Milil, Illmater, etc. as well as their associated Specialty Priest kits added to the game. I would also like Specialty Priest spells for specific faiths added to the game, including Lolth Spells to the Underdark section. I can help with this, having the Faiths and Avatars, Demihuman Deities and Priests and Powers books in my collection.
But basically, it would be nice to have more choices than three for clerics.
But basically, it would be nice to have more choices than three for clerics.
6
Comments
I think the only way you will see something like this is with a mod and the only way I know to mod this is to change usabilities if the base class. There are some opcodes (which I think require tobex but anyway should eventually work in bgee if they don't already) that disallow usability of specific items. in my experience this method looks "hacky" beside the "normal" usability system. The items aren't greyed out and rather than getting a message ' you can't equip this item' it just doesn't allow you to equip the item. This may be different in bgee (or change in future iterations) but if not the best alternative might be a complete rework of usabilities (ala the "faiths of farune"(sp) mod--actually I've never tested it so it may look natural as it's supposed to work along side of the "standard"system) which I assume is outside the purview of core bgee.
unique spell lists are doable (and have been done in a few mods already) though I'm not sure about the details. One method I know of (discovered by demiv..(sp)) of the 'revisions' mods) is a little bit "hacky" as you see the original spell list for a second on level up. I believe the engine likes to assign the original spellist at each level up.
I guess what I'm saying is this might be more feasible as a mod request.
*full disclosure: I don't know what, exactly, this would entail. It may be easier than I think though I doubt it (heh, obviously )
(unless there is something different about BGEE...)
btw, there are ways to automate it (assuming Weidu works with BGEE--does it yet?) so it's not actually that time consuming
(NI though allows individual customization for all classes and kits in the game, despite having a rather user friendly gui. I already modded my own Talos to have proper guidelines, so I know it's totally possible to do (Just no idea how to make custom kits, so I'm just modifying existing kits to be more PnP accurate)).
From this I can only guess that BGEE has changed a lot (and in a very good way!) or you haven't had a chance to test it yet...