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Add new kits, including for Demihumans, even those for multiple classes

LadyRhianLadyRhian Member Posts: 14,694
edited July 2013 in Feature Requests
Add kits for races only (such as the Bladesinger kit only for elven or half-elven Fighter/Mages) and kits for the Forgotten Realms only (from Warriors and Priests of the Realms, Mages and Rogues of the Realms and Demi-Humans of the Realms). Actually, I'd like to see more kits added, period.

While some kits wouldn't make sense to be added (like the Amazon kit, since it presumes a society where women don't become fighters, and we know the Realms is not a place like that, or a Samurai kit), there are plenty of others that would fit into the Realms as we know them just fine. (Bladesinger kit for Elven Fighter/Magicusers, Stoneflinger kit for Halflings, etc.)

Again, having the books in question, I would be willing to help with this.

Comments

  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited July 2013
    As long as they're faithfully ported (making then innately inferior to most current kits, due to retardedly imbalanced porting decisions made about most current kits), I'm fine with supporting it.

    Most of the classes as written are reasonably powerful, but without overshadowing the non-kitted class, which is rule 1 when making a kit. It shouldn't be substantially worse or better overall then the vanilla class...just a slightly different flavor or it does if specialize in a role, it needs give up roughly equal benefits in other aspects to compensate. And very powerful abilities need equally powerful disadvantages.

    (which is largely why all fighter kits ARE NOT supposed to go above specialization (unless it's in bows/x-bows which only have 3 ranks anyway (Proficient, Close Range (No hit penalty for close range shots, +1 damage at close range), Long Range (Adds another 30 feet they can shoot without penalty, removes the hit bonus of melee attackers attempting to strike the wielder while wielding a bow/xbow)..if they even get specialization at all (books that don't include C&T rules generally lose specialization entirely, except in 1 weapon), they give up Mastery and above automatically by getting any additional perks or abilities, because going above specialization is the only perk a plain fighter gets, and then any further abilities receive other penalties to compensate.

    The only fighter kit currently in game that genuinely deserves GM rights is the wizard slayer, as currently implemented. They give up a lot and gain nothing (the PnP version on the other hand, is well compensated without it, if very narrowly defined in focus). The kensai though, is well compensated without it, and the berserker is just BROKEN as currently implemented...removing mastery and above would just be the first (very small) step at trying to balance that mess to the vanilla fighter).


    Note however, classes are NOT in anyway balanced against each other...the only thing that is balanced is whether a kit is more powerful or grossly weaker then it's source class. As long as your kit follows those guidelines, the underlying balance (what little there is) between core classes is largely maintained and can be safety ignored.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    I would like to see something like this as well (or at least see some changes that would allow m/c kits to be modded with the proper kit name and description).
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