BG 2 bugs? And question about difficulty.
Heindrich
Member, Moderator Posts: 2,959
I am playing BG 2 Complete from GOG. No mods.
A few things I've noticed... not sure if intended.
1) All the wands I've picked up so far seem to only have 1 charge, and are worth less than scrolls. -.-
2) My charname was wearing Ring of Magery when I imported him from BG EE. Of course he no longer has the ring, but he still has 8 lv1 spells memorised. I thought he'd lose them after I rest, but it seems he is retaining them. I guess that's a bug and I should manually remove the 4 excess spells?
3) My charname had a familiar on him when I imported him at the end of BG EE. I think BG 2 assumed that his xx hp was his base hp, so he retained his hp and obviously does not have a familiar anymore (so can summon another) so if I want his correct hp, I should download Shadowkeeper and remove 6 hp stats?
Edit: Update. I just downloaded Shadowkeeper to try to reduce my charname's hp by 6. He has 94 currently, which feels too high to be right. However, in Shadowkeeper, it says his base hp is 64 (?!). Now I am afraid to change anything encase it messes up my game. Any ideas why this is?
A few things I've noticed... not sure if intended.
1) All the wands I've picked up so far seem to only have 1 charge, and are worth less than scrolls. -.-
2) My charname was wearing Ring of Magery when I imported him from BG EE. Of course he no longer has the ring, but he still has 8 lv1 spells memorised. I thought he'd lose them after I rest, but it seems he is retaining them. I guess that's a bug and I should manually remove the 4 excess spells?
3) My charname had a familiar on him when I imported him at the end of BG EE. I think BG 2 assumed that his xx hp was his base hp, so he retained his hp and obviously does not have a familiar anymore (so can summon another) so if I want his correct hp, I should download Shadowkeeper and remove 6 hp stats?
Edit: Update. I just downloaded Shadowkeeper to try to reduce my charname's hp by 6. He has 94 currently, which feels too high to be right. However, in Shadowkeeper, it says his base hp is 64 (?!). Now I am afraid to change anything encase it messes up my game. Any ideas why this is?
Post edited by Heindrich on
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Comments
1) I thought I did pick up a new wand outside the dungeon, but I'm not 100% sure. I'll pay more attention for wands later. So after the prison, future wands should have more charges right?
2) The spell slots are gone, but there's 4 extra memorised spells that I can still use, and after each rest session, the 4 extra spells are still there.
3) I see... so if I set a new hp through Shadowkeeper, say 88, will that overide my current hp? And will it affect my future hp gain as I level up?
On a related point about hp... Whilst watching the Let's Play series I mentioned earlier, I realised that 'Normal' difficulty is actually kinda an easy mode, cos u will never get chunked and always successfully memorise scrolls... which makes my charname's exceptional intelligence completely pointless. My party's hp levels are also starting to get absurdly high (except for poor Aerie)... and I think it'd be a bit weird for a party of human-sized characters to have 300+ hp. Minsc is already on 91, and gained 11 last level, so I am guessing he will hit 300-ish by level 30?!
SO... I am thinking about switching it to Core Rules. But aside from hp rolls, learning scrolls and getting chunked (I reload if I lose a character most of the time anyway cos I can't fit all their gear on somebody else.)... is there anything else that would make Core Rules too difficult for a non-power gaming noob like me?
example
level 9 dwarf fighter max hp 15*9=135
level 10 dwarf fighter max hp 15*9+3=138
HP does not continue to climb however. Starting after level 9 or 10 (it varies with class), you start gaining fixed amounts of HP each level (3 at most; it also varies with class). High end-game HP amounts are around 200, or a bit less (if memory serves).
Any idea how my hp got so much higher than it 'should be'? Does BG EE have a different hp system to BG 2? I thought BG EE used the BG 2 system. Since I can play around with hp without messing up anything else, I'll probably set it to a compromise number around 70, about the same as Jaheira. I am a Fighter/Mage afterall.
I think I'll switch it to Core Rules and see how I fare. The main difficulty I have encountered are enemy casters that use Horror/Confusion type cc spells, causing me to lose control of my party, so hopefully I won't miss the extra hp too much.
[Edited] :
Mages have D4
Rogues have D6
You'll have + health for constitution.
3-6 constitution : -1 Health = 3 health per level
7-14 constitution : 0 health = 4 health per level
15 constitution : +1 health = 5 health per level
16-25 constitution : +2 health = 6 health per level
For mages and rogues you should get this until level 10 where you get +1 health per level afterwards.
Level 10 mage (7-14 constitution) = 40 health
Level 10 mage (15 constitution) = 50 health
Level 10 mage (16-25 constitution) = 60 health
I might have a fault or two here but i'm pretty sure it should be like that with maximum health per level.
With the hp thing it's all about getting the right balance. My charname is supposed to be a fast/skilful fighter, but not the tanky man-mountain type. So I try to maximise his AC so he doesn't get hit so much, but if he did, it SHOULD feel painful, which is why I was getting concerned that he had more hp than Keldorn and Minsc.
ToB : 3 dragons (You have to fight 2)
[Edited] :
Fighter : D10
Mage : D4
16 Constitution : +2
You get half the health per level and the constitution bonus.
So you get 5 health + 2 for every fighter level and 2 + 2 for every mage level.
9 fighter = 63 health
10 mage = 40 health
103 health if you're multi classed F/M 9/10
I might have something wrong here but it should be correct.
I am really curious how that weak Wild Wage in the Let's Play series managed to get around all these challenges. Her stats really does make my Fighter/Mage look OP lol. I won't watch ahead though cos I don't wanna get spoiler'd.
He is scouting ahead and approaching every encounter with far more caution and preparation than me though. But then he kinda has to when his charname has 28 hp.
1.) Position
You should position your group so that your tanks are first and your casters / rogues are furthest back. This is very important and will save you when you're in the difficult fights
2.) Buffs
You should look at every character and the buffs you need. If you have a divine caster then you probably want DuHM and protection from evil, chaotic command, death ward and other spells you want to have on you for every fight. If you're a mage then you want Blur, mirror image, stoneskin, improved invinsibility and your other buffs before going into a fight. It takes time but it will make fights MUCH easier.
3.) Look at the enemy.
Is it a dragon? If so what dragon type is it? If it's a red dragon you want to buff up with fire protection and make sure you're immune to fear. Is it a golem? Then you want your mage with buffs forward to take the hits and then use your fighters to beat them down. If it's a clay golem you want to use crushing weapons to deal damage and if it's mage heavy you want to use keldorn to dispel the enemy of their magic buffs.
Position -> Buffs -> Preparation for spesific enemy. This is the reason most people start using SCS and other difficult enhancing mods because it makes the enemy smarter and harder to anticipate and fight.
Knowledge is a huge part of this game (which is a good thing). I don't play D&D, so I'd have no idea how a flesh golem might be different to admantium golem (though the latter sure does sound a lot harder lol), and I cannot tell you how many times I've been caught out by my own spells cos I misjudged their range of effect (yards is kinda hard to work out in a computer game world!), or made mistakes that must seem stupid to an experienced player. Worst one I did in BG EE was spending a good 10mins buffing my party up with various potions and spells, charge in, cast a 'Dispel' to remove enemy caster's protection spells... only to totally debuff most of my party -.-