Most comfortable character?
Boinker
Member Posts: 8
Good day, everyone.
I'm currently in the middle of BG:EE(finished MOST EPICEST DUNGEON EVAR Durlag's tower, and went to Baldur's gate) with my fighter/mage, and thinking about BG2(not sure if EE, b/c of recent unfortunate events)
And the problem is f/m is inconvenient - sure he really shines under buffs and can tank through anything(well, except Chess-rush, I suppose) almost without hp loss. But without buffs it's really hopeless and little critters chip away his hits and I'm forced to switch armors to make him half-decent. Frankly, most of the time I played him as plain warrior with identification spells.
So, I'm not sure I want to continue playing him further.
Thus, I'm considering some other options. What I can see is:
0) Stick with f/m in hope that at some level I'll get enough spells to have him almost constantly buffed or getting something better than Robe of Archmage as armor?
1) Mage with a small dip into fighter(8-10?) for bow GM and thac0, leaving close combat for others and raining arrows/bolts in small fights, while unleashing full mage potential in serious battles.
2) Same, but Swashbuckler(SD if EE, if SD fixed) instead of fighters as utility - but their thac0 is laughable, compared even to dual f/m, not to speak about multi. Will such a char be able to even hit common monsters reliably?
3) I'm afraid to include this homunculus, but.. F/M/T?
Which of these ways would result in the most comfortable playthrough? Or maybe I should consider something else(although, I'm pretty sure, I'd like to have some magicKs up my sleeve - I've played BG2 somewhere around 8 years ago and still remember this nice feeling, when a dragon dies in two turns under a barrage of resistance debuffs plus finger of death)
Also a couple of questions:
Are there any benefits of pure mage compared to thief(4-8)->mage, except for specialisation? It seems, dual here is an obvious choice...
Would low caster level of multi F/M hurt much, if I try to employ him as one of two primary casters in the group?
Are there any rumours on new kits, like Thief-Slinger(Halfling Defender?:), or such, which might fit just perfectly in mage duals?
I'm currently in the middle of BG:EE(finished MOST EPICEST DUNGEON EVAR Durlag's tower, and went to Baldur's gate) with my fighter/mage, and thinking about BG2(not sure if EE, b/c of recent unfortunate events)
And the problem is f/m is inconvenient - sure he really shines under buffs and can tank through anything(well, except Chess-rush, I suppose) almost without hp loss. But without buffs it's really hopeless and little critters chip away his hits and I'm forced to switch armors to make him half-decent. Frankly, most of the time I played him as plain warrior with identification spells.
So, I'm not sure I want to continue playing him further.
Thus, I'm considering some other options. What I can see is:
0) Stick with f/m in hope that at some level I'll get enough spells to have him almost constantly buffed or getting something better than Robe of Archmage as armor?
1) Mage with a small dip into fighter(8-10?) for bow GM and thac0, leaving close combat for others and raining arrows/bolts in small fights, while unleashing full mage potential in serious battles.
2) Same, but Swashbuckler(SD if EE, if SD fixed) instead of fighters as utility - but their thac0 is laughable, compared even to dual f/m, not to speak about multi. Will such a char be able to even hit common monsters reliably?
3) I'm afraid to include this homunculus, but.. F/M/T?
Which of these ways would result in the most comfortable playthrough? Or maybe I should consider something else(although, I'm pretty sure, I'd like to have some magicKs up my sleeve - I've played BG2 somewhere around 8 years ago and still remember this nice feeling, when a dragon dies in two turns under a barrage of resistance debuffs plus finger of death)
Also a couple of questions:
Are there any benefits of pure mage compared to thief(4-8)->mage, except for specialisation? It seems, dual here is an obvious choice...
Would low caster level of multi F/M hurt much, if I try to employ him as one of two primary casters in the group?
Are there any rumours on new kits, like Thief-Slinger(Halfling Defender?:), or such, which might fit just perfectly in mage duals?
0
Comments
It's a pity, that big guys prefer to roll with some half-decent new RPGs, rather than remaking classics with new technology. BG:3D-3.5E would be a killer...
2.) Most comfortable is probably a berserker. Click on your rage and go into fights and that's it.
or f/c or berserker/cleric
bg2
f/m
ranged t/m