Complete Beginner
ashyblackblizzards
Member Posts: 11
I'm completely new to BG:EE and D&D and all that, so I've been kind of overwhelmed with all the options in customizing my characters. For one, I have no idea what classes and races are good for complete beginners like me. Can you guys help me in choosing a beginner-friendly class and help me with building my character (stats, weapons, etc.)? What is a good party to complement said beginner-friendly class? Also, I still don't really understand multi-class/dual-class after googling around a bit. Any help would be appreciated. thaanks
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That said the easiest to learn classes tend to be the fighter-types. Of them all, in my opinion, the Paladin Class with the Cavalier Kit is probably the most beginner friendly. It has a number of immunities and resistances that are very helpful in the first game. And as a paladin you should focus on two handed swords (you'll only need one rank of two-handed weapon style). The cavalier's downside of not being able to use ranged weapons does not include throwing axes and throwing daggers, so grabbing one or two ranks of Axes will help offset that.
For stats, your emphasis should be on Strength, Dexterity, and Constitution. Wisdom is unimportant. Maxing out Charisma can get you better buying prices and as a paladin your minimum is already very high. Intelligence you should aim to be around 10 if you can swing it. Its not really necessary but it has some selective benefits.
As for parties, you'll want a nice balanced party:
You (Paladin) As the main tank.
Thief for opening locks and most importantly finding and disarming traps.
Arcane Magic (Wizard or Bard) for casting helpful magics, using scrolls and wands, etc.
Divine Magic (Druid or Cleric) more helpful magic (healing is often the least useful thing they can do, but its important they prepare a little of it).
You have six character slots (Your character and five others) so you have a lot of leeway in how you fill those roles.
If you take Imoen, Khalid, and Jaheira you'll have two tanks (you and Khalid), a thief (Imoen) and a backup divine caster/backup tank (Jaheira).
If Jaheira is tanking she isn't casting spells and vice versa, so I like to use her to fill whatever hole crops up while I'm playing. Like if I'm getting overrun she tanks and if I'm preparing for a battle she casts. If she's your primary divine spellcaster you don't really want her in a position where she can't cast spells because she's getting knocked around.
Imoen can be dual classed into a Mage (that makes her sort of a backup spellcaster for most of the game and she loses her thief abilities until her mage level surpasses her thief level. If you dual class her at level 7 to make sure she has around 100 in open locks and find traps she'd need to hit level 8 in mage to get her thief abilities back. This will take most of the game, so if you go this route dual class her early and just get a new thief, as a new player dual classing can be hard and annoying if you try to get clever with it.)
I'm trying to avoid getting too technical and I'm not doing a very good job of it.
All the characters you need are available around the start of the game if you know where to go.
Dual Class: Human characters can start as one class even with a kit, and then one they hit level two or any point thereafter may switch classes. They temporarily lose their powers, skills, and proficiencies from their first class until their second class catches up with and surpasses the level of their first class. The combination must be a valid multiclass combination and there's a stat requirement.
Multiclass: The non-human character is leveling two or three classes simultaneously.
It is so passe to read manuals nowadays it seems, but a thorough reading of the manual is perhaps the best way for a complete beginner to spend their time before playing....great information and a few valuable hints abound.
even clerics are kind of good because they have high armor pretty high hp and damage + few good spells at early levels
stats are str dex con for fighters higher stats better (18/91 is very good str and only better is 18/00 because it is 18/100 or 19 str for half-orc)
plus wisdom for clerics
weapons everything is very good long swords hammers short swords scimitars quarterstaff halaberds 2handed swords
styles are pretty good too 2 handed style improves critical
dual wielding weapons style improves chance to hit
team you should have 1 or half thief 1 or half cleric and 1 or half mage but i suggest pure mage and rest are fighters like fighters rangers paladins barbarians
at least 60% in finding traps with thief for first BIG QUEST
str:18/74
dex:18
con:18
int:12
wis:13
cha:18
I put 2 points in two-handed sword, 1 in two-handed sword style, and 1 in axe. Thanks a lot for the advice guys.
in close combat fight with sword coz ranged has penalties
There are restrictions though. If you use your shield slot either with a shield or a second weapon, you can't equip a two handed weapon which includes most ranged weapons.
This means that you need to unequip whatever is in your offhand,, grab the two handed weapon, and drop that in the weapon slot which leads to a lot of extra clicking. You're probably not going to switch weapons around too much so its not really an issue.
A wild mage is equally likely to be higher or lower level. And their caster level can never drop below 1.
One of their big advantages is the ability to attempt to cast any spell in their book, even if they can't cast spells of that level...it's a guaranteed wild surge, and given the low levels, not a very good chance of it working...but SOMETHING is going to happen...you can be sure of that...
(It's even better in BG2, when you have easy access to 7th and 8th level scrolls, even Wish, if you hit up Watcher's Keep early. And can cast them immediately after leaving the prelude....sure...probably not going to work...but...you're at least high enough level by then to knock most of the REALLY bad stuff off the table...just never attempt to cast buffs via Naehl's....