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Why is iron so cheap?

Everyone tells me how scarce iron is, and how bandits are passing on the gold to steal the iron weapons and tools.
Yet for some odd reason all the iron and steel weapons and shields I come across are practically worthless to merchants. Seems rather an odd discrepancy.

Comments

  • BanexBanex Member Posts: 127
    Well story wise,all the iron in the area is tainted.So unless it's magical in some way,no one really wants it.Someone is also trying to corner the market by importing it or are they.All is revealed as the plot unfolds.
  • ShinShin Member Posts: 2,345
    Also weapons like katanas that are forged elsewhere from high-quality, uncorrupted materials (and therefore don't break) tend to be many times more expensive.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited July 2013
    Because they're worthless. People know about the iron crisis, and know that currently all iron weapons could be tainted, and aren't willing to drop much money on them. On the other hand, magical weapons have proved immune and are extremely expensive (a +1 bastard sword sells for 4x what it would in BG2), as well as imported, finely crafted weapons, like Katana, which rival magical weapons in value.


    (Said bandits know when the Iron crisis is going to end, and they're stock-piling untainted weapons to make a financial killing once the time is right).
  • raxtorenraxtoren Member Posts: 228
    edited July 2013
    Actually a real sword were cheap.

    You know what a sword cost in 1500 AD in medieval Europe ?
    Roughly 50 euro- a crossbow around 60.

    A horse 1000+ depending on what breed/age.

    Some people have this idea that only knights could and wielded swords. With that said, any farmer mostly worked on owned land, and only got the food as the income. So, yes, many farmers never had real "money", EVER.
  • the_spyderthe_spyder Member Posts: 5,018
    It might be interesting (though hardly necessary) if there was one merchant somewhere around that was selling un-tainted non-magical metal weapons and armor for a HUGE markup. Of course, if someone had such items they probably would hold on to them for their own use. It isn't like farmers and the like have a whole armory of weapons stock-piled in their corn sheds on the off chance that iron might become in short supply. And anyone who did would have sold out long ago.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    @raxton

    Cheap is relative.

    Even 1 gold piece is A LOT of money for a non-adventurer, noble, or merchant. (Millers and blacksmiths generally being one of the few exceptions to that, due to providing essential services that couldn't be easily replaced).

    Most Man at Arms used short swords or light maces (mean hell, the only real difference between a man at arms and miltia is being wealthy enough to buy your own gear. Career soldiers are man at arms, but not all man at arms are career soldiers), due to be much cheaper then arming or long swords or cheaper construction, while nobles or elites of a nobles army would be fitted with higher quality gear. Axes were also very common, due to basically being a club with a edge, and were fairly necessary for life, so most families would have at least 1 axe for wood chopping.

    The vast majority of armies were made up of miltias fitted with spears or light crossbows, due to their cheapness to make or lack of skill required to use them effectively (light crossbows were EXTREMELY cheap make...due to having a very simple design with no real moving parts....heavy crossbows though had to use a mechanism for loading and were much more expensive and relegated mostly to defensive engagements.
  • CaptRoryCaptRory Member Posts: 1,660
    @the_spyder That seems like the sort of thing Sarevok would be doing to help finance his scheme. Sell a handful of untainted and untaintable weapons at a huge markup and you've reduced your dependency on your backer in case something goes pear-shaped. Then the protagonist learns later those handy non-breaking weapons they bought just financed the man that murdered his stepfather.
  • taltamirtaltamir Member Posts: 288
    edited July 2013
    Banex said:

    Well story wise,all the iron in the area is tainted.So unless it's magical in some way,no one really wants it.Someone is also trying to corner the market by importing it or are they.All is revealed as the plot unfolds.

    If it is worthless, then why are all those bandits robbing people of iron?
    Why do people talk about how bandits pass over gold to loot people's iron?

    and hey... while I am asking questions:
    Why does nobody notice that older weapons don't break?
    Why aren't alternatives like ironwood used?
    Why doesn't the price on alternative weapons, like all wood bows, skyrocket?

    @raxton

    Cheap is relative.

    Even 1 gold piece is A LOT of money for a non-adventurer, noble, or merchant.

    1GP is a night at the crummiest of inn rooms, peasant class, with rats and bed bugs.
    Higher tiers are 2, 4, and 8GP.

    1GP is a single mug of beer
    4GP is a single mug of mead.
  • SheikhSheikh Member Posts: 26
    The price on alternative weapons doesnt skyrocket because very few people are proficient with them and as we know if you arent skilled with a weapon you cant do much good with it. And arrowheads are still made of crap iron.

    The odd thing is that prices of weapons were pretty much the same in icewind dale games, even though there was no iron crisis that i know of. I think they ought to have been even more expensive, considering the climate there and the dangerous habitat.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited July 2013
    Nooooo......4 silver is a peasant room (it's common for laborer's to split the cost of a room if they have no where else to stay, though meals are not included (a typical "peasant" meal is about 4-6 coppers (over half a day's pay) for a small bowl of gruel or soup, a small chunk of bread, and a mug of beer)....but BG doesn't have the full currency system (yet another thing ToEE has going for it...you can actually buy stuff for it's real PnP values), so anything less then 1 gold is rounded up to 1 gold.

    A mug of common beer is 2 coppers.

    A mug of mead is 6 coppers.

    A typical faerunian laborer makes 1 silver a day. So 1 g per week (assuming they don't take then 10th off....some do, some don't) (faerunian weeks are 10 days), not counting living expenses, which tend to eat up most, if not all, of their income.


    So...yeah...adventurers are getting the crap scammed out of them in BG. (on the other hand though....raise dead should cost a minimum of 5000 gold for it's required casting component + cost of a donation for the priest's services (though people of the same god can usually get off without having to make a donation, or only 1/4....allied faiths or same alignment are usually 1/2 donation, neutral faiths or alignments are normal price, and opposed alignments are extra or even outright refused service case depending).


    @Sheikh

    The 10 towns are a haven for crafters, and due to it's remote location they try to be as self-sufficient as possible, only importing luxury items or things that simply cannot be produced up there. Hence there's actually a surplus of crafted goods. It IS a hostile area, and as such everyone needs protection.
    Post edited by ZanathKariashi on
  • CalmarCalmar Member Posts: 688
    Why is there only *one* mine (officially) supplying all of Amn and the Sword Coast up to Baldur's Gate (a region easily as big as Germany or France, or even bigger)? Why do they not import iron from Waterdeep, Neverwinter, or Luskan in the north, or from Scornubel in the east? How can one even *poison* iron? How often does one even need to replace one's blade?

    Sometimes a DM comes up with a plot he thinks is cool and the only work a player must do is to play along even if it doesn't make 100% sense. ;)
  • taltamirtaltamir Member Posts: 288
    edited July 2013

    Nooooo......4 silver is a peasant room (it's common for laborer's to split the cost of a room if they have no where else to stay, though meals are not included (a typical "peasant" meal is about 4-6 coppers (over half a day's pay) for a small bowl of gruel or soup, a small chunk of bread, and a mug of beer)....but BG doesn't have the full currency system (yet another thing ToEE has going for it...you can actually buy stuff for it's real PnP values), so anything less then 1 gold is rounded up to 1 gold.

    A mug of common beer is 2 coppers.

    A mug of mead is 6 coppers.

    So that means... my beer has a 500,000% markup?!!
    Wow, they really do stick it to adventurers :) Reminds me of that one OOTS strip.
    Yea, ToEE was a good game, shame atari forced them to release an early alpha (it was impossible to finish without your save becoming hopelessly corrupt 2/3th of the way through the game; and it didn't happen all at once but step by step)
    Then they forbade spending the money on finishing the game via patches. The community finished it and bug fixed it (including some amazing work with a decompiler done on the engine's dll's) though and the game is now playable.

    Anyways, ridiculous gold rounding aside, BG1 is simply not consistent in terms of prices.
  • taltamirtaltamir Member Posts: 288
    Calmar said:

    Why is there only *one* mine (officially) supplying all of Amn and the Sword Coast up to Baldur's Gate (a region easily as big as Germany or France, or even bigger)? Why do they not import iron from Waterdeep, Neverwinter, or Luskan in the north, or from Scornubel in the east? How can one even *poison* iron? How often does one even need to replace one's blade?

    Sometimes a DM comes up with a plot he thinks is cool and the only work a player must do is to play along even if it doesn't make 100% sense. ;)

    Why do the miners still show up to work after 3/4th of them have been killed (count the bodies).
    Why does every single one of the guards tell you they see kobold tracks or actually fought kobolds yet everyone outside the mine is talking about "rumors about demons/curses" which most of them claim to not believe.
  • EejitEejit Member Posts: 55
    taltamir said:


    If it is worthless, then why are all those bandits robbing people of iron?

    and hey... while I am asking questions:
    Why does nobody notice that older weapons don't break?
    Why aren't alternatives like ironwood used?
    Why doesn't the price on alternative weapons, like all wood bows, skyrocket?

    The bandits are robbing people so as to get their old, good iron out of circulation. Presumably they're also stopping merchants importing iron from other regions (hence all the burned out caravans on maps) or alternatives like ironwood.
  • ShinShin Member Posts: 2,345
    edited July 2013
    taltamir said:

    Anyways, ridiculous gold rounding aside, BG1 is simply not consistent in terms of prices.

    Indeed not. I believe there's been some mods attempting to remedy this, both from a realism/consistency standpoint and a make-everything-more-expensive-so-gold-matters-a-lot perspective, but it would seem creating fair and relevant pricing across the Realms in a way that most players find agreeable isn't all that easy.

  • taltamirtaltamir Member Posts: 288
    edited July 2013
    Eejit said:

    The bandits are robbing people so as to get their old, good iron out of circulation.

    Oh, good point. After all, they are actually 2 mercenary companies (one human and one hobgoblin) hired to perform specific banditry
    Eejit said:

    Presumably they're also stopping merchants importing iron from other regions (hence all the burned out caravans on maps) or alternatives like ironwood.

    It is explicitly stated in one of the scrolls you find in the mines that they are indeed stopping merchants trying to import iron from other regions under the direction of the mysterious boss of the guy poisoning the iron in the Neshkel Mines.

    That being said, that shouldn't remove the existing good iron from the cities since they are only robbing trade caravans and not assaulting cities and clearing out their weapon and tool supplies.

    However, mechanically merely carrying tainted ore increases the chance of your weapons breaking and there are allusions to it infecting good iron... so maybe it magically transfers from one piece of iron to the next like a disease? (only, it turns out its an alchemical toxin rather than a magical disease/curse). Honestly it would have made a lot more sense to find a giant glowing sphere radiating "iron weakening" magic that you break to stop the "iron plague". Or an actual magical disease that is magical enchanted bacteria that eats iron. (like microscopic rust monsters!)
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