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Dual Wield Character Build

Hey guys, I was just looking for some help with a Dual Wield character, preferably using Longswords or Scimitars or Katanas (basically not blunt). I have the idea of a light armored fighter, I guess in the style of 4th Edition Ranger, similar in styling to Redguards from Skyrim. Whatever class, whatever race, as long as it's a strong, fun dual wielding character. If it matters, I'd like to play Neutral Good or CG.

Honestly, I'm having a severe case of character creation paralysis. I'd like to have a character I can take through the whole series, but at this point I just want to play the game. Here are the classes I've tried so far:

Kensai: feels like my PC is worthless and relies heavily on the party (I basically play as Ajantis); planned Kensai/Thief

Fighter/Mage: I read it basically plays you buff yourself and go be a Fighter, and that playstyle was boring as hell in Dragon Age: Origins.

Blade: Heard they fall off hard, spellcasting is crap? Lore never amounts to much, seems like better options, but I'm open

Swashbuckler: Seems great in theory, but I read it falls off hard? Don't care about losing backstab, but am I gonna be missing constantly? HLAs also apparently not too great either? Seems best in theory but dunno

Stalker: Read the xp cost and lack of anything really great makes Fighter/Thief MC or DC better, but seems to fit

I don't need my character to be the most powerful being on the planet, but being effective is important. For example my Kensai can't hit crap Dual Wielding, so it's really hard to enjoy the character (I know he's a late game powerhouse). I'd like for whatever I play to be fun at all stages of the game, but not be crap at the latter half of BG2.

Dual Classing or Multiclassing is fine by me (I know there's a dip in power when you dual). I guess I'm looking at straight Fighter/Thief? Not sure, backstabbing isn't too appealing but Open Locks, Stealth, and Find Trap seem a lot of fun.

Thanks in advance, I know it's a wall of text!

Comments

  • HeindrichHeindrich Member, Moderator Posts: 2,959
    If you want to play as a ranger... why not just use Ranger?

    The way I see it, you want a powerful dual-wielding melee warrior who only wears light armour... that's a bit problematic in BG cos unless you wear heavy armour or use magical protection, you will always be a bit squishy to function effectively as a frontline fighter.

    As somebody who has played exclusively with multi-class Fighter/Mage in my first playthrough of BG 1 and BG 2, I have to disagree with your assessment of them. There is so much flexibility with my Charname that my tactics are always changing based on circumstances. Against weak enemies, he just wears heavy armour and fights as a melee fighter or archer. If necessary he can throw direct attacks, or AOE attacks, or cc... and of course, he can self-buff and get stuck in on the frontline as you mentioned. My Charname has not always been the most powerful member of the party, (I didn't min/max his stats), but there is so much flexibility that he's almost always useful.
  • ShinShin Member Posts: 2,344
    If you're willing to bend the rules a bit mod-wise you could use the tweakpack component of allowing multiple protection items. That will allow you to be lightly armoured (the +3 leather shadow armour, say) while wearing rings, cloak and amulet of protection, for a pretty solid armour class, especially if you give your character high dexterity. That way you can RP a lightly armoured character who evades damage through speed and weapon skill rather than heavy plate.
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited July 2013
    Talex said:

    I don't need my character to be the most powerful being on the planet, but being effective is important. For example my Kensai can't hit crap Dual Wielding, so it's really hard to enjoy the character (I know he's a late game powerhouse). I'd like for whatever I play to be fun at all stages of the game, but not be crap at the latter half of BG2.

    Err, you're not going to get much better than a Kensai when it comes to hitting things, regardless of what level you are. If you're missing quite a bit, here are some things to consider:
    -many weapon swings are cosmetic, meaning that there's no actual chance to hit. To see which swings are genuine, turn on to-hit rolls
    -it's pretty common to miss a lot at low levels, even for the most melee-capable characters
    -you're going to miss a lot more when you're dual-wielding unless you have at least 2 proficiency points in dual-wielding
    -having high strength and 2 or 3 proficiency points in whatever weapon you're using can go a long way
  • TalexTalex Member Posts: 2

    If you want to play as a ranger... why not just use Ranger?

    Sorry I should've specified, I don't really like the high xp cost, nature spells, favored enemy particularly, etc. I think I could get more out of Fighter I guess is all. In 4E they changed Ranger over to be more of a Scout/Skirmisher type deal. While I had major issues w/ 4E, I loved that change.

    The way I see it, you want a powerful dual-wielding melee warrior who only wears light armour... that's a bit problematic in BG cos unless you wear heavy armour or use magical protection, you will always be a bit squishy to function effectively as a frontline fighter. As somebody who has played exclusively with multi-class Fighter/Mage in my first playthrough of BG 1 and BG 2, I have to disagree with your assessment of them. There is so much flexibility with my Charname that my tactics are always changing based on circumstances. Against weak enemies, he just wears heavy armour and fights as a melee fighter or archer. If necessary he can throw direct attacks, or AOE attacks, or cc... and of course, he can self-buff and get stuck in on the frontline as you mentioned. My Charname has not always been the most powerful member of the party, (I didn't min/max his stats), but there is so much flexibility that he's almost always useful.

    That's awesome. I really should have specified, my level 3 Kensai is the highest I've gone since I originally played over ten years ago. I don't have any experience, so I'm only going off various forum posts that're probably only giving snippets of playstyle. One post suggested Blindness, Glitterdust, Armor, Shield, etc. More CC spells and all, so I took the wrong impression I think. I'd love to have a Battlemage-style character like you described. I know they're different games, but DA:O literally cast buff spells then sat and swung slowly, but was impossible to kill. Was so boring.
    Shin said:

    If you're willing to bend the rules a bit mod-wise you could use the tweakpack component of allowing multiple protection items. That will allow you to be lightly armoured (the +3 leather shadow armour, say) while wearing rings, cloak and amulet of protection, for a pretty solid armour class, especially if you give your character high dexterity. That way you can RP a lightly armoured character who evades damage through speed and weapon skill rather than heavy plate.

    That sounds pretty cool man. I think I read somewhere that BG2 is a lot more forgiving with armor choices and allows for that kind of playstyle. Sounds like something I'll have to check out either way!
    TJ_Hooker said:


    Err, you're not going to get much better than a Kensai when it comes to hitting things, regardless of what level you are. If you're missing quite a bit, here are some things to consider:
    -many weapon swings are cosmetic, meaning that there's no actual chance to hit. To see which swings are genuine, turn on to-hit rolls
    -it's pretty common to miss a lot at low levels, even for the most melee-capable characters

    The cosmetic thing is probably it then man. I just picked up the +1 Wakizashi and am currently using Wakizashi / Wakizashi, seems like he swings a million times a second but mostly misses, that's probably it. And yeah, as far as melee missing, I think Imoen (currently my only ranged char) is my highest damage dealer lol. Thanks man.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    Talex said:

    That's awesome. I really should have specified, my level 3 Kensai is the highest I've gone since I originally played over ten years ago. I don't have any experience, so I'm only going off various forum posts that're probably only giving snippets of playstyle. One post suggested Blindness, Glitterdust, Armor, Shield, etc. More CC spells and all, so I took the wrong impression I think. I'd love to have a Battlemage-style character like you described. I know they're different games, but DA:O literally cast buff spells then sat and swung slowly, but was impossible to kill. Was so boring.

    I think that explains it. As TJ Hooker said, low level characters miss a lot, even if you are a melee specialist. It kinda makes sense. At the start of BG 1 your Charname is totally inexperienced and barely knows which end of the sword to stab with! Since everyone is so squishy, you are really better off with bows/crossbows/slings in the early game.

    I don't think dual-wielding pays off until you reach a good level of proficiencies (so probably doesn't really shine until BG 2).

    With regards to Fighter/Mage, I really recommend it. If you are totally new, I'd recommend using a half-elf multi-class character, as opposed to Human Dual-Class. The latter requires a bit more metagame knowledge to pull off. If you aren't worried about min/maxing, Multi-classing is just so much more convenient. I think it pays off in the long run too.

    And yes, there's so many ways of playing a Fighter/Mage, you will almost certainly be able to find a style you'd enjoy. I've recently completed BG EE and now reached level 9/10 in Bg 2 (A long way to go yet...), I don't think I've ever used Glitterdust in battle!
  • QuartzQuartz Member Posts: 3,853
    edited July 2013
    @Talex There are visually a lot more swings than there are in terms of actual gameplay ... As TJ_Hooker said, yes, turn on to-hit rolls.

    Furthermore at low level, and for most of Baldur's Gate 1, ranged combat rules the day. A single melee character is quite enough. Now, in BGII, melee starts to actually become preferable, but in BG1 ranged combat is waaaaaaay better.

    Also if you want a badass, pick up Kivan. With a 18/12 Strength and 17 Dexterity, the guy is great at both melee and ranged combat. The same can be said for Shar-Teel.
  • DrakestrifeDrakestrife Member Posts: 5
    ok my charcter is a Fighter/Theif Drow that duel weilds two bastard swords, he's not the strongest or biggest kid on the block(well until i give him magical items of course) but he is one sneaky little bastard instead of going mano e mano i use him as a back stabber although he can hold his own as going far as killing a freaken orge one on one i put the points in two weapon styles (master level) and bastard swords (speailized)
  • TJ_HookerTJ_Hooker Member Posts: 2,438

    ok my charcter is a Fighter/Theif Drow that duel weilds two bastard swords, he's not the strongest or biggest kid on the block(well until i give him magical items of course) but he is one sneaky little bastard instead of going mano e mano i use him as a back stabber although he can hold his own as going far as killing a freaken orge one on one i put the points in two weapon styles (master level) and bastard swords (speailized)

    But you can't backstab with a bastard sword...
  • DrakestrifeDrakestrife Member Posts: 5
    or can you? MUHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Only if it's been modded.



    Any way.....

    As has been covered....if you plan to dual-wield, make sure you have ** in two-weapon style. Otherwise you take a massive hit penalty with both weapons.

    Melee is a little bit weaker early on (but not by much) due to most characters being limited to a single attack per round, unless using bows, thrown daggers, or darts. It's not until lvl 7 that you can earn a full extra attack per round. However...dual-wielding does put you on par with a bow...but with a str bonus to damage...so it can work.

    Also the kensai's hit/damage/speed bonuses don't start applying until level 3. Kai and -2 AC is all you have at creation.

    There's no real point to not simply wear the heaviest possible armor, because unlike later editions, it doesn't penalize you at all...unless you're a thief or mage. I mean, if you weren't power-gaming and had only average to above average strength, sure, your armor choices would be more limited since weight would actually matter and you might not have enough min str to meet some requirements....but the typical stated fighter will easily have enough.


    Though if you're not worrying at all about min/maxing and just going with it....I commend you, and encourage you to keep at it.....
  • GyldengladGyldenglad Member Posts: 10
    I'm just putting it out there, if you are looking for a really strong dual wield then kensai dualled to mage at either level 9 or 12 is probably the single most strongest character you could ever want. The straight damage from kensai with the compensated armor buff that mage gives makes an insane one man army killing machine. Obviously you will have to beat the first installment as just a squishy kensai with no armor, but itshould be possible to carry over.
    I completed the first installment with a party, then did bg2 + tob solo as the kensai was simply too strong. For first playthrough going solo is probably not a wise decision, but hell it feels great taking down dragons 1 vs 1 like a badass.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    You have to dual at 13, or a berserker or plain fighter is better. (that extra half attack from the gauntlets of pwnage + the hit/damage easily out does a 9 dual-kensai...and is comparable to a 13 dualed kensai but with a bunch of other benefits).
  • WispWisp Member Posts: 1,102
    Yeah, dualling your warrior at level 12 is like quitting the Olympic marathon a kilometer before the finish line.
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