Underpowered Party
Ekital
Member Posts: 19
I have gotten slightly bored of playing BG with a standard powerful party and decided to kick it up a notch by playing only the worst of the worst classes ONLY
I decided to create this 4-man party for the job
Wizard Slayer
Jester
Shapeshifter
Beast Master
I am planning on running this party through both BG1 and BG2.
Has anyone ever tried this? Any tips are welcome ;p
I decided to create this 4-man party for the job
Wizard Slayer
Jester
Shapeshifter
Beast Master
I am planning on running this party through both BG1 and BG2.
Has anyone ever tried this? Any tips are welcome ;p
0
Comments
Above all, give Sword Coast Stratagems a try. It's an amazing mod, and available both for BG1 and BG2!
Regardless, sounds like it'll make for a hilarious playthrough. Enjoy.
The other thing I often enjoy is playing an overpowered party through simultaneously. Just to see the difference in capability and results. Like how many battles take longer, and much more engaged your spell casters have to be.
And the jester is stronger then vanilla bard, because bard song is useless...while jester song is actually marginally useful (and really damn nice after 15+). If the jester had it's proper penalties...maybe....but it's easily more powerful then the current vanilla bard as implemented.
Wizard slayer isn't really weak either...they just boring....they can't use a lot of fancy extras any other fighter could, but due their implementation, aren't actually penalized that badly...sure their "bonuses" are garbage...but they're still a fighter that can wield any magical weapons or armor..and that's really all they need (basically just forces you to use shields to make up for lack of immunities from other equipment).
Shapeshifter is about the only class that is truly disadvantaged, but only in mid to late BG2.
shapeshifters, being a single class druid, makes them the 2nd best divine casters (after Avengers) in the game. druids in bgee are pure awesome.
jesters aren't as weak as vanilla bards, they actually have access to a lvl 5 spell straight from the get-go, with their chaos song
wizard slayer's only disadvantage is the inability to use magic items and there aren't many (unlike in bg2 where magic items really make a difference)
never played beastmaster so can't comment. if you really want to feel underpowered, i'd fill the party out (so you don't level too quickly, making the game easier) and use this team
monk (poop at low levels)
beastmaster (still not great)
cleric (the worst of all the divine caster, but not actually a bad class)
bounty hunter (reduced thieving points, with traps that probably can't be used, because you don't have enough points to invest in Setting Traps)
vanilla bard
...another monk or vanilla bard
certainly in SCS (with all the toughest conditions set), that'll be a struggle...enjoy!
Wizard Slayer: 17/10/17/12/12/12 (the damage dealer)
Jester: 10/17/10/16/10/17 (the mage)
Shapeshifter: 13/13/13/10/16/15 (the healer)
Beast Master: 15/14/15/10/16/10 (the tank)
So you will have a bad damage dealer, a bad mage, a bad healer and a band tank and since there are only one pair of dexterity gauntlet you will have some hard time. But at the end of BG1 your team will be potent with the tomes and gauntlets. I am also playing this kind of game for now but with this setup:
[The Lucky Bastards]
Dwarven Defender, Dwarf: 17/16/17/10/10/10
Priest of Talos, Gnome: 14/15/14/10/17/10
Swashbuckler, Halfling: 14/17/14/10/9/16
Illusionist, Gnome: 10/10/14/17/15/14
The Dwarven Defender will have 17str/17dex/17con (+Gauntlets of Ogre Power), the Priest of Talos will have 15str/15dex/15con/18wis (+Gauntlets of Weapon Expertise), the Swashbuckler 17dex/10wis/17cha (+Gauntlets of Weapon Expertise) and the Illusionist 18int/16wis (+Gauntlets of Dexterity). So far, that a nice experience.
General rules:
Insane difficulty only
True Grandmastery Installed (BG2 Tweak pack)
No Shapeshifter re-balancing (BG2 Tweak pack)
No Wizard slayer range dispel (BG2 Fixpack)
Beastmaster Specific:
Cannot use the staff of ram
Must be ran naked (No armor) through BG1
Jester Specific:
Cannot use Stoneskin
Must use the single weapon fighting proficiency. (No Shield/Dual Wielding)
Wizard Slayer Specific:
No restrictions
Shapeshifter:
Completely Naked through BG1
Cannot use Iron skin.
The shapeshifter is incredible strong at level 1-5 and he got druid spells for 5-13. Once he reaches the greater werewolf form he will destroy stuff until ToB where it will be useless.
The bard is still an arcane caster and that way very powerful.
Just like the beast master the wizard slayer is still a fighter so with a powerful armor and weapon he will do well even with all of his weaknesses.
There is no class in the game that is underpowered, some are just vastly overpowered.
The hardest challenge you could make without mods would probably be a mage group that aren't allowed to use spells.
You can also make it a little bit more interesting and run a mage party that aren't allowed to memorize any spells. So the scrolls you pick up you are allowed to use. This would mean that you'll have to buy all scrolls you can find AND save the more powerful ones (Cloudkill) to the right fight. This means that you'll only have a few of certain scrolls so you have to think forward where the scrolls are, and in what fights to use them. You're not allowed to use any wands except sleep.
Shapeshifter will be run naked and will not use any armor in BG1/BG2 making him pretty useless until he gets greater werewolf.
Jester will be the strongest out of the four and the only reason I actually even placed him in the party is due to Knock. Im thinking of placing more spell restrictions on him.
Beastmaster will be weak in early-mid BG2 however he will be decent in the late game with the restrictions I placed on him.
The shapeshifter is a pure druid that got acces to all those nice spells including a very powerful form at low level and greater werewolf is awesome for end game SoA. The druid won't be in close combat so with smart gameplay he'll be in werewolf form up to level 5 and after that stand behind and throw spells
The jester is alright and his arcane spells will make him strong.
The beast master is quite powerful early-mid in BG2 because of some awesome clubs in trademeet and the shadow dragon armor which he can use. He is just a little bit weaker than a normal ranger.
With the right equipment and knowing the game and not playing like a fork, you'll easily beat anything with this party. None of these are WEAK and you could solo the game with any of them, so having two fighters a druid and an arcane caster in your party will never be weak.
[Edited]:
Wizard slayer :
2* Longsword (BG1)
5* Flail (BG2)
Beast master :
2* Crossbow
2* Staff
I don't know, that feel 'legit'. 75 seems a little bit too low for a bhaal spawn and 85 a little bit too close of a 'good' character. Lets take a dwarf warrior for exemple:
15/15/15/10/10/10 : a little bit too weak
17/16/17/10/10/10 : seems legit
18/17/19/08/08/15 : too close to a good char
Nothing more than a feeling.
To the others, try this 80 stat roll challenge if you dare;
[The Holy Dogooders]
18/10/14/08/13/17 : Male Undead Hunter
- Can be a good frontliner and archer with the Gauntlets of Dexterity in early game. Greatsword + Bow.
12/16/14/08/13/17 : Female Inquisitor
- Can be a good archer in early game and a good frontliner with the Gauntlets of Ogre Power. Staff + Bow.
16/14/12/08/13/17 : Female Cavalier
- Can be a good tank in early game with the right armor/shield/ring. Sword + Shield.
14/16/12/08/17/13 : Male Priest of Helm
- Can be a good tank in early game with the right armor/shield/ring. Mace + Shield.
But only if you dare
18/18/18/7/7/7
18/18/18/9/8/9
Will play exactly the same
Also druids were allowed to use Ankheg armour and the dragon scales because they are natural armours (they can use the shadow dragon armour, red dragon armour, white dragon armour but not the blue dragon armour). It was a design choice to allow them to use them but evidently not one that was consistent at all times.
Since you are choosing not to use bracers (shapeshifters can use these normally) there is nothing stopping you from casting barkskin on yourself. Just make it its own hotkey. Its really not that big of a deal from an AC standpoint since you probably aren't going to be fighting up close outside of your werewolf form (outside of it you only get 1 APR). When you are out of spells you can turn into the werewolf form which at level 1 has -1 AC. Without using the dispel claw bug there is only so far the abilities of either werewolf form will carry you however.
this guy was like yesterday soloing scsii bg ee with shapeshifter xd
the only way i think of for you can up the challange is randomize items mod so you won't find varscona in 10th minute of the game etc.