I've caught the solo bug
mjs
Member Posts: 742
I never used to like solo-ing, because I found it too difficult (i still can't do no reloads) and wanted the NPC interaction, but recently I've really enjoyed a couple of solo runs with unlikely characters, I'm always thinking of ways to use class/kit advantages to solo. for example, for the my next run I'm thinking archer with darts** and bows****. at lvl 8 when called shot accumatively penalises thac0 and saves vs spells by 1 per hit, combine this with the high apr of darts, i can see him being beastly
AND darts of stunning requires saves vs spells to stun, so with the 5 apr from darts (with haste), how can he fail to stun enemies? i tried a monk solo using the darts of stunning tactic, but eventually it got to the point, in some fights, where if i didn't make the stun on the first hit i'd reload and try again
AND darts of stunning requires saves vs spells to stun, so with the 5 apr from darts (with haste), how can he fail to stun enemies? i tried a monk solo using the darts of stunning tactic, but eventually it got to the point, in some fights, where if i didn't make the stun on the first hit i'd reload and try again
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I haven't played with a party since my first couple of playthroughs, though I might pick up certain people here and there to not appear like a complete jerkface but mostly after it was said and done, we parted amicably. PlaneScape: Torment is especially responsible for this philosophy, that game took companions and wouldn't let you look away until you saw the hell you dragged them through.
So I solo mainly for RP reasons, maybe with a good helping of metagaming knowledge. That archer would be nice if called-shot works like that, I remember wondering if the save vs spells penalty was cumulative, it'd certainly work better than monk due to the rangers better thAC0 charts even if you don't get to taijutsu Sarevok to death.
I imagine that the darts of stunning won't be used one-after-the-other from the outset, you could use the dart of requisite enchantment until you stacked the debuff enough to almost guarantee a stun with just 1 or a few darts. The problem lies in there regularly being groups of 5+ enemies.
Solo
SCS
6 party experience
No reload
Yes please.
Don't know how it's with Quest exp.
with the monk I was able to stealth in and dart them before protections were raised, this dealt with cythandria. i didn't fight anyone that i couldn't jump with stealth and avoided all avoidable difficult fights (e.g. bandit camp tent battle: stealth in, open chest, talk to ender, get out of there)
i'd probably try a similar thing with the archer