[Spell Mod] BG1-style Entangle
Mortianna
Member Posts: 1,356
Is there any way to extract the BG1 version of the Entangle opcode (154) and use it to replace the BG2 version that unfortunately plagues my game? I really like the vanilla BG version, both for its graphics and because it only affected enemies, and would like to implement it in BGEE, if possible.
Also, if it can be done, what should I name the file before I paste it into my BGEE override folder?
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*Update: Since the original BG Entangle spell uses the same web entangling animation, I edited the colors in the .bam file to dark green and altered the BGEE .pro file so that it only effects enemies. I also got rid of the hideous, bright green glow that envelops those who are entangled and removed the plant/tentacle appendages that flail about during the spell. Enemies still have to save vs. spell every round while in the AoE or remain entangled, but your party may move about freely.
I've attached the RAR file containing the modded files. Simply copy and paste the files into your BGEE Override folder.
Thanks to @Wisp for the help.
Also, if it can be done, what should I name the file before I paste it into my BGEE override folder?
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*Update: Since the original BG Entangle spell uses the same web entangling animation, I edited the colors in the .bam file to dark green and altered the BGEE .pro file so that it only effects enemies. I also got rid of the hideous, bright green glow that envelops those who are entangled and removed the plant/tentacle appendages that flail about during the spell. Enemies still have to save vs. spell every round while in the AoE or remain entangled, but your party may move about freely.
I've attached the RAR file containing the modded files. Simply copy and paste the files into your BGEE Override folder.
Thanks to @Wisp for the help.
Post edited by Mortianna on
9
Comments
Here's a few lines of TP2 to do it. It can be installed by pasting this into a WeiDU-mod template I posted a number of months ago in this forum. I don't know about the graphics. It's possible you could import the relevant BAMs from BG1, but I don't know which that would be. The BG1 spell looks at least partly hardcoded.
Now if you could only mod the cloud type spells to use the older, less good looking bg1 animations, that would be perfect. Cloud spells cause slowdowns on Ipad too, and eliminates their use in the game. Web spell is the only stationary spell that can be cast without dragging the game's frame rate down to single digits.
As for the cloud spells, I don't know if the animations imported from BG1. Unless someone else does it, I'll look into it when I have more free time.
I'm working on a BGEE Tweaks pack that will include restoring some of the ways certain things operated in BG1. I will be incorporating Mortianna's fixes into it. In fact the reason I'm posting is because I believe I solved the problem (if it was a problem I'm not sure) of enemies needing to continually be checked every round or else they are free of the entanglement. With what I've posted here this shouldn't be the case anymore.
The Sleep & Charm resistance Elves and Half-Elves get is given *by* the spell, and Stinking Cloud is a gas that knocks you down, and Elves don't get resistance to it per PnP, so it's the same whether the affected creature is an Elf or a Human.
My 2 cents (a wall of text actually):
ENTANGLE: should not be party friendly, and allow a save each round similarly to Web. Within Spell Revisions, creatures within Entangle's AoE also move at half speed as per PnP (no save is allowed for this penalty).
STINKING CLOUD: as @CrevsDaak says, elves resistance to charm and sleep are applied within the specific spells themselves. Many different effects in this game use sleep opcode (e.g. even a dragon's wing buffet) and to prevent elves from becoming immune to all that stuff they were not made immune to sleep opcode itself. On a side note, within SR I made this cloud work as per PnP, replacing "sleep" with a "nauseated" disease-like effect (creatures affected cannot attack or cast spells, but can still move).
WEB: within vanilla the difference between Stinking Cloud and Web is pretty much that the latter is better in every way because of its -2 save penalty and hold effect (which is superior to sleep for many reasons).
Within Revisions mods I've done a lot of small refinements to these 3 spells but I'll spare you guys the detail unless you are really interested.
If you get them with a Hold person it doesn't let them cast spells, attack, and gives automatic hits against them. Not exactly the same at all even on a tactical level (since you still have to worry about enemy ranged characters and mages). Now Web getting this behavior would be tactically more along the lines of hold person, but even then you'd still have to worry about getting caught it in yourself.
Is there somewhere I should be looking for the most updated version? I’m really appreciating what this adds back to my game.
I think the main difference is that it improves the saving throw. In the original/TOTSC entangle didn't have that +3 to save penalty. The description said it did but mechanically it didn't.
it was also weird in that the first version posted never had a time limit on the spell, at least in BGv2.3. So, like all cloud type spells in effect I could never rest. The last version posted I tried, however, did seem to expire as normal and allow resting(whewwww).