Map speed up?
Boinker
Member Posts: 8
One of the greatest problems with IE games is timeconsuming travels.
It might be a nice idea to add a script of following kind:
When no enemies are in sight and player is on map screen, characters move at twice/thrice the speed.
It might be a nice idea to add a script of following kind:
When no enemies are in sight and player is on map screen, characters move at twice/thrice the speed.
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Otherwise, the element of surprise would be non-existent if the game automatically sped up your party through every empty area. You'd know if there were enemies around if your party was suddenly walking at normal speeds.
It's been said many times over on this forum: BG was meant to be time-consuming.
What I have in mind is a super speed up button as in Xcom Apocalypse. You click where you want to go, such as the edge for map transition, and then click the speed up button. The picture then shifts into a transition screen and simulates walking to the destination instantaneously, before either shifting you to the destination, or pausing midway should the walking path be interrupted. Interruptions could include all normal pause events such as seeing a hostile, as well as activated script triggers, invading the fog of war and delays due to pathfinding issues. If it is interrupted it should tell you why in the dialogue box in case it isn't immediately obvious.
I think this should be a priority for an enhanced edition. The long periods of doing nothing but walking in empty areas are off-putting to both old and new players alike and this feature would help set EE apart. Furthermore Android and IOS versions would likely not support the teleport workaround, and so would never be considered in my case.