I'll get it after I finish this BG run (unless they can release the patch in that time). I like the look and the concept, however, not sure if there's a worthy story to it?
keep in mind...it's a lot like NWN....they're selling an engine/tool-kit, more so then a game.
Though the current story is pretty solid, if a bit linear, but does include some Torment-like stat/skill checks that give additional information (not always quest relevant, but does help with the lore or give further background to whats happening), items, paths through the current mission, money, or kharma (stuff you level up with).
So far, the biggest complaint is the save system, which I do agree could use a little work...at the very least a save on exit option which would still make people accept their choices, but also give them the freedom to drop the game at any time and pick up where they left off if something comes up IRL. Currently uses a check point system, that is ok....ish...but could be better, as mentioned above.
Check point system? What are we, in 90-is and playing on coin machines? I'll be damned if I'll let someone else dictate me how I'm going to play and when I can stop. Thank you so much for the information, I'm glad I didn't just waste 20$. Definitely not getting that until they make that nonsense feature go away.
@ZanathKariashi - What do you mean like checkpoint? Like having to run about for 30 minutes preying to find a save point, final fantasy VII style? urghhh.
Is this game good? I was quite looking forward to it. Something to play before Wasteland II comes out!
Usually after every transition (though not always, if it isn't related to progressing the story).....it's not horrible...but a save on exit would be nice. The levels actually tend to be pretty short...it's mostly just all the text you have to read that makes them seem long or figuring out what needs to be done in some cases....though if you already know what they're going to say and what you want to pick, you can blow through them pretty fast so it's not THAT big of an annoyance.
It's basically the same deal as NWN. It's mostly a development tool-kit/Game engine, that just happens to have a few official stories. Deadman's Switch, the initial campaign is pretty linear, but is very well written and has some interesting, if minor (Torment-lite), roleplaying options.
The Berlin campaign, coming out soon, is going to be more free-roam with more exploring and random missions, and much less linear. And there's already several prominent user created works in the workshop from early adopter who received early access to the editor as part of their kickstarter pack, and several tutorials for the editor.
I have now played through the main campaign twice, and while at first I was kind of turned off by the overly linear nature of the game, I've since come around thanks to the exceptional quality of the written dialog, the perfect implementation of the setting, and the excellent storytelling. This has to be one of my favorite games released these past few years, with the elements in it that made Planescape: Torment, the XCOM series, and the first two Fallout games great.
I am still very much in awe that a game like this could be produced today, and we definitely have the new crowd-funding trend to thank for that. I can't wait to see the Berlin DLC and any future expansions they might come up with.
And if it wasn't clear, I wholeheartedly recommend Shadowrun Returns.
I'm now about four hours in and I heartily recommend it.
The setting and atmosphere are amazing, character advancement is really nice (you spend your XP on increasing your abilities and XP fast enough to feel like you're advancing but slow enough to not get overpowered), graphics are not amaaaazing but they don't have to be; they ful fil their function of showing the game world. The writing is good, though the current campaign is pretty lineair. I don't mind much, since there's generally multiple ways to settle a situation, even if all the situations remain in order. The character descriptions and conversations are a lot of fun. The save system is a bit annoying but I generally play on an area-basis anyway (as in, I don't quit when I'm in the middle of an area with half the people untalked to). I've died once (my mistake, poor tactics) and that set me back a whole 5 minutes (and after that fight, I talked to some people and we left the area, 10 minutes total between saves). It's not an ideal system but the saves are frequent enough so far (though I hear areas take longer later in the game). I hope a quicksave function (one not functioning in combat) becomes available at some point, but I don't feel handicapped by it so far.
I'm now playing a Troll Street Samurai named "Mad Bull" Malone specialising in melee weapons and shotguns, but doing a Decker after this so I can get into all the fancy computer systems. I've heard magic is a bit underwhelming but it's worth a shot after the Decker.
It's really fun and I can't wait to see what the new campaign will bring, not to mention the toolset. It's well worth the 20,- so far.
Most fan-mods already have a work-around, in the form of what are basically old-school save points. So you can at least manually force a check-point save. Not implemented in Deadman's Switch....but something to look forward to in custom stories. Hopefully, Berlin will implement something akin to save points to address this issue, since it's THE primary issue that has people up in arms currently.
The save issue is a hard-coded limitation of the engine....so unless they can it break-down and fix it, they're gonna need to start including actual save points to work around it, since of scripted scene check-points.
Magic's not really underwhelming...it just takes a while to really take off. The first few spells are VERY lack luster, but later on, they're extremely powerful. It's pretty much DnD mages....except all the casting rules being enforced, instead of a free-ride like in BG.
First playthrough: elven rifle samurai. Assault rifles in fully automatic firing mode are... unreal.
On my second playthrough I played a rigger/decker and loved it. While not as powerful in combat as a shooter guy, the two best fighting droids in the game used at the same time do pack a lot of firepower. Plus if your main is a decker, that can really make all those Matrix parts a breeze to get through.
I'm thinking of trying a mage next, or maybe a conjurer. Or maybe both at the same time.
I'd rather have no VA, then have bad VA. Good VA can enhance a mediocre game to good....bad VA (and no option to turn off JUST VA) can completely ruin a great game.
VA work is a huge petpeeve of my mine (I especially despise over-use of a VA...absolutely kills me in Oblivion and Skyrim), and I'm fairly picky on top.
My troll's melee capabilities are pretty neat. Armour implants, high body score and a 10 Armour coat mean that he'll stick around for a while, and with cleave he's often hitting 2-3 enemies at once (with 80%+ chance to hit generally). He's a perfect target while the rest of my squad employ rifles and enery beams to take down the stragglers.
How is the character customization? I am still hovering over the 'buy' button. Have a playthrough of NWN2 to finish and some portraits...
There's not much. You can pick male or female. In terms of appearance you can pick from about 7 or 8 hair styles, hair colors, and skin colors. There are about a dozen portraits for each gender and race combination. You can use custom portraits, but the method to do so is not very straightforward.
In terms of customizing abilities, there's a decent amount of skills and attributes to choose from.
Yeah, appearance choices are a little lack-luster, atm, but the rest is quite acceptable. They'll be progressively adding more appearance choices and game resource sets as time goes on. And once they do some work on the editor so people can import their on custom resources for animations and the like, things will REALLY open up.
If you're un-sure, then it's probably best to just wait, and keep checking back periodically (including the player created stuff). The game is pretty nice right now, but the included campaign has a very narrow focus that won't appeal to everybody, though the engine has a lot of capabilities that Deadman's switch doesn't even touch.
I want to play this..but I don't know if my dell laptop can even handle it.
I remember back in the day my dad played Shadowrun for Sega Genesis I believe...though at the time I didn't even know what he was playing till I saw videos for it just recently. All these years, and I never knew.
Been playing it a while now. Interesting game. Storyline seems sound, if not very adventurous. I still can't quite figure out where my stash is - spent all my cash as well!
It reminds me in many ways of PS:T. Key word there is 'remind' not 'competes'.
I think I might restart though - been playing as a decker and not a big fan of that bloody dog-bot following me about. May play a mage, or pistol wielding mage.
@EntropyXII Without spoiling it for you, I must say that the story will become more interesting later on.
The game also reminded me of PS:T, as well as the old Fallout and XCOM games. It borrows a lot from each genre and manages to mash it all together pretty well, in my opinion.
Comments
keep in mind...it's a lot like NWN....they're selling an engine/tool-kit, more so then a game.
Though the current story is pretty solid, if a bit linear, but does include some Torment-like stat/skill checks that give additional information (not always quest relevant, but does help with the lore or give further background to whats happening), items, paths through the current mission, money, or kharma (stuff you level up with).
So far, the biggest complaint is the save system, which I do agree could use a little work...at the very least a save on exit option which would still make people accept their choices, but also give them the freedom to drop the game at any time and pick up where they left off if something comes up IRL. Currently uses a check point system, that is ok....ish...but could be better, as mentioned above.
especially combvat system with spells/guns/robot-units
Is this game good? I was quite looking forward to it. Something to play before Wasteland II comes out!
It's basically the same deal as NWN. It's mostly a development tool-kit/Game engine, that just happens to have a few official stories. Deadman's Switch, the initial campaign is pretty linear, but is very well written and has some interesting, if minor (Torment-lite), roleplaying options.
The Berlin campaign, coming out soon, is going to be more free-roam with more exploring and random missions, and much less linear. And there's already several prominent user created works in the workshop from early adopter who received early access to the editor as part of their kickstarter pack, and several tutorials for the editor.
I am still very much in awe that a game like this could be produced today, and we definitely have the new crowd-funding trend to thank for that. I can't wait to see the Berlin DLC and any future expansions they might come up with.
And if it wasn't clear, I wholeheartedly recommend Shadowrun Returns.
The setting and atmosphere are amazing, character advancement is really nice (you spend your XP on increasing your abilities and XP fast enough to feel like you're advancing but slow enough to not get overpowered), graphics are not amaaaazing but they don't have to be; they ful fil their function of showing the game world. The writing is good, though the current campaign is pretty lineair. I don't mind much, since there's generally multiple ways to settle a situation, even if all the situations remain in order. The character descriptions and conversations are a lot of fun.
The save system is a bit annoying but I generally play on an area-basis anyway (as in, I don't quit when I'm in the middle of an area with half the people untalked to). I've died once (my mistake, poor tactics) and that set me back a whole 5 minutes (and after that fight, I talked to some people and we left the area, 10 minutes total between saves). It's not an ideal system but the saves are frequent enough so far (though I hear areas take longer later in the game). I hope a quicksave function (one not functioning in combat) becomes available at some point, but I don't feel handicapped by it so far.
I'm now playing a Troll Street Samurai named "Mad Bull" Malone specialising in melee weapons and shotguns, but doing a Decker after this so I can get into all the fancy computer systems. I've heard magic is a bit underwhelming but it's worth a shot after the Decker.
It's really fun and I can't wait to see what the new campaign will bring, not to mention the toolset.
It's well worth the 20,- so far.
The save issue is a hard-coded limitation of the engine....so unless they can it break-down and fix it, they're gonna need to start including actual save points to work around it, since of scripted scene check-points.
Magic's not really underwhelming...it just takes a while to really take off. The first few spells are VERY lack luster, but later on, they're extremely powerful. It's pretty much DnD mages....except all the casting rules being enforced, instead of a free-ride like in BG.
Shamanism is also interesting.
On my second playthrough I played a rigger/decker and loved it. While not as powerful in combat as a shooter guy, the two best fighting droids in the game used at the same time do pack a lot of firepower. Plus if your main is a decker, that can really make all those Matrix parts a breeze to get through.
I'm thinking of trying a mage next, or maybe a conjurer. Or maybe both at the same time.
VA work is a huge petpeeve of my mine (I especially despise over-use of a VA...absolutely kills me in Oblivion and Skyrim), and I'm fairly picky on top.
He's a perfect target while the rest of my squad employ rifles and enery beams to take down the stragglers.
In terms of customizing abilities, there's a decent amount of skills and attributes to choose from.
If you're un-sure, then it's probably best to just wait, and keep checking back periodically (including the player created stuff). The game is pretty nice right now, but the included campaign has a very narrow focus that won't appeal to everybody, though the engine has a lot of capabilities that Deadman's switch doesn't even touch.
I remember back in the day my dad played Shadowrun for Sega Genesis I believe...though at the time I didn't even know what he was playing till I saw videos for it just recently. All these years, and I never knew.
It reminds me in many ways of PS:T. Key word there is 'remind' not 'competes'.
I think I might restart though - been playing as a decker and not a big fan of that bloody dog-bot following me about. May play a mage, or pistol wielding mage.
The game also reminded me of PS:T, as well as the old Fallout and XCOM games. It borrows a lot from each genre and manages to mash it all together pretty well, in my opinion.