Reasonable bonuses/adjustments for half-drow?
Astafas
Member Posts: 448
I next plan to play a half-drow. Any suggestions to racial adjustments that won't totally unbalance the game? I use EE Keeper... Some magic resistance is on my list, but how much? And could I add something to compensate the other way around?
Haven't decided on class yet, but made the portrait mainly for a bard, blackguard or any thief kit.
Haven't decided on class yet, but made the portrait mainly for a bard, blackguard or any thief kit.
4
Comments
And I suppose 25% Magic Resistance would be reasonable, right?
Interesting mod though, does it work alright with EE?
Should probably receive slightly diluted versions of regular drow skills.
The upside should be that the don't suffer the same penalties for travelling a daylight as regular drow
According to 3.5e at least, half-drow get the same bonuses as a half-elf, except receiving Darkvision instead of Low-Light Vision.
EDIT:
Uhh, okay, bending the rules a bit then? Let's see...
10% magic resistance, +1 save vs spells, +1 DEX, -1 CON? -2 Reputation?
Saves are recalculated every time you level up. You can apply a save penalty to your character as a permanent effect, but I don't know if EE Keeper is capable of that.
I mean hell...even a playable full drow would be lacking their abilties (they lose 10% MR and 1 special power every week they're away from the Underdark, which requires an equal amount of time to restore..technically they also go through a withdrawal, but it's entirely mental and has no physical repercussions aside from loss of their faeress-enhanced powers). Aside from base stats and their reaction, sunlight, and xp penalties. Even Viconia shouldn't have Magic resistance at all given how long she's been out of the underdark (And Jerk face should lose 10% of his every week), not even touching her complete lack of drow penalties, which are grounds enough to strip her Magic resistance anyway. And Drizzt's should be a tiny sliver of what it currently is...(higher then is possible for a drow to have at all, in fact), since while Mithril Hall's close proximity to the Underdark and his frequent returns there to battle enemies has kept some of his powers up, they are greatly diminished in effect (which he feels compelled to mention at least once in every book)...he should have 40% MR at MOST.
@Wisp
Damn AD&D terminology. I meant the +1 save vs spells as a -1 bonus.
If saves are recalculated at every level up, I suppose you could console in an Amulet of Spell Warding (AMUL25) for a -2 bonus instead of an innate -1 bonus. Maybe you could think of a RP reason he has such an amulet.