Add Tiefling/Aasimar Races
Anton
Member, Moderator, Mobile Tester Posts: 513
It would be great to make tiefling race into the game. We already have one tiefling (Haer'Dalis) after all.
Description
The child of a human and a creature from the lower planes. Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
Alignment
Any, except lawful good.
Allowed classes
Fighter, ranger, wizard (including specialist), priest, thief, bard, fighter/wizard, fighter/priest, fighter/thief, wizard/thief, priest/thief.
Modifications to ability scores
Int +1, Cha +1,
Str -1, Wis -1.
Racial Adjustments For Thieves
Detect & Set Traps +5%, Hide in shadows +10%, Move Silently +10%,
Special benefits and hindrances
Infravision (permanent). Blur (1 per day) . +2 on saving throws vs. fire, electricity or poison. Resistance to cold 10, electricity 10, acid 10, and fire 10.
Age
From 17+2d4 to 100+1d100
Literature
Planewalker's Handbook (1996), Monstrous Compendium Appendix I (1994)
Description
The child of a human and a creature from the lower planes. Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
Alignment
Any, except lawful good.
Allowed classes
Fighter, ranger, wizard (including specialist), priest, thief, bard, fighter/wizard, fighter/priest, fighter/thief, wizard/thief, priest/thief.
Modifications to ability scores
Int +1, Cha +1,
Str -1, Wis -1.
Racial Adjustments For Thieves
Detect & Set Traps +5%, Hide in shadows +10%, Move Silently +10%,
Special benefits and hindrances
Infravision (permanent). Blur (1 per day) . +2 on saving throws vs. fire, electricity or poison. Resistance to cold 10, electricity 10, acid 10, and fire 10.
Age
From 17+2d4 to 100+1d100
Literature
Planewalker's Handbook (1996), Monstrous Compendium Appendix I (1994)
Post edited by Tanthalas on
10
Comments
If Bhaal was walking as a human or fiend and reproduced with a fiend or human would that create a tiefling? I am unsure how Bhaal spawned his progeny. Does he simply take a form and his DNA assumes that race or is he DNAless and the race is simply the same as the parent? If it's the latter then I was under the impression that a pair of tieflings reproducing creates something slightly different.
Edit: Oh wait, no, I'm thinking of Alu-Fiends and Cambions, I just looked it up. Yes, lore wise tiefling is fine.
Also, would we let Haer'Dalis' blade still be only utilized by him, or can the tiefling PC use it?!
Or like Kits, leave race slots fully moddable to the point we can add races as we need them.
Think on it:
Gnoll
Hobgoblin
Goblin
Ogre
Half-Ogre
Orc
Lizard Man
Kobold
Bugbear
Possibly others.
But nothing against, i really would like in fact. Maybe a new mod make a decent tiefling/aasimar NPC, who knows.
In Fact Daer'Dalis was quoted as the 2° romance option for old BG2 and was cut if i'm not wrong for time pressure on the launch of the game. I hope this old possibility reborn in BG2 EE.
http://thaco.narod.ru/HaerDalis_parameters.jpg
..yep, there it is. Tiefling.
http://1.bp.blogspot.com/-19w0rqcoqPA/Td_qhpFtzsI/AAAAAAAAB58/PwvZRX75wjI/s1600/Tiefling.jpg
http://images.wikia.com/forgottenrealms/images/c/c6/4e_tiefling.jpg
http://www.nassaulibrary.org/centreblog/tiefling_ranger.jpg
..In other words, 'cambion' has now replaced 'tiefling' in 4th Ed. Hell, I think there's even multiple occasions where they just outright call Tieflings 'half-demons'. This probably has a lot to do with the fact that they stupidly ditched the entire Planescape cosmology, and the idea that demons/devils were embodiments of concepts such as 'Chaos' and 'Law', instead turning devils into 'fallen angels', and demons into 'evil elementals'.
And here are the original Tiefling appearance tables from the Planewalker's Handbook: http://www.pvv.ntnu.no/~leirbakk/rpg/adnd/races/adnd_races_planescaperaceslist.html
Hell, I remember when it came up for debate that if this project was going to go through, there was a huge risk factor that it might be forced to use 4th Ed. rules - and that if there WAS a Baldur's Gate 3 in the future, that too might be forced to use 4th Ed. because of some law or whatever that dictates that any DnD game or the likes that is released currently MUST use the currently established ruleset (even though the vast majority of DnD players hate it to death). The thought that the BG franchise could be tainted by 4th Ed. terrifies and repulses me.
*Flips his desk over*
..DAMN YOU!
@Tanthalas
Of course that's for BG2 EE
You'd have to adjust the description accordingly.
I actually just read about it when I was reading about tieflings, I still have to find their racial bonuses, heh.
Similarly, a half-elf or half-orc PC means that the PCs mother was a half-elf or half-orc.