critique my party please
doctordog
Member Posts: 44
So, I posted earlier regarding alignment and have decided to remain good/neutral for the rest of the game.
Currently have: Minsc - full plate mail, gauntlets of weapons expertise, composite long bow, warhammer+2 and spider's bane sword
Kivan - long bow of marksmanship, long sword+2, chainmail+2, bracers of defense ac7
Imoen - short bow, studded leather armor, bracers of archery, boots of stealth
Mia (my mage) - adventurer's robe, bracers of defense ac8, cloak of the wolf, boots of avoidance, wand of sleep, wand of fire
Level 1 spells: magic misslex2, protection from evil, grease
(not using: sleep, friends, charm, armor, burning hands)
Level 2 spells: web, mirror image
(not using: agannazar's scorcher, stinking cloud, horror)
Level 3 spells: lightning bolt, dire charm
(not using: fireball, ghost armor)
Dynaheir - Knave's robe, sling+1, wand of lightning, wand of paralysis''
Level 1 spells: magic misslex3, burning hands, chromatic orb
(not using:)
Level 2 spells: mirror image, invisible, stinking cloud
(not using: horror, resist fear, protection from petrification)
Level 3 spells: fireballx2, skull trap
(not using: fireball, skull trap)
Branwen - plate mail armor, ring of holiness, sling (not using Flail+1)
Level 1 spells: healx2, entangle, protection from evil, command, sanctuary
(not using: shillelagh, remove fear, magic stone, entangle, detect evil, bless)
Level 2 spells: hold personx2, barkskin, chant, aid, resist fire/cold
(not using: slow poison, draw upon holy might, silence 15", find traps, know alignment)
Level 3 spells: rigid thinking, miscast magic
(not using: animate dead, dispel magic, strength of one, remove paralysis, gylph of warding)
Sorry, I know that's quite a lot of info.
Anyway, I've just reached the third section of the cloakwoods and have the option of taking on Faldorn and/or some guy who wants to kill a dragon (can't recall his name).
I feel a little bit overwhelmed by the magic sector of my party, even though I like a strong magic emphasis. Typically, I will scout ahead with Imoen while invisible, then for larger groups of enemies try and hit them with a fireball and/or web and/or stinking cloud from the periphery of their vision. I rely on ranged attacks and magic missiles, lightning bolt etc. but use Minsc for c2c when things need to get dirty. I find it frustrating trying to use crowd-control spells in combat since fireball obviously damages my own party, skull trap is slow and usually gets interrupted mid-casting etc. The wand of sleep is quite good though.
I have just started using Branwen and find the sheer volume of her spells a bit overwhelming. I like entangle, but haven't had a chance to try out hold person, miscast magic or rigid thinking since I'm mostly fighting spiders and shit. I also used chant, aid and protection from evil on my party before the encounter with that fat guy in the cave recently and found it useful.
So at this point, are there any redundancies or spells I should swap in/out? I feel like Mia and Dynaheir overlap in a lot of ways but like having two offensive casters. I assume Branwen will become more useful when battling other magic casters. I mainly keep Imoen because she's a thief but don't see the big deal really.
I'm wondering if I should take on Faldorn and swap out Kivan or maybe Imoen. Also, is that dude who wants to kill the dragon (again forget his name - he's in cloakwood pt. 1 I think) any good? Failing that, is it worth taking them on, completing their quests, then swapping back for your old members? Will the old members still be wherever I leave them?
One more random question - since special arrows are so expensive, should I be investing in them? Normal arrows seem to work fine for most purposes. Sometimes I'll switch to ice/fire/biting ones that I pick up when fighting special enemies.
Thanks for reading this!
Currently have: Minsc - full plate mail, gauntlets of weapons expertise, composite long bow, warhammer+2 and spider's bane sword
Kivan - long bow of marksmanship, long sword+2, chainmail+2, bracers of defense ac7
Imoen - short bow, studded leather armor, bracers of archery, boots of stealth
Mia (my mage) - adventurer's robe, bracers of defense ac8, cloak of the wolf, boots of avoidance, wand of sleep, wand of fire
Level 1 spells: magic misslex2, protection from evil, grease
(not using: sleep, friends, charm, armor, burning hands)
Level 2 spells: web, mirror image
(not using: agannazar's scorcher, stinking cloud, horror)
Level 3 spells: lightning bolt, dire charm
(not using: fireball, ghost armor)
Dynaheir - Knave's robe, sling+1, wand of lightning, wand of paralysis''
Level 1 spells: magic misslex3, burning hands, chromatic orb
(not using:)
Level 2 spells: mirror image, invisible, stinking cloud
(not using: horror, resist fear, protection from petrification)
Level 3 spells: fireballx2, skull trap
(not using: fireball, skull trap)
Branwen - plate mail armor, ring of holiness, sling (not using Flail+1)
Level 1 spells: healx2, entangle, protection from evil, command, sanctuary
(not using: shillelagh, remove fear, magic stone, entangle, detect evil, bless)
Level 2 spells: hold personx2, barkskin, chant, aid, resist fire/cold
(not using: slow poison, draw upon holy might, silence 15", find traps, know alignment)
Level 3 spells: rigid thinking, miscast magic
(not using: animate dead, dispel magic, strength of one, remove paralysis, gylph of warding)
Sorry, I know that's quite a lot of info.
Anyway, I've just reached the third section of the cloakwoods and have the option of taking on Faldorn and/or some guy who wants to kill a dragon (can't recall his name).
I feel a little bit overwhelmed by the magic sector of my party, even though I like a strong magic emphasis. Typically, I will scout ahead with Imoen while invisible, then for larger groups of enemies try and hit them with a fireball and/or web and/or stinking cloud from the periphery of their vision. I rely on ranged attacks and magic missiles, lightning bolt etc. but use Minsc for c2c when things need to get dirty. I find it frustrating trying to use crowd-control spells in combat since fireball obviously damages my own party, skull trap is slow and usually gets interrupted mid-casting etc. The wand of sleep is quite good though.
I have just started using Branwen and find the sheer volume of her spells a bit overwhelming. I like entangle, but haven't had a chance to try out hold person, miscast magic or rigid thinking since I'm mostly fighting spiders and shit. I also used chant, aid and protection from evil on my party before the encounter with that fat guy in the cave recently and found it useful.
So at this point, are there any redundancies or spells I should swap in/out? I feel like Mia and Dynaheir overlap in a lot of ways but like having two offensive casters. I assume Branwen will become more useful when battling other magic casters. I mainly keep Imoen because she's a thief but don't see the big deal really.
I'm wondering if I should take on Faldorn and swap out Kivan or maybe Imoen. Also, is that dude who wants to kill the dragon (again forget his name - he's in cloakwood pt. 1 I think) any good? Failing that, is it worth taking them on, completing their quests, then swapping back for your old members? Will the old members still be wherever I leave them?
One more random question - since special arrows are so expensive, should I be investing in them? Normal arrows seem to work fine for most purposes. Sometimes I'll switch to ice/fire/biting ones that I pick up when fighting special enemies.
Thanks for reading this!
0
Comments
I wouldn't bother with Faldorn or Coran unless you really want either of them. Their quests can be done without them in the group. It's just their quests in the sense they will get uppity and leave if you dally too much before completing them. Your current party is fine.
Special arrows are great for those occasions when it's a fight of consequence. But you find a good number of them. 'Course, archers spend a good number of them too. It's not like you have to blow all your money on arrows. Buy if you need to.
The only thing I'm confused about is Imoen: maybe I'm not using her correctly, but most pickpocket attempts either fail or the person isn't carrying anything and I have no idea how to backstab. Granted, I haven't reached Baldur's Gate yet, but how do I make the most of a thief?
Also, I may be mistaken but I don't think I've come across the opportunity to pick up many Conjuration/Enchantment spells at this point. The only place I know that sells spells is High Hedge.
You can carry a second thief to concentrate on the stealth action. Both Move Silently and Hide in Shadows are added together and divided by two to get the percent chance of success. It doesn't work reliably until both scores are around 80 or higher. If you're building a stealth specialist and backstabber, you really want both those scores at 100.
To backstab, the thief must do a successful Hide check. There will be a little message in your actions window that tells you "succeeded" or "failed". The thief's avatar will become translucent if successful. Position the hidden thief behind the enemy to be backstabbed. Walk right up just behind their back - they can't see you. Then left click to strike. The thief must still make a roll to hit, so it really helps to have good Thac0. That's why a lot of people like fighter-thieves, and why Shar-Teel makes such a good thief dual class.
If you want to pick pockets, it doesn't hurt to carry a third thief to focus on that. Garrick the bard is decent at it, as well. Remember, less than 80 or 90 skill means frequent failures, and you take a reputation hit and risk the ire of the Flaming Fist every time you get caught.
To backstab, you have your thief go invisible and get in behind the target. A successful attack with a suitable weapon under those circumstances is a backstab. However, due to Imoen's low strength she isn't the best stabber of backs. Yeah, with the notable exceptions of Sleep, Flame Arrow, Hold Person and Dire Charm, most of them are not available before the latter half of the game, or outside of TotSC areas.
If you want a stealthy backstabber, drop Kivan and add Coran. (He's the 'dragon hunter'.) Coran is a fighter/thief, and so is better at backstabbing than Imoen ever will be. Moreover, he's a great archer. But I wouldn't drop Imoen (unless you've spent no points on her pick locks and disable traps abilities).
(not using: fireball, skull trap)"
I'm guessing this is a typo
Your spread of thief skills for Imoen might become a problem in the long run. Easy mistake to make though. Just make sure you focus on Find Traps for her from now on (until you hit 95, if that's still possible). If it's not, retain every 'Potion of Perception' you find.
Imoen is a good thief, so pickpocketing from the citizens and merchants of Baldur's Gate probably isn't her thing anyway.
An alternative to the sleep wand is sleep the spell. The spell doesn't give enemies bonuses to their saving throws. But to be honest at this stage in the game sleep will start losing its effectiveness (if it hasn't already).
I would recommend using animate dead over miscast magic. The saving throws for miscast magic make it less than useful. Animate dead has also been improved in BGEE so that it summons a lesser version of skeletal warriors instead of the old skeletons. They have some magic resistance which you can use to soak up enemy mage attacks.
Are you playing BG1 or BGEE? Protection from petrification should be a level 1 spell (it used to be a level 2 spell in BG1).
horror = great doesn't go on your party and they are very easy to strike from range
sleep = same like horror but don't run lol
fb vs skulltrap = i like fb because my party tank or someone is near 100% fire resistant so i go into enemy fire and blast them with fb
spells from cleric changed to be more usefull
Level 1 spells: magic misslex2, sleep,
Level 2 spells: horror, mirror image, scorcher
Level 3 spells: fb, dire charm
Dynaheir - Knave's robe, sling+1, wand of lightning, wand of paralysis''
Level 1 spells: magic misslex3, , chromatic orb - if high level mage
Level 2 spells: mirror image, invisible, MORE HORROR
Level 3 spells: fireballllllllll
Branwen - plate mail armor, ring of holiness, sling (not using Flail+1)
Level 1 spells: healx2,, command, sanctuary
Level 2 spells: hold personx2, barkskin, aid, resist fire/cold + Fireballs! drap upon holy might!! slow poison(spiders)
Level 3 spells: animate dead!remove paralysis!(undead) glyph of warding is like skulltrap but a little weaker
i think coran(dragon guy) is better than imoen at being archer/thief
Personally I wouldn't even bother with glyph as a spell. If you are good/neutral just stick to holy smite.
i forgot you have minsc with spidersbane so web spells will be really good!
Coran (dragon hunter guy) is AMAZING. His bow skill is superiour to Kivan, he is like a repeating machine gun with a decent bow, :plik: :plik: :plik: his every shot hits and he makes enemies fall in seconds. He also has very good open locks skill, but lacks find traps score. If he is lower level you can train him in find traps. He can replace Kivan or Imoen, but Cloakwood area is riddled with traps so a high find traps skill is nice to have.
Magical ammo is very useful. Acid arrows in particular, deal amazing amounts of damage. (+2-12 damage per hit, IIRC) in the hands of Coran, they are best at what they do:killing stuff.
As for divine spells, barkskin, aid, resist fire/cold spells have so short durations that they are not really helpful. Memorise hold person (amazing against humanoid enemies) silence (golden against casters) and slow poison (life saver against spiders in the Cloakwood and elite hobgoblin arrows). Animate Dead is the best summon you can find, memorise them a lot. Glyph of warding is a bad spell, it allows a save vs spell to negate all damage. Holy smite can be effective against evil enemies, which you face a lot.
Onto the arcane department, blindness is the overpowered spell in the game, if it is succesful the enemy just stands there, and you can take him out with ranged attacks. Magic missile is always good. Mirror image is the essential defense spell, horror and web are nice disablers. Minsc can decapitate helpless enemies in the web with his Spiderbane sword. Stinking cloud is nice as undead skeletons summoned by Animate Dead is immune to its effects, so they can bash the helpless enemies within. Never fight fair. Lightning bolt is very risky to cast in narrow corridors, can kill your whole party easily. Slow and haste are amazing spells. Slow really debuffs a whole group of enemies, while haste gives you amazing tactical advantage and fire power. As for 4th lvl spells, confusion and emotion spells can disable an entire group easily, while Improved Invisibility is the best single target protection buff:+4 ac, saves and to hit bonus, enemies can't target you with spells, pretty amazing!