Reward for killing Sarevok
OlleDenStore
Member Posts: 43
One of my biggest pet peeves with the end of BG1 was that there's really no point in fighting Sarevok. You can import into bg2 just fine from an earlier save and you don't miss out on anything in doing so.
I think there should be a reward of some kind for finishing the fight that you get to carry over into bg2 and if you import the character into a new game.
Either an item like his sword/armor or maybe a new bhaalspawn ability.
I think there should be a reward of some kind for finishing the fight that you get to carry over into bg2 and if you import the character into a new game.
Either an item like his sword/armor or maybe a new bhaalspawn ability.
15
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You dont really finish the game if you dont kill the end boss, its like clearing the Watchers Keep without killing demogorgon.
But if players are so eager to have a reward for killing Sarevok (like satisfation from finishing game wasn't enough), then maybe after importing to BG2EE there will be "Sarevok" in "toughest kill" (he normaly dies from scripts I believe, so it wasn't possible before to have him as "toughest kill".
An ability might be nice, but it would probably be too useless to ever be used, like most of the abilities. So, let's just bring back Sarevok at the beginning of BG2EE as a possible party member and not wait for ToB. Agreed?
All in all, this is a question more for BG2EE than BGEE.
If you create a new character in BG2, it is assumed that they already DID kill sarevok for the purposes of quest line
I think it makes sense storywise to give some kind of bhaal power when you kill Sarevok. After all that's the moment when the character truly understands what it means to be a child of bhaal.
If I'm not mistaken there's only a few items that are unique to BG1 and that don't appear in BG2+ToB.
However, there are at least a few that I don't remember seeing again. . . like the suit of Full Plate +1 that you get off the corpse of Sarevok's ex-lover.
Either way, I would like to see the enchanted Scale Mail suits that you obtain appear earlier than the enchanted Plate Mail. By the time I got it, everyone who could wear it already had +1 plate or full plate.
As for not being able to import characters that don't complete the Sarevok fight: it's a neat idea, and I originally though "Hecks yeah! Challenge accepted!" But it's a challenge players can easily set for themselves. And it doesn't really work when you take multiplayer into consideration. Maybe a non-protagonist PC couldn't play BG1 with you all the way through, but wants to rejoin your group in BG2 with the same character; is that player just out of luck? That leaves a sour taste in my mouth. We can split up with NPC's in BG1 and still see them later in BG2, but this would suddenly make this impossible for PC's. Not good.
You can copy your save over to multiplayer and important a character at any point though, so if you really want to be gamey you can have the PCs join you anytime in any of the games. At the same time BG2 is set in a completely different country to BG1, it's a wonder that so many of the original characters are even there to begin with.
I'd really like to just be able to collect the gear after killing Sarevok, Tranzig, and the rest, and then go off and finish any left-over side-quests.
This would in my mind be a very ellegant, and probably not to difficult solution that also adds to immersion.
-= lootable items/new abilities/stat gains? Well that would throw off game balance (according to devs, they are avoiding this as much as possible)
-= do not allow players to import until Sarevok is defeated? This takes away an option players had previously... not sure devs will want to do this, and I can see it being annoying for some players.
-= allow players to keep their old gear into bg2 (one person suggested finding it on random goons etc) well this is an interesting idea except that it's already possible by pausing before the initial bg2 cutscene as I'm sure all of you know. Therefore, not the greatest incentive
Maybe he could drop something that's useful but not balance breaking? A Bag of Holding? Some useful non-combat items? Anything else you can think of?
Also am I the only one who really didn't have the heart to kill Sarevok's girlfriend? She helps you out and really is just trying to save the man she loves from himself and his horrible ambitions. Perhaps there should be something in Sarevok's epilogue that reflects if you allowed her to live? It always sort of made me sad that she died either way. But perhaps this is getting a wee bit off topic now.
As Sarevok stated in TOB, most of his equipment he channeled his bhaal's essence into to power them. Thus the reason why when you get his sword in SOA, it's only the +2 sword of chaos, which is a lot dinkier looking than what he used against you. In this respect getting his equipment wouldn't and shouldn't really do you a whole lot of good. I do still like the idea of some sort of achievement for defeating him, like some sort of extra carry over or something, but you do get the extra movie sequence you know. People who simply export their characters without fighting Sarevok miss that entirely, and as such miss out on a giant chunk of the idea of just HOW many bhaalspawn there are xD.
I think a good thing would perhaps be some sort of bhaalspawn ability as was suggested. Nothing too overpowered mind you since the bhaalspawn abilities only really went up to 3rd level mage spells and 2nd level priest spells. Maybe something like a stoneskin? That could be REALLY cool for fighter or thief classes before their capable of getting the gargoyle boots. (Although you should still lose it when you lose your soul) Or perhaps something a little more minor but more fitting to the idea of slaying Sarevok... something like... haste? Since he was hasted all throughout the last battle, so maybe it was due to a bhaalspawn ability, since I don't remember being able to dispel it.
So that's my two cents worth.
I WANT SAREVOK HEAD AS A QUICKSLOT ITEM OR ON MY BELT!
That's what I call reward!!!
and he should walk around like headless horseman in Throne of Bhall
or make him like Morte in PS:T