Thief's Use Any Item
kansasbarbarian
Member Posts: 206
Started playing BG 2 again after many years of not playing. And the blame is all of these posts about it But anyways I have been mostly playing with my beloved F/T dual class. I noticed after I got UAI and started experimenting with items that I can get really high bonuses against magic, fire, acid, poison, cold, and physical damage types. So I was wondering if you could get 100% damage against all of those with items and HLA's, at the same time.
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For entertainment value you could go through all the item files and check whatever gives the most resistances in a given equipment slot, but I'm pretty sure some of the highest ones are mututally exclusive (like physical vs. elemental resistance on helm or armor). I say entertainment value, because from an objective, powergaming perspective it's not worth it to stack everything; there is value in having items at hand to switch in and out for specific fights, though.
You can also add skills and abilities into the mix to achieve some useful numbers, like say stacking the Hardiness HLA with Defender of Easthaven+3 for considerable physical resistance, albeit with a limited duration.
http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/cloakofdisplacement.jpg
In any case I think most of the resistances can be obtained temporarily through scroll use, but especially in the case of physical resistances I don't think you'll be able to get 100% resistance in everything.
blunt. slashing. piercing. missile.
magic. magic damage.
acid. fire. cold. electricity.
i think the ultimate resistance tank would need
armour: human skin (MR 20%)
head: dragon helm (F/C/E 25%)
necklace: seldarine (MR 10%) (corrected by elminster below)
ring: gaxx/fire control (MR 10%/F 50%)
boots: of grounding (E 50%)
belt: of inertial barrier (Mi 25%, MD 50%)
weapon set: carmsoyr (MR 50%)
I'm not sure if you'd need the magic damage or elemental resistances if you had full MR though, anyone else know?
jan's armour (Bl/Sl/Pe/Mi: 25%)
belt of inertial barrier (Mi: 25%)
roranarchs horn (Bl: 50%)
Defender of Easthaven (Bl/Sl/Pe/Mi (25%)
Giving passive resistances
Blunt: 100%. Slashing: 50%. Piercing: 50%. Missile: 75%)
Then with Armor of Faith (+5% per 5 levels, starting with 5% at lvl 1). At caster level 20: + 25% to all of the above...not shabby
STATISTICS
Abilities:
+ 5 to saves vs. breath weapons
+ 25% Resistance to Missile Damage (Missile Attacks will do three quarters
of full damage)
+ 50% Resistance to Magic Damage (Magic Attacks (Such as Magic Missile,
Abi Dalzim's Horrid Wilting, etc.) will do half of full damage)
http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/9332
And it's 50% to magic damage (not elemental resistance) not 75%.