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spells not regenerating

forgive me, but I'm having a memory-blank .. I started a new evil mage-thief and allowed her to memorize Magic Missile as a starting spell .. but despite being at the Carnival and sleeping copious amounts in between, the spell has refused to regenerate for the past 3-4 days.

I couldn't remember if this was an issue when I started my last character (a pure mage).. does it have anything to do with her being Level 1 or the dual-classing?

Comments

  • elminsterelminster Member, Developer Posts: 16,317
    edited August 2013
    If you are a multi-class (meaning both your classes advance at the same time), you shouldn't have an issue with your spells. If you are a dual class mage -> thief (meaning you stop progressing in one class at some point in favour of another) then you will have a period where you can't use your mage spells. The fact that she is level 1 suggests you are a multi-class.

    Have you checked your spell book? A spell that has been selected to be memorized but hasn't actually been memorized yet (as well as a spell that has already been cast) should look like what I have here surrounded by an orange rectangle (it has more of a transparent look to it). An example of a spell that is memorized and is ready to cast I've surrounded it with a blue rectangle in this picture.

    image
  • atcDaveatcDave Member Posts: 2,387
    Also remember in BG you can't wear any armor and cast spells. If you're wearing leather armor (as a thief), your spells will not function.
  • lunarlunar Member Posts: 3,460
    If your sleep is interrupted in the wilderness, like some monsters attack you, your spells won't be memorised. You need to rest succesfuly for spells to be memorised.

    Or maybe you're wearing armor, that will disable your spellcasting, the inventory screen will say 'your wizard spells are disabled' and you can't choose to cast your spells. They are all grayed-out. You can only wear robes, beacers of defense, or special elven chains if you want to cast mage spells. (Cleric and druid spells have no restriction, thrn again a cleric/mage wearing armor won't be able to cast mage spells either) Or go commando. :-)
  • doctordogdoctordog Member Posts: 44
    ah yeah they were greyed and I was wearing leather amour, so that explains it. thanks guys
  • TheGreatKhanTheGreatKhan Member Posts: 106
    I suppose it's possible to overlook, but when you put on leather armor you should have gotten a message saying that your mage spells were disabled.
  • HeindrichHeindrich Member, Moderator Posts: 2,959

    I suppose it's possible to overlook, but when you put on leather armor you should have gotten a message saying that your mage spells were disabled.

    I think it's an easy oversight if you don't have D&D experience. Most games I've come across either has no restrictions for armor and spell casting, or if they do, it's much more of a soft-restriction, where spell casting is enhanced by mage-specific items like a power orb, so you wouldn't want to use a shield anyway, or if wearing armour reduces the power of your spells, or causes a chance of spell-failure.

    I found the idea of my Fighter/Mage walking around with no armour so difficult to accept that he spent most of BG EE just as an fighter/archer.
  • rdarkenrdarken Member Posts: 660
    I'm pretty sure there is a message when you put on armor. At least I'm pretty sure there was in vanilla.
  • atcDaveatcDave Member Posts: 2,387
    rdarken said:

    I'm pretty sure there is a message when you put on armor. At least I'm pretty sure there was in vanilla.

    There is, but its easy to miss, especially if you're trying to absorb all the details of the game system at the same time. Its why the vast majority of us first learned to play PNP with a group of friends that included experienced and rookie players together. It makes the overwhelming mass easier to absorb.
  • the_spyderthe_spyder Member Posts: 5,018

    I suppose it's possible to overlook, but when you put on leather armor you should have gotten a message saying that your mage spells were disabled.

    I think it's an easy oversight if you don't have D&D experience. Most games I've come across either has no restrictions for armor and spell casting, or if they do, it's much more of a soft-restriction, where spell casting is enhanced by mage-specific items like a power orb, so you wouldn't want to use a shield anyway, or if wearing armour reduces the power of your spells, or causes a chance of spell-failure.

    I found the idea of my Fighter/Mage walking around with no armour so difficult to accept that he spent most of BG EE just as an fighter/archer.
    Actually, walking around with mage armor will get you at least as good armor class as your thieves. Leastwise it is better than cloth. It does take a spell cast (of which you don't have very many anyway, soooo), but it will do the trick if you are actually playing a Fighter/Mage (cast armor and strength and hey-presto). He still ends up pretty squishy until he gets stone skin. Then he can be quite formidable.

    For me, being brought up with D&D rules, I find it a bit of a cop out that wizards can wear armor in most games today. I guess it is merely a perception based on experiences. To me, wizards are guys like Gandalf and Raistlin. Basically guys who spend more time reading books than they do wielding swords and wearinig armor. But that's just my ideal wizard. When I play wizards in these types of games, I don't wear armor on principle, not because I can't. I am probably hurting myself that way.

  • HeindrichHeindrich Member, Moderator Posts: 2,959


    For me, being brought up with D&D rules, I find it a bit of a cop out that wizards can wear armor in most games today. I guess it is merely a perception based on experiences. To me, wizards are guys like Gandalf and Raistlin. Basically guys who spend more time reading books than they do wielding swords and wearinig armor. But that's just my ideal wizard. When I play wizards in these types of games, I don't wear armor on principle, not because I can't. I am probably hurting myself that way.

    I totally understand and respect that. I do non-optimal things all the time for roleplay purposes too, like refusing to give Jaheira a shield or Aerie anything other than a quarterstaff in my BG 2 run, even though I know Aerie would be much more optimal with a helm, a good mace and shield.

    I would agree with you for a 'Wizard', but I tend to like playing Warrior-Mage types in RPGs, a comprimise between a masterful warrior and skillful spellcaster. It's inspired by the many 'Wuxia' TV series I watched, which are essentially stories of the Chinese version of European knights, orcs, elves and other fantasy creatures.

    In Chinese fantasy 'Wuxia' stories, the protagonist is usually (or becomes) a martial artist of extraordinary ability, until his abilities are essentially 'magical'. The line between a 'fighter' and a 'caster' is much less clearly defined compared to western fantasy fiction. There are actually a lot of Chinese/Asian games based on the Wuxia genre, but they are mostly in Chinese and for a Chinese audience, so I've never actually played any.
  • the_spyderthe_spyder Member Posts: 5,018
    @Heindrich1988 - Ha, ha. Just so. We each have our own idea of wizards.

    Recently I have envisioned Elven Eldritch Knight type fighter/Wizards in brilliant shining elven chain armor wielding swords and casting spells. So I suppose that becomes a viable archetype for me as well.
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