True Turn Based Mod.
njdubois
Member Posts: 4
Remember the early days of the internet when people would role play through emails? Ugh, I can't remember the name of the game, it was released by Microsoft and when you where done with your turn, you would email the game data to everyone and the next person would go.
If this enhanced version is going to work on mobile platforms, wouldn't be cool if there was a mod to turn it into a true turned based game. You make your move and the game send a text message to the next player, or may be a neat notification that its your turn.
I donno, maybe to much of a change for what bg is and was. Maybe just a good mobile game idea in general. so SHHH, don't tell anyone...its mine! lolz.
Nick
If this enhanced version is going to work on mobile platforms, wouldn't be cool if there was a mod to turn it into a true turned based game. You make your move and the game send a text message to the next player, or may be a neat notification that its your turn.
I donno, maybe to much of a change for what bg is and was. Maybe just a good mobile game idea in general. so SHHH, don't tell anyone...its mine! lolz.
Nick
0
Comments
I seem to remember hearing that the infinity engine is basically unable to handle true turn based gameplay. I'm content with BG1 and 2 in their current "real-time-turn-based" state, but having the option to play REAL turn-based - with initiative, 5ft-squares and all - is number one on my personal BG3-wishlist, especially if it happens to use my favorite D20-system: The Pathfinder RPG.
Hey, a man can dream, right?
Personally 2nd edition was terrible... the THAC0 système si aweful and the character creation is too rigid but to each theyr own
@njdubois, You should check it out - it's not quite what you're asking for, but it's a compromise in the spirit of what you're saying.
ToEE was probably as close to the 3ed rules as it is possible to get, but even the most ardent fan of the game would be forced to admit that the pacing of the game was not it's strong point.
Turn based games like disgaea work well because the pacing dictates 1 large battle, then stop and refresh and visit shops and so on, but the pacing of D&D means that dungeons are supposed to contains lots of encounters, not all of them major life threatening ones, and that ends up making the turn based aspect kind of tedious for the inbtweeny sections.
Another thing that isn't realistic or smooth is pausing, meaning that you must hated everything even remotely related to the Infinity Engine.
As for Pathfinder: Yeah, I know it's not going to happen in BG3. But maybe Overhaul will consider it for future non-BG-but-still-RPG-projects.
edit: never mind just stumbled on the feats lol
Instead of a 6 second round which ends and pauses the game, you assign orders, and hit go, you get a 6 second round for each player controlled character which makes it much too annoying to use, and you end up doing the auto-pause stuff on target killed, spell cast, etc.