Featuire request: Remove the "save too often" monster spawning punishment
Irinotecan
Member Posts: 2
One of the things I really disliked about BG1 was the penalty for saving your game too often. After a certain amount of saves, areas that aren't 100% cleared beforehand begin to "punish" you by increasing the number of monsters in a spawn area to an insane number, making combat really difficult just to walk through an area you may have already done, but didn't bother to 100% clear!
Is there any chance this can be eliminated, or relegated to a "hard" setting on a game difficulty slider? (I don't remember offhand if BG1 had difficulty settings).
Is there any chance this can be eliminated, or relegated to a "hard" setting on a game difficulty slider? (I don't remember offhand if BG1 had difficulty settings).
1
Comments
I think you just happened to be in an area with a high respawn rate for mobs.
Well so much for it being removed now -_-
(And yes, it was quite annoying. Spawns would go from 5 or 6 creatures to 20+. Not in new, unexplored areas, but in existing ones, that you didn't clear 100%. No I don't know what the threshold is before it kicks in.)
Also, if it does exist, I don't think that it should be removed.
@Irinotecan Do you have some verification that this exists? I'm not suggesting that you're making it up or anything, just wondering what exactly led you to the conclusion that reloads were increasing spawns. Could you give me a way to recreate it as I'd like to see it for myself... I'm assuming you were playing vanilla (unmodded) BG1, how many times did you save before it happened (roughly) and in what areas did it happen?