Fighter Proficiencies - BG:EE vs. BG2
Rei
Member Posts: 66
First post here and I'm not quite sure where to put this, so feel free to move it wherever you'd like.
I was wondering about the weapon proficiency difference in fighters between BG:EE and BG2.
In BG2, the fighter class and all of its kits can acquire grandmastery with any weapon type. However, in BG:EE, only pure fighters, and not berserkers, keinsais or wizard slayers, are able to get grandmastery.
Is this intended? It seems like an odd change.
Personally, I find it hard to justify playing a non-multi fighter when I can't get grandmastery as a berserker, for example. I feel like I'm just so much better off as a fighter/cleric or some other multi-class combination.
What do you guys think?
I was wondering about the weapon proficiency difference in fighters between BG:EE and BG2.
In BG2, the fighter class and all of its kits can acquire grandmastery with any weapon type. However, in BG:EE, only pure fighters, and not berserkers, keinsais or wizard slayers, are able to get grandmastery.
Is this intended? It seems like an odd change.
Personally, I find it hard to justify playing a non-multi fighter when I can't get grandmastery as a berserker, for example. I feel like I'm just so much better off as a fighter/cleric or some other multi-class combination.
What do you guys think?
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Comments
Or you might have been trying to put points into a ranged weapon, which berserkers can only be proficient with (*).
Is there maybe a hidden level limit on grandmastery?
I'm creating a new character and at the start I get 4 proficiency points to work with. I can only put a maximum of 2 into a specific weapon type. Will I be able to increase this once I level up more?
Creating a character in BG2, I can dump all my starting proficiencies straight into the same weapon skill (well, 5 of them, anyway).
All fighter kits get proficiencies at the same rate as vanilla fighers, and other than the Berserker restriction on ranged weapons can get the same degree of mastery. You actually can 'legitimately' get to grandmastery without removing the xp cap by dual-classing to a fighter, though it does feel rather cheesy to me.
Edit: @Rei
Any figher-class can put more pips into a weapon-proficiency later (though you only get 2 more before you hit the level cap), that restriction is just for the newly created characters. The reason you can put in more than 2 in BG2 from the start is that in a sense your character then isn't newly created anymore, you start at level 6/7/8 (depending on class), rather than level 1. Hence the difference.
BGTuTu lets you dump all 4 of your proficiency points into one weapon when you're creating a fighter character. It's a side effect of it using BG2's engine. That was unintended and BGEE has fixed that. You can't put more than 2 points into a weapon at level 1 now, and you can only get to High Mastery (4 points) without dual-classing.
It is annoying how there doesn't seem to be any kind of notification of a level requirement for to be able to advance beyond 2 points.