Suggestions for an evil party member....i'm short one.
Cantab
Member Posts: 56
Hello there,
Just got the BGEE working on my CPU...finally, would seem it didn't enjoy my graphics card on my laptop, but all sorted now. So I haven't played BB for ~10 years and never the expansion. But I have played IWD, IWD 2, HOW, TLM half a dozen times, so very exp with the combat aspect.
I have never played an evil party before and are doing so now for the first time, playing on the hardest difficulty and just begun. Also work full time, family ect, so in no rush to finish therefore plenty of time for you to respond to this thread.
So,
I find both Clerics and Thief's weak in combat, (i'm sure a lot of ppl will disagree and that's fine, I knew one guy who would have two Clerics and no Mages...so yeah..) so my character is a gnome, multiclassed Thief/cleric, the idea being I can now select 5 killing machines, though I seem to be short one in my plans....
I'm going with
Kagain Fighter
Dorn Fighter (ish)
Shar-teel Fighter.
?????
Me - Cleric / thief, Max'd - DEX, Con, Str and Wis (17 only being a gnome but will chow down on the wis tomes).
Edwin - Mage (best in the game they say)
3 Questions -
I don't know who my final party member should be?
As I am playing on the hardest difficulty I kinda want some one who will add value (Must be Evil or Neutral, thieves, clerics and good guys need not apply)
Should I twin tank?
Normally I enjoy having two tanks, one being a paladin (not an option) as he adds a large role playing element in IWD and lay on hands is very useful. If not, Kagain to tank and Dorn and Shar teel on the bows?
Which innocents are worth killing?
Really looking forward to managing my rep at a low level, EG off setting quests rep with the slaying of innocent woman and children (ok, maybe not that extreme) But who is worth it? other than Drizzt.
-I'm going to kill Imoen in order to get in the evil mindset, and you guys are just going to have to deal with that.
Just got the BGEE working on my CPU...finally, would seem it didn't enjoy my graphics card on my laptop, but all sorted now. So I haven't played BB for ~10 years and never the expansion. But I have played IWD, IWD 2, HOW, TLM half a dozen times, so very exp with the combat aspect.
I have never played an evil party before and are doing so now for the first time, playing on the hardest difficulty and just begun. Also work full time, family ect, so in no rush to finish therefore plenty of time for you to respond to this thread.
So,
I find both Clerics and Thief's weak in combat, (i'm sure a lot of ppl will disagree and that's fine, I knew one guy who would have two Clerics and no Mages...so yeah..) so my character is a gnome, multiclassed Thief/cleric, the idea being I can now select 5 killing machines, though I seem to be short one in my plans....
I'm going with
Kagain Fighter
Dorn Fighter (ish)
Shar-teel Fighter.
?????
Me - Cleric / thief, Max'd - DEX, Con, Str and Wis (17 only being a gnome but will chow down on the wis tomes).
Edwin - Mage (best in the game they say)
3 Questions -
I don't know who my final party member should be?
As I am playing on the hardest difficulty I kinda want some one who will add value (Must be Evil or Neutral, thieves, clerics and good guys need not apply)
Should I twin tank?
Normally I enjoy having two tanks, one being a paladin (not an option) as he adds a large role playing element in IWD and lay on hands is very useful. If not, Kagain to tank and Dorn and Shar teel on the bows?
Which innocents are worth killing?
Really looking forward to managing my rep at a low level, EG off setting quests rep with the slaying of innocent woman and children (ok, maybe not that extreme) But who is worth it? other than Drizzt.
-I'm going to kill Imoen in order to get in the evil mindset, and you guys are just going to have to deal with that.
0
Comments
I'd vote for Viconia or maybe Faldorn. Faldorn is the "Other Druid" and I think she might be a shadow druid.
I heard Baeloth is pretty amazing for an evil party. Never found him myself (didn't try hard).
Kagain and Dorn is more than enough for your front-line needs.
As far as innocents go, Oublek is a good one in Nashkell. He drops 3000 gp.
EDIT: Completely forgot Baeloth. He is pretty awesome.
- Drizzt Do'Urden (now he has a normal speed it's so easy to kill him)
As for recommended kills, complete Shandalar's quest and then kill him before turning in the item he wants.
Good call on reconfiguration of Edwin spell book.
Also, the difference between a five-person or six-person team isn't that great in terms of EXP penalties, since most players tend to hit the level cap by the endgame anyway...
True. But I believe OP is a multiclassed thief/cleric. Besides, those powerhouses can't be bothered by locks and traps; they're too cool for that. :-)
As a general hint, don't stray too far off the north-south axis in your early-game (Friendly Arm Inn -> Beregost -> Nashkel), explore perhaps only one region to the east and west if you wanna complete some local side-quests. The main exception to that rule is the Gnoll Stronghold, which you'll need to visit if you wanna keep Edwin, and that's an easy quest. Once you've completed the Nashkel Mines, you might as well explore the countryside all the way back up the sword coast, by the time you get to Larswood, you should be lv5 then.
An evil party isn't really an evil party without Viconia.
There are two issues with Eldoth, however. First, he's unavailable until chapter four. Second, and more importantly, he really does not get along with Shar-Teel, and the two can possibly try to kill one another. Just something to be aware of.
Quayle is a highly underrated NPC because people don't like his stats but, truth be told, he is awesome. No other character in the game can cast as many spells per day as Quayle and no one has the same spell versatility, since he can cast both arcane a divine spells. Being a gnome he gets a +3 bonus to his saves from his Con (even though it's not great) and he can cast invisibility once per day as a cherry on top of it all. Quayle is a good pick for you because he will add some more arcane power to the group (with edwin or baeloth as your primary casters) and will take some of the pressure off your PC for "needed" cleric spells like healing, remove fear, and remove poison etc. Basically you can give him all the utility and healing spells and really let you focus on what a Cleric/Thief should, backstabbing people for silly amounts of damage.
Montaron is actually also a solid choice for you because it will take the early level trapfinding and lockpicking pressure off of you and let you focus on hide/move silently maxing them out as early as possible. Montaron is a good fighter and backstabber but he is also badass in a supportive role. Give him full ranks in pick locks/find traps/pick pockets equip him with a sling (he comes stock with 2 pips in sling and a bonus +1 to hit from being a halfling) and watch him put archers like Kivan to shame since he adds his strength bonus to his damage rolls.
Personally my lineup would look more like this:
Kagain - Melee/Tank
Dorn - Melee DPS
Shar-Teel - Melee DPS
Montaron - Utility Thief/Ranged
Baeloth - Mage
or
Kagain - Melee/Tank
Dorn - Melee DPS
Shar-Teel - Fighter/Thief Dual Class
Quayle - Arcane/Divine Support
Baeloth - Mage