Two small suggestions for Charisma and Reputation
Lions_fan
Member Posts: 19
I think they should translate into better performance in battle. When you got a strong leader everyone does better.
I also think chaotic evil shouldn't have a limit on charisma (if I remembered that correctly), and it should affect prices the same way a highly charisma lawful good would. I don't think whether someone is 'good' or 'evil' has any bearing on how charismatic they are.
I also think chaotic evil shouldn't have a limit on charisma (if I remembered that correctly), and it should affect prices the same way a highly charisma lawful good would. I don't think whether someone is 'good' or 'evil' has any bearing on how charismatic they are.
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Comments
Does my Paladin's high reputation help my CE NPC's combat performance? Is it just the leader's CHA that applies a bonus to the party or the protagonist's or is the entire party's CHA calculated to determine the bonus? This will just make the game easier, which is fine if there's a counterbalance -- probably combat penalties for low CHA or mismatched rep. If done well, I can see all this working, but I can see it going very wrong, particularly by making balance issues with CHA based classes and mixed-alignment parties would be even less viable.
I like the idea of the leader position having more important details to consider when assigning someone to it, but I also think this deviates pretty wide from the original game's interpretation of the AD&D rule set -- and I don't know how I feel about that. Just my two cents, but I'm on the fence for this one.