NPCs that make playing that class seem pointless
mylegbig
Member Posts: 292
In the BG games, are there any NPCs that make you lose interest in picking that particular class/kit for your PC for whatever reason? For me it's:
Keldorn - He makes picking the inquisitor seem pointless since there's no reason not to just use him instead if I want one. Sure, I can make one with better stats, but he's still going to use mostly the same equipment (Carsomyr) and play exactly the same--true sight, dispel, whack things with Carsomyr.
Edwin - He's a better single class mage than I can ever be. Wild mage is different enough to be interesting, but otherwise I feel no desire to be either a vanilla or specialist mage because of him.
Keldorn - He makes picking the inquisitor seem pointless since there's no reason not to just use him instead if I want one. Sure, I can make one with better stats, but he's still going to use mostly the same equipment (Carsomyr) and play exactly the same--true sight, dispel, whack things with Carsomyr.
Edwin - He's a better single class mage than I can ever be. Wild mage is different enough to be interesting, but otherwise I feel no desire to be either a vanilla or specialist mage because of him.
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Comments
But then, I'm not really into thieves, so maybe Imoen just provides me an excuse to create a character I am interested in!
This assumes a good PC. Nalia is my thief through most of the game. Imoen becomes my thief later, but I don't get rid of Nalia. I consider them both as thieves that have certain other skills, thought, not true thieves. No other thief is necessary.
Technically Haer'daelis doesn't get anything a player can't (and completely lacks any tiefling traits making him a human, using a half-elf model, with a difference race name). While it's definitely a bug, rarely when importing a bard from vanilla BG1 to BG2 and converting them to a blade, when you pick your new proficiencies they sometimes can specialize in any 1hd sword weapon, except short swords. Doesn't happen every time, and I have no idea what causes it. But after creation, they're back to only being able to place 1 pip in other stuff.
Infravision in general is a missed opportunity, as it seems to have no effect in-game.
And no, I my opinion there's no such thing as NPCs that make playing that class seem pointless. But I prefer magic-using classes, and you can never have enough of those.
sarevok and imoen are near perfect for some "builds"
jan is quite weak in stats
keldorn not really that good
minsc mediocre
korgan is pretty good bat not perfect
aerie pretty weak low con
viconia like aerie + pure cleric not really the most powerfull class
I just take because I like them...warts and all.
I took Jan just because he is gnome. ( I play gnome F/Ill ). It's nice to talk to a party member without getting a crick in my neck from looking up.
Besides , us vertically challenged need to hang together.
I don't really care abut building a min max team...I just want to play and have fun.
If you reverse the arguement, why bother with any NPCs since they are all weaker than Charname of the same class?
I think I mostly agree that inquisitors don't need Carsomyr, unlike other pallies that should buy locked gauntlets. Inquisitors can enjoy other weapon choices, like dual wielding. It's like giving your undead hunter the illithiumed up mace, or the amulet of power. It's not wrong per say, but I don't thinks its the best use of resources.
That being said, there's few NPCs that do a job better than CHARNAME could. Edwin is certainly the main culprit, due to his Amulet of OP-ness. I also find Sarevok to be quite powerful; as random as Deathbringer Assault is, when it does hit it does the most silly things. And with maximum native APR, you can actually get it to proc quite a lot... The only problem with Sarevok is that he's available so late in the saga, and that you risk him going over to the other side if you make certain choices (with the Ascension mod of course).
I don't think that simply having an NPC ready for a particular class is reason enough not to make a CHARNAME of that same class. Keldorn is a decent Inquisitor to be sure, but none of his special gear is particularly powerful, nor does he have special abilities (to my knowledge). That's discounting the RP factors, of course, those can't really be classified.
Haer'dalis' resistances are more of an argument in that respect, and can come in quite handy. Minsc has his own Berserker Rage, Edwin the aforementioned amulet. Nalia's ring is just a RoP+1 afaik, so not exactly a big bonus. Imoen gains some Bhaalspawn powers with mods, which can be nice. Viconia has some magic resistance (I think?). Jan has his special armor, though it's often more useful on other characters (with UAI). I don't think there are noteworthy bonuses on anyone else, so there you have it.