Suggestions for the Prologue
Dee
Member Posts: 10,447
This discussion was created from comments split from: INDEX (Post Release): Gameplay (Part 2) and Sound.
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Comments
First : When attacked by the assassins, the journal update should occur as soon as the encounter starts instead of after the guy is dead. This way, if you spare him (Spook spell, knock down, or any other mean), the journal will update itself with the information about the attack.
Second : When ambushed, Gorion should cast a protective spell like Otiluke's Resilient Sphere, Ghost armor or even invisibility on the protagonist. So, if the main character is not a warrior, it becomes plausible that he survive the two arrow shots made by one of the bandits.
(Feel free to create threads as you need to for feature requests; this is definitely the place for them.)
'Game Options', 'HP Over Head', '1',
After your "escape" and while Gorion is fighting (till the end of the fight), you can see hp of your charname, maybe if charname traveled a little further south and than stopped or turn off the "hp over head" during the fight
Killing Fuller and/or the other Watcher in the Barracks doesn't make anyone else hostile, don't know how "legit" that is. Same with Firebead, though I guess he's now a much less popular target because he doesn't reappear in Beregost anymore.