Too much magic?
pixie359
Member Posts: 251
Is there a party that has too much magic? I'm currently re-playing BG2 vanilla, with CHARNAME a F/M/T, Jaheira, Keldorn, Jan, Aerie, Valygar. I only have Valygar for the Planar Sphere quest that I'm on at the moment, then I'll swap him out for Haer' Dalis.
I was thinking of swapping one (or maybe even both) of Jaheira and Keldorn out for Nalia -> Imoen.
Previously, I've always played with at least one straight tank, but I'm wondering whether Charname and Haer' Dalis will be enough for that. Am I being stupid? Will my party squishyness become a real problem? Or will my massive casting abilities make that redundant anyway?
I was thinking of swapping one (or maybe even both) of Jaheira and Keldorn out for Nalia -> Imoen.
Previously, I've always played with at least one straight tank, but I'm wondering whether Charname and Haer' Dalis will be enough for that. Am I being stupid? Will my party squishyness become a real problem? Or will my massive casting abilities make that redundant anyway?
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Comments
I don't think you'll have too much of a frontline/tank problem as long as you keep one of those two around.
The last time I played BG2, it was basically just one tank (myself, a barbarian) and a bunch of spellcasters (Imoen, Nalia, Aerie, Jaheira, Anomen, IIRC), and we completely whupped a$$. I would often send my "enranged" barbarian into a mix of enemies all by her loneself, while the others stayed behind and casted an array of horror, fireball, and cloud spells from a safe distance.
I do believe removing both of them might be too little tanking/melee ability. I would suggest keeping at least one if possible - preferably Jaheira perhaps, since you also don't have any druid casters in your party.
Meanwhile a Fighter in full armor can stand and not get hit forever.
a typical solo run for instance is mage/thief
Though obviously that requires knowledge of where to get items to cover your bases and consumable use. Which honestly, can replace anything, barring some of the more extreme mods. (even then it's still do-able, but no where near as easy).
So...yeah...everything is actually optional as long as you do SOMETHING.... Even bards, as badly screwed as they are, can still own just by virtue of being a not-quite Fighter/Mage that can pickpockets.
I reckon it's always easier if you've got at least one solid tank in the party, but yes, Jaheira is probably adequate for that. Certainly in SoA she's up to the job ... maybe she's a little lightweight to be ideal as the main tank once you get to ToB, but certainly do-able with good kit and suitable buffing spells. (Of course you can win the game with no real tank at all, but it's definitely more work that way.)
I don't think you need to bother with Nalia for party balance - four of your existing crew are arcane casters, which is ample. So I'd take Yoshimo for storyline ... but heck, it's your playthrough and your call.
You can play almost any role - I have gone for sneak skills, so I can run in, backstab for huge damage, use an invisibility ring and backstab again, or stand toe to toe with my stoneskins and mirrors etc stopping me getting hit, or I can stand at the back like a normal (if weakened) mage.
I think they probably really shine in solo or small group runs - this guy with a ranger/cleric is probably all you need.
Another bonus to having more spell power is never having to combat a creature where I don't summon several creatures to aid my cause. This, if nothing else, draws spell casters away from my core group as often as not. And i don't have to heal them when it is all over. Particularly in certain sections of Watcher's keep, this strategy paid heavy dividends.
Also, TOB, at least early on, can be brutal on tanks. I went into this one cave full of fire giants and got pounded by something like 8 of them at once. They were doing something like 30 points of damage per round, per giant against Korgan, Jaheira and Viconia (my 3 front liners) despite Vicci having something like a -12 AC and the other two not far behind. We won the battle, but not before taking a bunch of punishment. I played it again (for an unrelated reason) only this time with my spell casters throwing around Finger of Death and some other high level spells and it was almost a cake walk.