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Is BGEE playable to the end right now?

Title pretty much says it all. I've owned BGEE since it was first released, but have never played it through. I have finished vanilla BG and BG2 many times. With the announcement that BG2EE is being released in November, I have decided it's time for me to actually seriously play and finish BGEE. I was kind of waiting on the upcoming mega-patch, but now I don't really want to wait since BG2EE is right around the corner.

So, if I start playing BGEE today, will I be able to finish the game, or is it too buggy to bother and I should wait for the patch?

Comments

  • O_BruceO_Bruce Member Posts: 2,790
    It is playable.
  • MessiMessi Member Posts: 738
    Shin said:

    It's been playable to the end for a long time. I'd think the severity of remaining bugs has been greatly exaggerated.

    Definitely I played it through the first time couple weeks after release. Crashed once, and encountered couple minor bugs that is all. It has been patched since at least twice too.
  • CorvinoCorvino Member Posts: 2,269
    edited September 2013
    I've completed 4 full runs and a number of aborted ones. There are fewer bugs than in the originals, and it's entirely playable. There are a couple of infrequent bugs - characters being busy, Neera occasionally cloning herself in the FAA, but these are often sorted by just reloading a recent save so nothing gamebreaking.

    I rank into a lot more bugs playing through Skyrim recently than my last few BG:EE sessions.
    Post edited by Corvino on
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    Are there any broken quests other than Firebead's? (which I've fixed by downloading a file into the override folder)

    I'm debating whether I should start a new game now, or wait until the patch comes out. I don't want to start a game now only to find that certain quests don't work, but at the same time, I don't want to download the new patch only to find that it creates new bugs and then I have to wait for another patch.
  • atcDaveatcDave Member Posts: 2,387
    I've played it all the way through several times, there is nothing seriously broken. It runs much better than BG did back when it was new in 1998!
    The two broken quests I've seen are worth a grand total of about 1000 xp! Unfortunately, one of those quests comes up first thing, which I guess scares some people off.
    If you were playing on an iPad there's still some game play issues with AoE spells. But even this is nothing game breaking. Just an annoying game slow down.
  • elminsterelminster Member, Developer Posts: 16,317
    atcDave said:

    I've played it all the way through several times, there is nothing seriously broken. It runs much better than BG did back when it was new in 1998!
    The two broken quests I've seen are worth a grand total of about 1000 xp! Unfortunately, one of those quests comes up first thing, which I guess scares some people off.
    If you were playing on an iPad there's still some game play issues with AoE spells. But even this is nothing game breaking. Just an annoying game slow down.

    Isn't the firebeard quest worth 50 XP and the Paladin's (Laurel) quest worth 250? I mean if you kill 20 gibberlings than I suppose all told their deaths and the quests could be worth 1000xp, but I'm not sure you have to kill that many. :)
  • elminsterelminster Member, Developer Posts: 16,317

    It was playable to the end from day one.

    Ehh...for the most part. The cloakwood crashes in that one area of Cloakwood were really bad. But once you got past that area (in my case it involved quick saving ever 10 seconds while I walked through it and reloading the game a lot) it was smooth sailing.
  • atcDaveatcDave Member Posts: 2,387
    elminster said:

    atcDave said:

    I've played it all the way through several times, there is nothing seriously broken. It runs much better than BG did back when it was new in 1998!
    The two broken quests I've seen are worth a grand total of about 1000 xp! Unfortunately, one of those quests comes up first thing, which I guess scares some people off.
    If you were playing on an iPad there's still some game play issues with AoE spells. But even this is nothing game breaking. Just an annoying game slow down.

    Isn't the firebeard quest worth 50 XP and the Paladin's (Laurel) quest worth 250? I mean if you kill 20 gibberlings than I suppose all told their deaths and the quests could be worth 1000xp, but I'm not sure you have to kill that many. :)
    I guess I was being too generous! Yeah, they really aren't a big deal at all.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    atcDave said:


    The two broken quests I've seen are worth a grand total of about 1000 xp!

    It's not a matter of XP though, it's a matter of being an OCD completionist. ;-)

    Is there a current download that can temp fix the second (Laurel) broken quest?

  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2013

    atcDave said:


    The two broken quests I've seen are worth a grand total of about 1000 xp!

    It's not a matter of XP though, it's a matter of being an OCD completionist. ;-)

    Is there a current download that can temp fix the second (Laurel) broken quest?

    You can find all bug fixes currently available here.

    http://forum.baldursgate.com/discussion/19019/temporary-fixes-for-bugs-present-in-v2014
  • AutequiAutequi Member Posts: 403
    I think I had a grand total of one crash from start to finish, and I went everywhere (except Neera/Dorn's areas, if they have any). The only bug of note for me were the messed-up journal entries.
  • BanexBanex Member Posts: 127
    The two quests that are broken aren't that big of a deal and they were broken by a later patch.My main issue after maybe the second patch is the stuttering videos.I had to download the old movies mod otherwise it got annoying.Saying that though,the game itself has always been playable nothing gamebreaking really,for me anyway.
  • MadhaxMadhax Member Posts: 1,416
    I beat it start-to-finish with zero bugs after patch 2012. Patch 2014 has a few bugs, some of them fixed by (I think) fan-made mods or simple gatekeeper editing, and the rest should be solved when the newest patch hits in a few weeks.

    Even from day one, most bugs weren't too big an issue. I think the main problems were compatibility with certain systems, and they've been ironed out as far as I know. So go ahead and beat the game already!
  • JarrakulJarrakul Member Posts: 2,029
    Other than the two broken quests, which are annoying but hardly game-breaking, I haven't had any problems since the last patch (other than problems clearly caused by mods, but I can't really blame the core game for those). I've never had any game-breaking bugs period, and I've been playing the game almost nonstop since it came out. In fact, I've had fewer crashes than I've had playthroughs, so at least on my rig the game is definitely stable.
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