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Need help with Swashbuckler (bug or my mistake)

I just made an Elf Swashbuckler. Str 18, Dex 19, Con 16. I put 2 points into Scimitar/Ninja-to/Wakizashi proficiency. When I equip Ninja-to or Scimitar (non-magical), on char sheet it says my to hit is 17 and I only get 1 attack per round. It says I do 5 to 12 damage.
It seems like my 2nd point into weapon proficiency is not giving me any bonuses.
Did I do some math wrong or is this a bug? Is this a known bug?
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Comments

  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2013
    Non-Warriors (aka Swashbucklers) don't get an extra 1/2 attack per round from weapon specialization.

    Edit: For the record its not a bug. If you look in the manual or in-game at the descriptions for weapon specialization it states so.
  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2013
    But in terms of your actual damage. Assuming your Swashbuckler is getting 0 extra damage from your swashbuckler bonus to damage, +2 to damage from your strength, and +2 from your weapon specialization its absolutely possible you are supposed to do this much/little damage (depends on your level). With this scenario a 1d8 blade (scimitar or ninja-to) would do between 5 to 12 damage (1d8+4).
  • TorinTorin Member Posts: 229
    If this is then true, Swashbucker is kind of useless subclass. I lose my best ability and gain nothing of importance for it :(
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    elminster said:

    Non-Warriors (aka Swashbucklers) don't get an extra 1/2 attack per round from weapon specialization.

    Edit: For the record its not a bug. If you look in the manual or in-game at the descriptions for weapon specialization it states so.

    Does the swashbuckler actually get a bonus from the extra point?
  • DeeDee Member Posts: 10,447
    Swashbucklers get +1 THAC0 and +2 damage for specialization.
    Warrior classes (Fighter, Ranger, and Paladin) and their respective kits gain +1 THAC0, +2 damage, and +1/2 APR.
  • mylegbigmylegbig Member Posts: 292
    Torin said:

    If this is then true, Swashbucker is kind of useless subclass. I lose my best ability and gain nothing of importance for it :(

    Hardly. Once you start dual wielding and get access to speed weapons (Belm, etc), APR is no longer a real issue. Also, the swashbuckler bonuses mean that your AC and damage will actually be better than fighter's later in the game.

  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2013
    Torin said:

    If this is then true, Swashbucker is kind of useless subclass. I lose my best ability and gain nothing of importance for it :(

    Swashbuckler is the only kit that gets thieving skills at the same rate as the vanilla class. It can get 3 points of proficiency in dual wielding. You still gain +1 damage and +1 thaco for every 5 levels (levels 5 and 10 in the case of BGEE) on top of an AC bonus (which likewise varies by level but can be as high as -3 to AC in BGEE). In no way is it useless.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    mylegbig said:

    Also, the swashbuckler bonuses mean that your AC and damage will actually be better than fighter's later in the game.

    That is unlikely, given the importance of APR for damage output. A fighter is two whole APR ahead (1 from Specialization/Grandmastery, 1 from being a 13+ fighter), and given the scaling of the scarier weapons at endgame, that is a substantial difference even accounting for Swashbuckler bonuses. A Swashbuckler gets +1 damage/5 levels, or +8 at lvl 40. Most endgame weapons have an average damage of well over 10; with two extra attacks, that's a very big difference in favor of fighters.
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  • mylegbigmylegbig Member Posts: 292

    mylegbig said:

    Also, the swashbuckler bonuses mean that your AC and damage will actually be better than fighter's later in the game.

    That is unlikely, given the importance of APR for damage output. A fighter is two whole APR ahead (1 from Specialization/Grandmastery, 1 from being a 13+ fighter), and given the scaling of the scarier weapons at endgame, that is a substantial difference even accounting for Swashbuckler bonuses. A Swashbuckler gets +1 damage/5 levels, or +8 at lvl 40. Most endgame weapons have an average damage of well over 10; with two extra attacks, that's a very big difference in favor of fighters.
    Maybe I should've been more specific and said damage per hit. Still it depends on the setup. A fighter using a 2 hander or a shield will not have more APR than a swash using at least one speed weapon.

    Anyways, the point is that the swashbuckler is far from useless. Aside from the lack of backstab, its thieving is as good as that of a vanilla thief. Its bonuses also make it a very good melee fighter. All this while leveling as a single class thief.

  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    As has been done to death in another thread a swashbuckler is not supposed to compete with a fighter or even a fighter thief (even though they are superior then either at the end-game, hence why I think the class needs to be rebalanced)...they're just supposed to be better at straight melee then a plain thief...which they are. A thief NEEDs to backstab to contribute meaningfully in melee combat, a swashy does not. And the further you get, especially BG2, the better swashbucklers are.


    That said, as I've argued before, I wouldn't mind see the bonus progression sped up, but capped sooner. Speeding it up to +1 per 3 levels, but capping at 15, would make the swashbuckler's bonuses more tangibly useful while also making them only comparable to a fighter by ToB, rather then flatout superior. Though I'd also recommend dropped the thief skill points to 20 instead of 25 if that change was applied and changing the hit/damage bonus to only affect melee attacks (which is also supposed to apply to the kensai's bonuses as well).


  • CorvinoCorvino Member Posts: 2,269
    Swashbucklers were implemented with BG2 in mind, and it's only now that they're in a low-level setting that they seem underwhelming. The lack of proficiency points means they are not able to dual-wield competently until endgame BG:EE and their bonuses every 5 levels seem weak at first.

    If you can stick it all the way to BG2:EE it'll even out. You can still use them as a competent party thief, or consider putting a point in crossbows/shortbows in the short term to make them more useful at low levels. You won't be wading into melee with a sword in each hand before level 4 minimum, 8-10 recommended though.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    mylegbig said:

    Maybe I should've been more specific and said damage per hit. Still it depends on the setup. A fighter using a 2 hander or a shield will not have more APR than a swash using at least one speed weapon.

    No, it will not. But since you obviously have 1h weapons available that you'd give your swashbuckler, why wouldn't you give those same weapons to the fighter? I mean, this is a comparison; you'd have one or the other, so you can assume equal equipment on either. Also, I don't get the "per hit" - you are right, they do more damage per hit, but how does that matter? The whole point of the discussion was APR, removing that from the equation (for whatever reason would you do that anyway?) makes the argument sort of pointless, doesn't it?

    I agree that swashbuckler is a decent choice for a thief, certainly one that is very easy to live with as you don't need to micromanage so much. It's still nowhere near a fighter in melee power, and AC becomes almost irrelevant halfway through BG2 anyway as enemy THAC0 progression is insane in the later stages of the game. -10 or -15 isn't really a noticeable difference...
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    Actually.....swashbucklers get enough AC bonus that their AC does matter. It's so high while wearing a -2 or -3 suit of armor that they can't be hit well over half the time, and that's just from passives, utilizing scrolls to cast additional spells they can match Blades down at the AC cap and un-hittable, except on crits happens WAY before that.


    Because swashy can get WWA, they can out damage a non-kensai fighter, which while Spike trap is definitely superior damage, it's also situational and can't be used if you can't get enough room to drop one). 10 attacks, is 10 attacks, and the swashy gets +5 more per hit, and can use spells to easily pump their thac0 so high they can't miss except on a 1, and can easily use any weapon a fighter can, even if they can't specialize in it, but it reduces the advantage to +3 damage per hit (on par with a berserker/thief and slightly under a 13 dual Kensief). And even without WWA, they deal enough damage with dual-speed weapons under IH to compete with a fighter, while not out-rightly surpassing them, but again, have no downtime, penalties, and get a bunch of extra frills and is effective vs 95% of enemies in the game.


    We've covered this in depth before in the other argument. They're superior to anything but a 15+ dualed Kensief, and don't require any downtime at all to achieve it, while having no penalties either and a lot of benefits.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212

    And even without WWA, they deal enough damage with dual-speed weapons under IH to compete with a fighter

    We must have a vastly different view of what constitutes "competing" then. How is dual +APR even remotely close to having a proper weapon MH and a +APR OH on a fighter? The damage difference is staggering to say the least, even with SNT which is the best +APR weapon. It has what, 7.5 average damage? Most endgame weapons easily have 50% more than that, not to mention stuff like FoA. And even then you're *still* 1 APR behind a fighter.

    And as for hit... do remember that thief base THAC0 caps out at 10 (lvl 21+), while fighters go to 0. Even at lvl40 a swashbuckler only gets +8 bonus, leaving them 2 behind.

    Using WWA doesn't really help that either. A fighter can use GWW or, even better, use IH in conjunction with Critical Strike (which swashbucklers don't get at all).

    As for AC: I'm not too well versed in the actual numbers; a quick glance over the creature files for my (modded) game showed me several enemies in ToB with ridiculous THAC0s though, -10 and lower. That makes even -20 AC a 50% hit, doesn't it? Not terribly effective. There's also the fact that the bulk of dangerous damage is magical and/or unavoidable; AC just isn't very good in late BG2/ToB. That might just be my mods, though, it could be better in the vanilla game. Still... even there I'd wager you aren't making your swashbuckler with "tanking" in mind.

    Just to clarify: I totally agree that swashbucklers make for great thieves, and are a good addition to most parties. I just disagree with the apparent perception that they are in any way comparable or "competitive", as you put it, with fighters (not to mention fighter dual/multi combinations). It's important to keep that in mind.
  • StreamhopperStreamhopper Member Posts: 19
    edited September 2013
    I had a bug with the swashbuckler to. I started and bought a buckler, but I cant equip it. It always says that I'm already holding something two-handed, even when I'm unarmed.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited September 2013
    Because you're theorycrafting...in practice swashy's are either completely better (when using abilities that set attacks to 10), or equal (Dual-speed/IH, because they're going to be chunking enemies with the same number of attacks and losing most of their bonus attacks to time spent moving to new targets anyway), and don't require any real thought or downtime to achieve.

    WWA is just as good as GWW, because they have options to eliminate the miss chance, via casting from scrolls. A F/T can do it too, but then the swashy has hit/damage/ac over what a fighter can POSSIBLY have. They are better. Only a Kensai, as mentioned several times can do better, and spends most of the game with hefty penalties until they can get UAI, and requires a 15+ dual, which requires pretty much all of SoA in solo play to realize, while utterly lacking in utility over all prior to dual-ing, for only a MARGINAL benefit over what a swashy could've provided for much less effort and time wasted not playing the class you intended to play.


    Overall fighter's cant touch swashy's. And even at the end-game, swashys are simply better then a fighter can EVER be..this is without contest and is factually backed up.

    Fighter's do a tiny bit more damage compared to the Dual-speed/IH route, but here's the thing...It's all overkill. And it doesn't matter, because you physically cannot benefit from the 2 potential attacks a fighter has because there's not enough time to move to a new enemy and begin attacking.

    I mean $%#^, anything over 4 attacks is wasted unless it's a dragon or some other high hp enemy that can actually withstand 6-7 attacks in a round, the ravager or Ascension Yaga-shura are the only enemies can survive 2 rounds of 10 attacks with a FoA. A swashy can drop demogorgon in 1 round. A swashy can drop the ravager in 2 rounds....just like a fighter can using the same weapons (and does so with 2.5 attacks worth of damage to spare so even if they miss their projected 5% of the time, they can afford it). Even a pure Kensai still requires the same amount of time to drop them, 1 round and 2 rounds respectively.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    edited September 2013
    @ZanathKariashi: it seems you are going off a VERY base setup there. Vanilla doesn't exactly lend itself well to discussions of any kind, because it simply doesn't matter what's better - you can finish the game naked, with one arm tied behind your back.

    In regards to what's a helpful discussion, I don't think a blanket assumption of "chunking everything" is of much informational value. Your construct your line of argument in a way that is biased towards your position, but that's based on a premise that is not shared by everyone (i.e. playing the game in a very easy state).

    It's true that vanilla is a fallback position that could be used as common ground, but I think it's more fruitful to expand the discussion to a broader audience instead of finding a small denominator. As such, "theorycrafting", as you put it, is quite important; nonetheless I agree that a practical aspect has to be given due consideration.

    Let's go through your arguments one by one, and see how they hold up in such a scenario.

    in practice swashy's are either completely better (when using abilities that set attacks to 10), or equal (Dual-speed/IH, because they're going to be chunking enemies with the same number of attacks and losing most of their bonus attacks to time spent moving to new targets anyway), and don't require any real thought or downtime to achieve.

    WWA is just as good as GWW, because they have options to eliminate the miss chance, via casting from scrolls.

    Both paragraphs are connected, but I'm not entirely sure what you mean by them. Do you assume an infinite supply of Tenser's Transformation/Time Stop scrolls? I don't recall anything else influencing hit chance. I agree that swashbucklers have an advantage when using WWA, at least in terms of raw damage; however, I do not agree with your position of viewing everything as incredibly small chunks of combat that last mere seconds. While it may be true in some setups, those are situations that specifically favor swashbuckler-style combat; you cannot generalize from such a scenario. For me, combat often lasts minutes, not seconds; considerations beyond a window of half a WWA are of considerable importance to me. Other people will have different experiences still, and basing your entire position on your particular situation does not really help them.

    You must not forget that a swashbuckler with WWA is *only* better if the fight really does last just one round, and *only* if the THAC0 penalty is not overly relevant or compensated through (limited) scroll use. In practice, even if you do defeat an enemy that quickly, there will be other enemies around most of the time. Moving around, the one who actually loses the most in damage efficiency is the swashbuckler, not the fighter; simply because outside of the tiny burst window you are looking at, their sustained APR drop off considerably (or their damage does, in a dual-APR-weapon setup). Fighters on the other hand have no trouble maintaining constantly high APR *and* high damage. You list WWA for swashbucklers, but you conveniently omit Critical Strike, which a fighter can use in conjunction with IH to gain either ludicrous amounts of damage (against "regular" mobs), or high sustain (against crit-immune mobs).

    As you can see, your entire argument hinges on whether all your fights last <6 seconds or not. While you can certainly craft some portions of the game towards that scenario, I seriously doubt that this constitutes the bulk of your game play. And do keep in mind: the swashbuckler's damage advantage only comes into play at higher levels; a warrior's APR cap at lvl13. At that point a swashbuckler will have +3 damage (lvl15), not to mention that HLAs don't play a role at all at these levels.

    <blockquote class="UserQuote">

    Only a Kensai, as mentioned several times can do better, and spends most of the game with hefty penalties until they can get UAI, and requires a 15+ dual, which requires pretty much all of SoA in solo play to realize, while utterly lacking in utility over all prior to dual-ing, for only a MARGINAL benefit over what a swashy could've provided for much less effort and time wasted not playing the class you intended to play.



    While not part of the original discussion per se, I think it merits mention that you are misrepresenting Kensai->Thief a bit. While it's arguable how "hefty" a penalty the AC loss is, you certainly do not require 15+ to dual; in fact, you should do it at 13. That means you need 880.000xp to regain the class, which is fairly easy to do with proper planning - certainly a far cry from "pretty much all of SoA in solo play". You are throwing gross hyperbole out there to back your point, without any actual consideration for the facts. This continues on: the benefits of a kensai are far from "marginal"; the innate damage/hit bonuses you gain are equal to a lvl20+ swashbuckler, and you conveniently forget Kai completely. Kai is a *major* source of damage for a kensai, and a big part of why they are so good (especially with weapons like katanas, that have a large damage range). As to effort and what class you want to play... well, these things are subjective. If you want to play it this way, do it; if you don't, don't. Not a real discussion, personal preference is personal. If however you go by objective power... then the argument becomes more complicated, and goes well beyond mere combat performance.

    Overall fighter's cant touch swashy's. And even at the end-game, swashys are simply better then a fighter can EVER be..this is without contest and is factually backed up.

    You keep saying things like that, but all the "facts" you present are biased examples of what is basically anecdotal evidence. Your *entire* argument pretty much hinges on this:

    It's all overkill. And it doesn't matter, because you physically cannot benefit from the 2 potential attacks a fighter has because there's not enough time to move to a new enemy and begin attacking.

    I mean $%#^, anything over 4 attacks is wasted unless it's a dragon or some other high hp enemy that can actually withstand 6-7 attacks in a round, the ravager or Ascension Yaga-shura are the only enemies can survive 2 rounds of 10 attacks with a FoA.

    You mention Ascension, yet you claim that you kill everything in 2 rounds. I haven't played Ascension without SCSII in a long while, but I do seem to recall that there's plenty of enemies requiring more than 12 seconds to beat. I think you are grossly misrepresenting the numbers here, and going off of constructed ideal scenarios designed to favor your side of the argument. I do not doubt that it may be possible to do what you claim; I simply do not think that these scenarios have any application value to other people, and are artificially created examples.

    It seems to me that you should try upping the difficulty of your game first, before making wild and hyperbolic claims.

    I've hopefully provided a structured argument here, and if you disagree I'd like you to respond in kind. I'm anxious to hear how you justify your choice of example and circumstances, and how you think these are valuable information beyond your specific personal setup.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I always play insane, and consider Ascension (with boss-hardmodes) to be an official part of the core game from my perspective, though it really only affects ToB, and while I don't usually mention it, I always ASSUME it's installed since it's always a part of my playthroughs. I haven't done the vanilla Final in so long I have trouble remembering how it went down.....and if it works that way in Ascension, it's going to destroy the vanilla game.

    The key though is experience, there are windows between defenses when you can smash an enemy to chunks. And to be honest I actually don't feel that WWA is needed AT ALL, except vs the +4 req enemies. They still deal enough damage with 9 attacks under IH with speed weapons to chunk anything but dragons in a round.


    The main issue is, there's too much overkill. None of the arguments matter, because it's going to take the same amount number of rounds to kill the enemy, and it doesn't matter what class you are as long as you can get about 8 or so attacks per round that can hit the enemy.


    The Shakti figurine also boosts Thac0 to that of a fighter's with a few buffs on top and is once per day (and is acquired right at the beginning of ToB). The reason though it works is because there aren't all that many enemies where it actually matters so there are PLENTY of tenser scrolls to go around, party depending of course. Nalia/Imeon/aerie/edwin/Jan don't need them ever, and Har'daelis needs dual-speed weapons himself to not be worthless so there's no point in bringing him if you're a swashy yourself. And that's assume you actually WANT to kill them in Melee....The swash is better at 10 attacks...this fact. But they don't even NEED it. You only need like 4 WWA uses per day to clear Ascension (and keep in mind my rest restrictions), with the rest devoted to UAI and Spike traps, since while the swashy is better, that doesn't mean it's more efficient then just dropping and leading the enemy into a spike trap or 2 or even the regular thief snares become absolute monsters after 21.


    Just go re-read the swashbuckler argument from the apr topic. I really don't wanna have to type all that again.
  • CorvinoCorvino Member Posts: 2,269
    To get back to @Torin's original problem, and to summarise the above argument:

    Swashbucklers get good enough over time that in Throne of Bhaal people will have arguments over who is best in melee and they're arguably a contender. They start weak in melee, develop to be good in melee at about level 10 and then get very good later on. They are a competent thief throughout, and seeing as no-one in their right mind plays any other pure thief to TOB they get the most points to spare for Traps, Locks, Illusions, Stealth and whatever else takes your fancy.
  • SouthpawSouthpaw Member Posts: 2,026
    Corvino said:

    .. as no-one in their right mind plays any other pure thief to TOB they get the most points to spare for Traps, Locks, Illusions, Stealth and whatever else takes your fancy.

    What do you mean "no-one in their right mind" ? I played an Assassin into ToB. Swashbuckler even further. Now playing with a Swashie again. True, that a non-kitted thief seems weak.
    Also, at ToB, even the Assassin will have enough thief points to cover almost everything (And Swashbuckler will have more points he can reasonably use)
  • AranthysAranthys Member Posts: 722
    Or you could just play a Swash dualed to a fighter, and get the best of both worlds : Lotsa attacks, UAI, high THACO, UAI and very low AC while retaining enough skillpoints to be a killer thief.
  • CorvinoCorvino Member Posts: 2,269
    You're entirely right about having more points than you can possibly use by TOB. But Assassins can struggle to have enough points to cover Traps, Locks, Hide in Shadows and Move Silently for large portions of SOA and the problem is worse in BG:EE.

    I love playing as various thief Kits and multis and have completed TOB with swashbucklers and fighter/thief multis and duals, but playing a pure thief (or bounty hunter) to the endgame does seem underpowered in combat and superfluous in terms of thief skills quite rapidly.
  • SouthpawSouthpaw Member Posts: 2,026
    @Corvino - yer right. Assassins are short on skills in BGEE and it gets better in BG2 (I took Imoen with me to cover traps and some lockpicking at the start of BGEE)
  • TorinTorin Member Posts: 229
    Tnx to this topic and your answers, I made a two weapon wielding barbarian with 2 bastard swords. So much more fun and power then swashbuckler. I don't care how strong swashbuckler is by ToB, for most of BG1 and BG2 he is weaker then two-weapon wielding warrior classes. Not to mention he lacks weapon proficiencies to use weapons and two-weapon fighting.
    Only good thing to do with him would be to start as fighter and then dual him to swashbuckler, but can you dual to kits? Can you dual from one kit (lets say Blade) to another kit (Swashbuckler) ?
  • pixie359pixie359 Member Posts: 251
    You can never dual into a kit. You can dual from a kit. Only certain combinations can dual, so you couldn't dual from or into a barbarian or bard of any kind.

    So Swashy -> fighter is fine, fighter -> swashy isn't.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    pixie359 said:

    You can never dual into a kit. You can dual from a kit. Only certain combinations can dual, so you couldn't dual from or into a barbarian or bard of any kind.

    So Swashy -> fighter is fine, fighter -> swashy isn't.

    Fighter->Swashbuckler would be the best melee in the game by a large margin, heh... might be fun to try it out with a little creative editing.... ¬_¬

    I tried Swashbuckler->Fighter before, and found it decent. A little low on HP, but of all the thieves I've played I liked that one the best. I've since stopped using thieves altogether and never miss them, but if you do want one I can heartily recommend that combination, especially for harder, modded games (where backstabs aren't very useful).
  • SouthpawSouthpaw Member Posts: 2,026
    @Torin - that's the problem with "Linear Warriors, Quadratic Wizards". In BG1/BGEE, nothing beats a good warrior and warriors rule with their superior attack power. (Or Archers). No thief, wizard or cleric can really match their survivability and damage potential.
    By the time you hit levels 15+ in BG2, the mages will take over as the leading "Powerhouse" and keep it till ToB (where -arguably- the thieves take over with their Spike traps and UAI cheesiness)
  • Nic_MercyNic_Mercy Member Posts: 420

    pixie359 said:

    You can never dual into a kit. You can dual from a kit. Only certain combinations can dual, so you couldn't dual from or into a barbarian or bard of any kind.

    So Swashy -> fighter is fine, fighter -> swashy isn't.

    Fighter->Swashbuckler would be the best melee in the game by a large margin, heh... might be fun to try it out with a little creative editing.... ¬_¬

    I tried Swashbuckler->Fighter before, and found it decent. A little low on HP, but of all the thieves I've played I liked that one the best. I've since stopped using thieves altogether and never miss them, but if you do want one I can heartily recommend that combination, especially for harder, modded games (where backstabs aren't very useful).
    I have actually done this and it is indeed amazing

    I took a fighter to lvl 7 in BG1EE and dualed him to Swashbuckler (thanks to keeper magic!) this let him have grand mastery and the swashy bonuses turning him into a living Cuisinart. He basically stayed the same frontliner he was as a fighter only better and he has thief skills that progress into bg2/tob. And while some may poo poo that as useless I like that I can have super stealth and pickpocketing despite penalties from environment/lighting/perception. I also like this character getting Use Any Item.

    Still technically it IS cheating. If you wanted to be legal you'd go Swashy as far as you felt necessary then swap to fighter.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    Slightly off topic, but has anyone tried an assassin --> fighter? I was just thinking that the ability to poison weapons that you have grand mastery in sounds pretty cool.
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