Shadowdancer -> Fighter BG2:EE
Purudaya
Member Posts: 816
I'm sure I posted somewhere before on the forums that I think a Shadowdancer/Fighter dual class would be a great build for BG2:EE. If dualling at lvl 9 (and assuming all the flaws with the kit are resolved in the patch), a fighter with their high APR, katana proficiencies, and dual-wielding could land crazy amounts of 3x backstabs multiple times in a fight.
It's the type of class I'd LIKE to play, but I'm not sure how viable it will be come TOB given (1) the relatively stunted performance of fighters at high levels and (2) the ability of many high-level NPCs to detect invisibility.
I like main characters who are able to play a decisive role in combat, so if this build will be outshone by other party members halfway through the campaign I might try something else... Any tips/thoughts?
It's the type of class I'd LIKE to play, but I'm not sure how viable it will be come TOB given (1) the relatively stunted performance of fighters at high levels and (2) the ability of many high-level NPCs to detect invisibility.
I like main characters who are able to play a decisive role in combat, so if this build will be outshone by other party members halfway through the campaign I might try something else... Any tips/thoughts?
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Alternatively, it can just be cast as needed.
Also, from what I've read, non-detection only works for Hide In Shadows, not invisibility. But it does work wonders against True Sight.
Don't judge me, lol.
It may be that Kenthief is a better choice, but I've heard that it's pretty OP and you have to grind through a good part of SoA at low-level. If it's unanimous that Shadowdancer -> Fighter is kind of a bust, what would be some good alternatives for a non-caster, non-paladin charname?
Well, I mean, if it sounds fun, definitely go for it. It might not always be great, like against dragons/liches/beholders/golems, but it's definitely a solid kit. You can drop a thief since you will have some points left over after maxing HiS/MS. The enemies that are immune to backstabs don't see through invis unless someone casts true sight.
Kenthief takes a long time to get good, and the main benefit is getting use all items to break the kensai's biggest weakness. Also, you would want to dual at like level 13 for the most attacks per round, which means you wouldn't be a thief until BG:2.
If you want to be a dual class, and you like being a fighter, I would consider Berserker/Cleric, or, if you don't want any spellcasting, a shorty fighter/thief multiclass. Both get great saving throws, and the B/C gets really strong with Draw Upon Holy Might, and having the ability to heal/buff helps if you want to drop a Cleric for more room in the party.
This is a really good site if you are trying to weigh the pros and cons of kits:
http://web.archive.org/web/20090704103705/http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Classes_and_Kits
There are some downsides to this however. You will have no points at all anywhere else to spend. Unless you ignore one stat for the other, you will have to put all your points into both stats. So you will need another temporary thief like Jan or Yoshimo until you can stock up on gear and thief potions (drinking more then 1 makes their lockpiking affects stack) or having somebody slug through them with a ring of regeneration.
I am actually hoping that the new NPC for BG2:EE is a shadowdancer dualled to a fighter or mage. While a human made CHARNAME of this would have to put all their points in hide in shadows and move silently, the new NPC might fix this. Just like Jan, this new character could fix this issue by simply have extra points spread evenly all over (or come with her own magical gear). This would fix the otherwise gimped character. It would make the most sense for an evil character to have this due to the common trait of evil characters having better (and unobtainable) stats then good characters. So let's hope this is what turns out to happen.
As for what to choose, my advice would be to pick something you feel is the most fun for you. Power-wise, the choices are pretty one-sided and boring; if you even pick a thief at all... I've stopped using them a while back, and never once missed them.
(I have dualled my Kensai on lvl 7 in one BGEE run)